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InputEngine
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InputEngine

by DarkBladeDev · on Modrinth

InputEngine is a cross-platform project designed to capture custom keystrokes from the Minecraft client and transmit them seamlessly to the server.

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.4–1.21.11 · Fabric⬇ Download for 1.21.4–1.21.11 · NeoForge⬇ Download for 1.21.4–1.21.11 · Paper⬇ Download for 1.21.4–1.21.11 · Purpur⬇ Download for 1.21.4–1.21.11 · Spigot
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

InputEngine

A seamless cross-platform bridge capturing custom keystrokes from the Minecraft client to the server!

📖 Overview

InputEngine is a powerful utility mod/plugin designed to capture custom keystrokes from the Minecraft client and transmit them instantly to the server. It allows server-side plugins to react seamlessly to custom client-side keybinds (e.g., Skill 1, Dodge, Open Custom Menu).

This project acts as a two-part bridge: a Client Mod (Fabric/NeoForge) and a Server Plugin (Spigot/Paper).

✨ Features

📥 Installation

InputEngine requires both a server-side plugin and a client-side mod to function correctly.

For Players (Client)

  1. Download the correct version for your mod loader (Fabric or NeoForge).
  2. Place the downloaded .jar file into your Minecraft client's mods/ folder.
  3. Fabric Users: Ensure you have the Fabric API installed.

For Server Owners (Plugin)

  1. Download the Spigot release file.
  2. Place it in your Spigot/Paper server's plugins/ folder.
  3. Restart your server.

💻 For Developers (API Usage)

If you are developing a Bukkit/Spigot plugin and want to react to a player's key press, you can easily use the API!

Listen to the PlayerKeyPressEvent:

import dev.darkblade.mod.input_engine.server.api.PlayerKeyPressEvent;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;

public class MyPluginListener implements Listener {

    @EventHandler
    public void onPlayerKeyPress(PlayerKeyPressEvent event) {
        if (event.isPressed()) {
            event.getPlayer().sendMessage("You pressed: " + event.getAction().name());
        } else {
            event.getPlayer().sendMessage("You released: " + event.getAction().name());
        }
    }
}

Full example are in the Example plugin and API Documentation

📜 License

This project is open-source and available under the MIT License.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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