HomeJavaModsVisualKube
VisualKube
ModsJava

VisualKube

by W3nnacry · on Modrinth

Visual recipe and loot table editor for Minecraft. Free Minecraft Java mod for 1.20.1, 1.20.2, 1.20.3.

⬇ Download on Modrinth
VisualKube — screenshot 1VisualKube — screenshot 2VisualKube — screenshot 3VisualKube — screenshot 4

Banner

Visual Kube

Visual Kube is a Forge 1.20.1 mod that brings KubeJS-style datapack editing into an in-game visual interface. Instead of writing recipe and loot table JSON by hand, you can open a UI, select loaded content from Minecraft or any installed mod, edit it visually, and save generated overrides into a datapack.

Developer: w3nnacry

What It Does

Visual Kube is designed as a universal visual editor for modpack creators.

Supported Version

How To Install

  1. Install Minecraft Forge for 1.20.1.
  2. Download the Visual Kube .jar.
  3. Put the .jar into your Minecraft mods folder.
  4. Start the game.
  5. Open a singleplayer world.
  6. Press K to open the Visual Kube editor.

How To Use

Open the editor with K while inside a world.

Visual Kube works best in singleplayer or an integrated server because it writes generated datapack files into the current world folder.

Recipes Tab

The Recipes tab scans every loaded recipe from Minecraft, datapacks, and mods.

  1. Search for a recipe on the left.
  2. Click a recipe to select it.
  3. Search/select an item on the right.
  4. Click a slot in the recipe grid to place the selected item.
  5. Use Erase to clear slots.
  6. Use Result <- item to set the recipe output to the selected item.
  7. Click Apply to apply visual changes in memory.
  8. Click Save override to write the recipe override.
  9. Run /reload in-game.

Visual Kube saves replacements into:

world/datapacks/visualkube_overrides/data/<namespace>/recipes/<recipe>.json

Entity Drops Tab

The Entity Drops tab scans entity loot tables.

  1. Pick an entity loot table on the left.
  2. Pick an item on the right.
  3. Set chance and count.
  4. Click Add item drop.
  5. Click Save loot.
  6. Run /reload.

Generated loot table overrides are saved into:

world/datapacks/visualkube_overrides/data/<namespace>/loot_tables/entities/<entity>.json

Block Drops Tab

The Block Drops tab works like Entity Drops, but for block loot tables.

Generated block loot overrides are saved into:

world/datapacks/visualkube_overrides/data/<namespace>/loot_tables/blocks/<block>.json

Templates Tab

The Templates tab creates starter recipe JSON files.

Use it when you want to create a new recipe from scratch, then edit it further after reloading.

Generated templates are saved into:

world/datapacks/visualkube_overrides/data/visualkube/recipes/<name>.json

Changes Tab

The Changes tab lists generated files inside the visualkube_overrides datapack. This helps you see what Visual Kube has already written to your world.

Important Notes

Visual Kube edits datapack data. After saving changes, run:

/reload

Some heavily custom mod recipes may store their visual layout in code instead of JSON. Visual Kube combines raw JSON parsing with Minecraft's loaded RecipeManager data to support as many recipes as possible, but very unusual serializers may still need dedicated adapters.

Current Limitations

For Modpack Creators

Visual Kube is useful when you want to quickly prototype balance changes:

All changes are saved as datapack overrides, so they can be inspected, backed up, copied, or shipped with a modpack.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more