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AlienEvo - Stats Fix
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AlienEvo - Stats Fix

by ignis_senpai · on Modrinth

Fixes and improves the dynamic damage scaling of Alien Evolution mod abilities. Free Minecraft Java mod for 1.20.1, 1.20.2, 1.20.3.

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AlienEvo - Stats Fix — screenshot 1

I originally created this mod to balance a modpack I was playing with my friends, but I realized it could be useful for the community, so I decided to share it!

Alien Evo Stats Fix is a highly modular, balance-focused add-on designed to dynamically scale damage, health, and armor for the Alien Evo mod. It bridges the gap between static alien power and your character’s progression by ensuring that your hard-earned human attributes carry over to your alien transformations.

Key Features

Future Plans

How the Math Works (Summarized Formulas)

To keep the balance in your hands, the mod calculates your stats using the following logic:

Damage Scaling: Final Damage = Original Ability Damage + [(Human Attack Stat * Specific Ability Multiplier) * Overall Multiplier] (Note: You can toggle whether the "Human Attack Stat" includes your currently equipped weapon or just your bare-handed base stats).

Health Synchronization: Alien Total Health = Alien Base Health + (Human Max Health * Health Multiplier)

Armor Synchronization: Alien Total Armor = Alien Base Armor + (Human Total Armor * Armor Multiplier)

Modpack Permission & Support

Modpack Usage: You are 100% free to include this mod in any modpack!

Support: If you encounter bugs or compatibility issues, feel free to contact me on Discord: ignis_senpai Please note that while I will do my best to investigate and resolve reported issues, full compatibility with every possible mod interaction cannot be guaranteed.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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