HomeJavaModsSable Vehicular Deforestation
Sable Vehicular Deforestation
ModsJava

Sable Vehicular Deforestation

by leonardoinc22 · on Modrinth

fast vehicles uproot trees into physics debris that tumbles and breaks into items, optional modes for weaker PCs!

⬇ Download on Modrinth
Sable Vehicular Deforestation — screenshot 1

Sable Vehicular Deforestation adds vehicle-driven tree destruction for Sable physics contraptions. When a fast-moving physics vehicle hits a natural tree, the mod uproots connected logs and nearby leaves, clears them from the vehicle’s path, and assembles them into Sable physics debris that tumbles realistically before breaking into items.

Debris decay is configurable: each debris chunk gets a per-tick roll to break into drops, with optional drop-as-items mode for weaker PCs that skips physics chunks entirely. Other options include impact speed/mass thresholds, chunk sizing, assembly throughput, sapling replanting with partial chance (so busy routes slowly lose trees), and wheel raycast leaf clearing.

Requires: NeoForge 1.21.1 and Sable. Create is recommended for the in-game config screen; server settings can also be edited in config/tree_overrun_sublevels-server.toml.

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