HomeJavaModsXP Rebalance

XP in Minecraft serves two main purposes:

  1. Primary - Enchanting resource
  2. Secondary - Subjective value for players

However, gains and means of obtainment are wildly disproportional to the action done.

The final result of using this mod is a substantial inflation of XP gains for players.

This mod is only required on a server to be funcitonal.

Motivation

There are not enough ways to obtain XP. This is especially obvious in the early game. Players should get XP for most of the meaningful world interactions, not just from mining certain ores or killing mobs. Automated interactions should never yield XP, and the entire system shouldnt be balanced around highly efficient XP/mob farms.

Likewise, existing sources often provide very inssufficient XP reward, making an impression that it is merely cosmetic.

Additionally, on death all but a tiny sliver of XP is lost, making an already taxing death an equivalent of total XP loss.

This mod does not attempt to add more use to the XP system. Primary purpose is to balance the gains and losses.

Sources

More might be considered in the future.

Loss

When dying, players no longer lose all XP. Instead only half of XP levels are lost. The default XP orb that spawns on death is unmodified. This frees the labour of PVP balancing.

Mod compatibility

Advanced mod compatibility likely wont be planned. All beforementioned features will work in virtually all mods, however more exotic interactions arent guaranteed, such as modified crop harvesting.

TODO

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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These come from our own check of the pack file, not from the source page.

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