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SceneBlocks
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SceneBlocks

by CobbleKanto · on Modrinth

Cobblemon utility blocks inspired by our beloved mechanics, adding Cut, Rock Smash, Strength, Flash, fog areas, pushable boulders, gates, receivers, and…

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SceneBlocks — screenshot 1SceneBlocks — screenshot 2SceneBlocks — screenshot 3

SceneBlocks

This mod was originally created for the CobbleKanto project, but it can also be used by other creators who want to build adventure maps, puzzle routes, caves, gyms, dungeons, and Cobblemon-based worlds.

It adds special scene blocks that interact with Cobblemon moves such as Cut, Rock Smash, Strength, and Flash, allowing builders to create routes, obstacles, hidden paths, pushable boulder puzzles, dark caves, foggy areas, and interactive gate systems.


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Features


Key Move System

SceneBlocks adds a custom Use Key Move keybind.

By default, the key is:

Grave Accent / Backtick

On many keyboards, this is the key near ESC or above TAB. You can change it in Minecraft's controls menu.

When a player looks at a supported SceneBlock and presses the key, the mod checks the currently selected Cobblemon in the player's party.

If that Cobblemon knows the required move, the action is triggered.

Supported key moves:


Cut and Rock Smash Obstacles

SceneBlocks includes special trees and rocks that can be cleared by players using the correct Cobblemon move.

These obstacles are designed for multiplayer adventure maps. When a player uses the correct move, the block becomes passable for that player and then resets after a short time.

The GIF below shows a Rock Smash obstacle being cleared during map exploration.

GIF showing a SceneBlocks Rock Smash obstacle being cleared in a cave route

This means other players can still experience the obstacle normally, making it useful for servers, routes, dungeons, and progression-based maps.


Strength Boulders

SceneBlocks includes pushable boulders powered by the Strength move.

Players can push these blocks by looking at them and using the Use Key Move key while their selected Cobblemon knows Strength.

The GIF below shows a Strength boulder being pushed through a puzzle area.

GIF showing a SceneBlocks Strength boulder being pushed through a puzzle area

Strength boulders can be used for:


Stone Receiver Puzzle System

The Stone Info Receiver is the main puzzle controller block in SceneBlocks.

It allows builders to connect Strength boulders, targets, gates, resets, and commands into a single puzzle system.

The image below shows the SceneBlocks key move and receiver-related setup in use.

Screenshot showing the SceneBlocks key move and Stone Receiver puzzle setup

With the Stone Receiver, you can configure:

This system has a steep learning curve, so make sure to test everything calmly. If you need help, you can send a message to "cobblekanto" on Discord.


Gate and Reset Blocks

SceneBlocks includes two special utility blocks:

The Gate Block can be used as part of puzzle controlled doors, gates or hidden items.

The GIF below shows a Gate Block being used as part of a puzzle-controlled path.

GIF showing a SceneBlocks Gate Block opening or revealing a puzzle-controlled path

The Reset Block can be linked to a receiver, allowing builders to create manual reset points for puzzle rooms.

Both blocks support camouflage visuals. In creative mode, crouch and right-click a Gate or Reset block while holding another block item to make it visually mimic that block.

These blocks are COMPLETELY OPTIONAL! You can configure most receiver setups using only the Stone Info Receiver block.


Flash Areas

SceneBlocks includes configurable Flash areas.

The GIF below shows a Flash area applying a darkness effect that can be cleared with Flash.

GIF showing a SceneBlocks Flash area with a darkness effect being cleared by using Flash

When a player enters a Flash area, the screen fades into darkness and the player receives a blindness-style effect. If the selected Cobblemon knows Flash, the player can use the SceneBlocks keybind to clear the darkness for that area.

Admin commands:

/sceneblocks flash_area set <name> <x1> <y1> <z1> <x2> <y2> <z2>

/sceneblocks flash_area remove <name>

/sceneblocks flash_area list

/sceneblocks flash_area clear


Fog Areas

SceneBlocks also includes configurable Fog areas.

The GIF below shows a configured Fog area creating an atmospheric visual effect.

GIF showing a SceneBlocks Fog area with atmospheric particles and screen overlay

Fog areas create an atmospheric mist effect with screen overlay and particles. Unlike Flash areas, they are mainly visual and environmental, making them useful for exploration and map atmosphere.

Admin commands:

/sceneblocks fog_area set <name> <x1> <y1> <z1> <x2> <y2> <z2>

/sceneblocks fog_area remove <name>

/sceneblocks fog_area list

/sceneblocks fog_area clear


Vector Plates

SceneBlocks includes two Vector Plate blocks:

The GIF below shows Vector Plates being used for movement-based map mechanics.

GIF showing SceneBlocks Vector Plates pushing and stopping player movement

Speed plates push players in the direction the plate is facing.

Stopper plates cancel horizontal movement.


Additional Commands

SceneBlocks also includes a world setting for Strength boulders and entity safety:

/sceneblocks StrengthCanDamageMobs

Changes whether Strength boulders are allowed to damage/suffocate mobs when moved.

By default, this setting is designed to be friendly and avoid unwanted mob damage.


Builder Recommendations

SceneBlocks was mainly designed for custom maps, servers, and adventure routes.

For best results:


Known Issues


Compatibility & Dependencies


FAQ

Does SceneBlocks work without Cobblemon?

No. SceneBlocks requires Cobblemon because the key move system checks Cobblemon moves directly from the player's Cobblemon party.

Does it work in multiplayer?

Yes. SceneBlocks was created with multiplayer adventure maps in mind.

Cut and Rock Smash obstacles use per-player passable/invisible behavior, so each player can interact with routes individually.

Can I use this in my modpack, server, or adventure map?

Yes, absolutely! Credit is appreciated, especially if the mod is being used in a public project, server, or map.

Can normal players configure receivers and areas?

No. The main configuration tools and commands are intended for admins, operators, and map builders. But... we plan on making a "Survival friendly" update!

Why is my key move not working?

Check these things:


Special Thanks

If you have ideas or feedback and want to assist us in delivering better tools for the Cobblemon community, drop a direct message at "cobblekanto" Discord!


Gigante pela própria natureza 🇧🇷

SceneBlocks is an unofficial fan-made Minecraft mod.

This project is not affiliated with, endorsed by, sponsored by, or approved by Nintendo, Game Freak, Creatures Inc., The Pokémon Company, Mojang Studios, Microsoft, or the Cobblemon team.

Minecraft is a trademark of Microsoft Corporation. Pokémon and related names are trademarks of their respective owners. Cobblemon belongs to its respective creators.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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