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Torturable Healthbars
ResourcepacksJava

Torturable Healthbars

by EnderBC · on Modrinth

vannilla-ish healthbars on the entity itself, look for its health conditions. Works only with Optifine or ETF+EMF

Which Minecraft do you have?

Every version of the game needs its own build. Pick yours, then download — the wrong build installs fine and then does nothing in the game. This mod is built for Resource pack only.

⬇ Download for 1.20–26.2⬇ Download for 1.18–1.19.4
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Torturable Healthbars — screenshot 1Torturable Healthbars — screenshot 2Torturable Healthbars — screenshot 3Torturable Healthbars — screenshot 4Torturable Healthbars — screenshot 5Torturable Healthbars — screenshot 6Torturable Healthbars — screenshot 7Torturable Healthbars — screenshot 8

Title

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This Pack is available on:

TH-Modrinth-offTH-curseforge-onTH-PMC-onSeparator

Exclamation Point Latest (big) Updates (check changelog for subversion updates)

Updates

2.4 Here we are, finally! A new release of the pack, getting us up to date with the latest minecraft version, with tons of new features and technical changes that affect both optimization and compatibility! New armor, nautili, copper golems, happy ghasts, mob reworks, bug fixes and correctly held items (pun intended) for each humanoid mob. Compatible Healthbars is being abandoned, or better, merged with both TH and THFA. Yes, all these changes have also been ported to THFA, so i don’t have to do a CHFA pack!

Also, if you didn’t notice from the huge banner on top of the page, I'm partnered with SparkedHost! So if you want a cheap server and would like it to be cheaper and/or you would like to support me a bit, you can use my code “EnderBC”.

below is a list of all the changes:

Im also changing the way i handle these updates, instead of x.y versions (like 2.4) i will be making x.y.z (idk like 2.4.1) versions, that will contain like 1 or 2 mobs but will let me publish updates at a more frequent rate, literally every time i finish i mob i can just update the pack. Then it will go to 2.5 when there will be significant changes, like updating to Minecraft 26.1, with all the new baby mobs.

Below is a list of all the mobs that have to be updated to this new model format

enlighten

Missing mobs (43/82)

This list contains all the mobs that i have to add or redo, most of them are passives, but considering the focus of the pack is hostiles im actually pretty close to finishing

Hostiles (that already have a texture by themselves and just need compatibility)

Passives (that already have a texture by themselves and just need compatibility)

Passives (that don’t have a texture and need compatibility)

Description of the pack


This resource pack changes the texture of all hostile mobs (and is getting close to neutral and passive, the latter can be disabled with respackopts) based on their health! For a total of 500+ new variants!

I made it because I think that seeing a bar above every mob doesn't look as good as its usefulness. Also this way you can know how many sword swings you need to kill your enemy without breaking the immersion. For example i coded the zombies to have a different texture for every wooden sword swing

Some mobs also have animated blood, look how cool it looks cool stuff

Another thing is a bit of usefulness in PvP, with chipped armor and shields, that can be turned off if you don't want it using the Respackopts mod Armor and stuff

Variations of this pack

This project has a version that uses Fresh's Animations; found over here

Addons

This pack uses Respackopts to let you toggle on/off many options, including the oldest community-suggested Addons like Green Bleed (suggested by The Great Magispeller) and Ills Kills (suggested by MorrisHD) on Planet minecraft, and also has many built-in addons like Humanoids and Pacifics, that adds the pack to villagers and passive mobs. Replace this with a description

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Known Issues

-TH is incompatible with Epic Combat, that is the mod's fault i cannot do anything about it

-TH is missing compatibility for a TON of mobs, at the top of the page is a list of all the missing mobs, highlighted by a yellow and black "safety" tape

Planned

How about Bedrock Edition?

Luckly for you, a really cool dude called Akazq ported the pack from java to bedrock, found over here

DEPENDENCIES

The pack is made for 1.21.5+. If you want to play with versions below 1.21.5 of the game, you can still use 2.3 and mobs should still work the same, but its not guaranteed that there won't be problems with some entities. I still try to make the pack as compatible as possible to all those versions.

Actually with how good i am at making bug-free resource packs this message could also be applied to 1.21.5+

This Pack Needs

OptifineETFEMFMoreMCMETAAnimaticaReplace this with a descriptionRespackopts

Depencencies (in-depth)

Optifine or EMF + ETF

Required for seeing any changes to mobs. Keep in mind that Optifine is unable to show armor damage.

MoreMCMeta or Animatica (or Optifine i guess)

Optional, if you want animated mob textures.

ImmediatelyFast

Optional, but highly recommended to correctly see armors, just to fix a bug that breaks armor trims. It doesn't depend on me, we have to wait for mojang to fix rendering or for Traben to bless us all with custom trim models (i don't even think it's possible). Other alternatives would impact greatly FPS, quality and stability in general.

Respackopts

Optional, so that you can enable/disable features.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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