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no particle
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no particle

by f19882350305 · on Modrinth

NoParticle blocks all particles by default, only shows whitelisted ones, supports /again hot-reload, /txt particle list export, and offers source-level…

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Default behavior: All particles are disabled upon entering the game – no flame, smoke, or any mod‑added particles will appear.

Whitelist system: Use the config file particleinterceptor.cfg to define allowed particle IDs (e.g., minecraft:flame, minecraft:explosion).

Hot‑reload command: Type /again to reload the whitelist instantly – no need to restart the game.

/txt command: Exports every encountered particle to config/particle_list.txt, making it easier to build your whitelist.

Tinkers' Construct optimization: Completely disable TConstruct’s particle generation via a config option (default: on, requires restart, and when enabled the whitelist is bypassed for TConstruct).

Server‑side benefits: Intercepts particle network packets and prevents particle objects from being created – saves bandwidth and reduces CPU load.

Dependency: Requires an external Mixin loader such as MixinBooter or FermiumBooter.

Performance boost: Drastically reduces unnecessary particle rendering, improving FPS – especially useful on low‑end machines or large modpacks.

Good news for players plagued by lag from TConstruct’s insane damage‑stacking particle spam!

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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