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ScytheMod
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ScytheMod

by shipovskijkorp · on Modrinth

Scythe Mod adds powerful endgame scythes with unique combat mechanics, active abilities, special right-click skills, HUD timers, custom progression, and…

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Scythe Mod

Scythe Mod adds powerful endgame scythes with unique combat mechanics, passive effects, active abilities, special projectiles, custom status effects, enchantments, HUD cooldown indicators, progression, and advancement challenges.

This is not just a weapon pack. Every scythe has its own combat role, resource system, strengths, risks, and playstyle for both survival and PvP.


Scythes

Bloody Scythe

A cursed melee weapon focused on sustained pressure, self-healing, and finishing wounded enemies.

Passive mechanics

Right Click — Blender

Pulls nearby enemies toward the wielder, damages them, slows them, and applies Bleeding.

Ability Key — Blood Harvest

Marks nearby enemy players for a limited time.

Killing a marked player during the harvest grants powerful temporary bonuses. Failing to complete the harvest applies negative effects to the wielder.


Toxic Scythe

An anti-armor weapon focused on poison, equipment destruction, and area denial.

Passive mechanics

Right Click — Toxic Orb

Launches a toxic projectile that explodes on impact.

The explosion:

Ability Key — Toxic Aura

Creates a temporary toxic aura around the wielder.

Enemies inside the aura:


Withering Scythe

A necromantic weapon focused on soul harvesting, summoned minions, and Wither effects.

Passive mechanics

Right Click — Summon Minion

Consumes souls and durability to summon a loyal Wither Skeleton minion.

Minions:

Shift + Right Click — Dismiss Minions

Dismisses the owner's summoned minions.

Ability Key — Withering Aura

Applies Wither to nearby enemies and grants Strength and Speed to summoned minions.


Golden Scythe

A luck-based weapon focused on valuable loot, golden marks, Piglin safety, and high-priority target execution.

Passive mechanics

Right Click — Midas Touch

Damages a target for 50% of its maximum health, subject to minimum and maximum damage limits.

Ability Key — Golden Rain

Marks all valid enemies within a large radius.

Marked enemies drop improved loot when killed.


Frost Scythe

A control-oriented weapon focused on freezing enemies, ranged attacks, terrain manipulation, and large-area disruption.

Passive — Master of Cold

While the Frost Scythe is present in the player's inventory:

While the Frost Scythe is held:

Right Click — Ice Spike

Consumes 30 durability and fires an Ice Spike.

Ability Key — Storm

Consumes 100 durability and affects all valid targets within 20 blocks.


Frozen Heart

The Frozen Heart is a rare consumable material used in Frost Scythe progression.

When eaten, it:


Custom Status Effects

Bleeding

A damaging effect associated with the Bloody Scythe.

Freezing

A control effect associated with the Frost Scythe and Frozen Heart.


Scythe Combat

Scythes are designed to function as complete primary weapons rather than simple ability activators.


Enchantments

Spiked Blade

Exclusive to the Bloody Scythe.

Additional Slot

Exclusive to the Withering Scythe.

Soul Siphon

Exclusive to the Withering Scythe.

Acidity

Exclusive to the Toxic Scythe.


Controls

Displayed statistics can include:


Progression

The mod includes custom progression based on crafting, rare materials, ability usage, combat mastery, and scythe-specific challenges.

Materials

Advancements

Custom advancements are available for:

The Frost Scythe progression branch includes:


Compatibility


Requirements

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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