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RenderPearl
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RenderPearl

by Luracasmus · on Modrinth

Clean, high performance shaders for modern hardware. Free Minecraft Java shader for 1.21, 1.21.1, 1.21.2.

Which Minecraft do you have?

Every version of the game needs its own build. Pick yours, then download — the wrong build installs fine and then does nothing in the game. This mod is built for Iris only.

⬇ Download for 1.21–26.2⬇ Download for 1.20.5–1.20.6⬇ Download for 1.20.4⬇ Download for 1.20.2⬇ Download for 1.20.1⬇ Download for 1.20⬇ Download for 1.19.4
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
RenderPearl — screenshot 1RenderPearl — screenshot 2RenderPearl — screenshot 3RenderPearl — screenshot 4RenderPearl — screenshot 5RenderPearl — screenshot 6RenderPearl — screenshot 7RenderPearl — screenshot 8

Modern, lightweight shaders for Iris

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RenderPearl is an incredibly lightweight shader pack using the latest Iris features and optional extensions on various graphics drivers, aiming to deliver pleasant visuals with excellent performance on modern hardware.

If you want to report a bug or give feedback/suggestions, the best way to do so is by opening an issue on the GitHub issue tracker. I rely heavily on user feedback in bug fixing and design.

Trivia

This project started as a continuation of "Luracasmus Shaders" (which is why you might have seen it called "LS RenderPearl"), but modern versions share little to no code with the original project. The question remains as to whether the same shader pack remains throughout, when all parts are replaced.

The name "RenderPearl" is inspired by the Bedrock Edition RenderDragon engine.

Features

LabPBR 1.3 compliance & material data

"Yes" indicates support for per-texel data.

LabPBR 1.3 required component From resource pack Configurable nonstandard channels Included/procedural
Albedo Yes No No
Smoothness Yes, or as linear or perceptual roughness Yes Yes
f0/reflectance No Constant
Normal Yes No Yes
LabPBR 1.3 optional component From resource pack Included/procedural
Hardcoded metal No No
Porosity No No
Subsurface scattering No Constant, only on translucent geometry
Emmissiveness No Yes
Ambient occlusion Binary, per-block (from model) Yes
Height No No

Mod & Resource Pack Compatibility

Most built-in PBR information, including light colors, material normals and roughness, are almost entirely procedurally generated and should therefore work perfectly with most resource packs and mods.

Integration with Distant Horizons and Voxy is supported on the latest Minecraft version, but experimental and very basic. Complete support is planned for a future update.

Support for mods that modify the Iris shader pipeline, such as Chunks Fade In, is experimental and may have issues, such as the shader pack failing to compile.

Requirements

If you have a decently modern non-macOS device it probably supports everything you need, but you might have to update your Iris and graphics drivers.

Driver Support
OS Drivers Support
Linux Mesa RadeonSI Perfect
Linux Nvidia Very Good
Linux Mesa Zink/RADV Good
Linux Mesa Zink/Nvidia Unstable
Windows AMD Adrenalin Good
Windows Nvidia Game Ready Very Good

Only the latest stable versions are tested. All other drivers are untested. Please report any issues that occur.

Tuning & The Compatibility Menu

The default configuration and all values selectable with profiles are intended to work on all systems that meet the shader pack's Requirements, though you may be able to achieve higher performance and quality by changing some of these options. Beware that some values may cause the shader pack to not compile, in which case you simply have to reset the option. These are usually marked with a red ⚠.

Implementation-Limited Options

The usable values and effects of these options depend on your graphics drivers.

Design & Modding RenderPearl

RenderPearl's source code is intended to be modifiable and re-usable. It's written according to best practice to the best of my ability, but prioritizing performance over readability. If you have any questions about how it works, feel free to contact me on any platform.

Technical information can be found in the GitHub repository.


These are the only RenderPearl project pages made by me:

If you want to distribute RenderPearl, or just spread the word of it, I would greatly appreciate if you would link to at least one of them, Modrinth being the most important one.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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