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MCF: EntityMap
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MCF: EntityMap

by Wisoven · on Modrinth

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 26.1–26.1.2 · Data pack⬇ Download for 26.1–26.1.2 · Fabric⬇ Download for 26.1–26.1.2 · Forge⬇ Download for 26.1–26.1.2 · NeoForge⬇ Download for 26.1–26.1.2 · Quilt
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
MCF: EntityMap — screenshot 1MCF: EntityMap — screenshot 2

MCF (Minecraft Collections Framework): EntityMap

JCF-style per-entity mapping for Minecraft datapacks

MCF: EntityMap is a datapack library for incredibly fast and easy per-entity data storage. Inspired by Java's HashMap API, EntityMap allows for storing attributes and other relevant data on entities without having to handle UUIDs and enables high-level interaction.

Thanks to CJDev for UUID conversion!

Map or EntityMap?

These libraries are similar, but specialized for different purposes. MCF: Map is superior for general data management as it is not tied to in-game objects such as entities, making it a better choice if your datapack relies on non-entity-based storage. MCF: EntityMap stores data on a per-entity basis with automatic UUID handling (MCF: Map does not do this). It becomes a better choice if your datapack is heavily entity-based.

Features

Usage

All functions intended to be used are at the top level or under settings. Calling any functions in internal directly is strongly discouraged as the result will more than likely not be as intended and may potentially cause issues.

Example

function mcfentitymap:new {path: "entities"}
function mcfentitymap:put {path: "entities", key: "class", value: "mage"}

The example above shows how an entity would be registered to the storage path mcfentitymap:maps entities, then have the attribute class: mage added. These values can be modified or accessed in largely the same way they could be in JCF maps using the provided functions.

Note: it may be helpful to change the namespace for this datapack to match that of your project. The simplest way to achieve this in VSCode is by replacing all instances of mcfentitymap with mynamespace in the search tab.

What is the "path", and how do I know what parameters to use?

All provided functions require a path to be passed in. As Minecraft functions cannot be overloaded, storage paths cannot be inferred by the datapack or disregarded by the user.

The path is used to store a given entity at the user's choice of storage location under mcfentitymap:maps. For instance, as stated above, the provided example stores the added entity at mcfentitymap:maps entities. To be exact, the path parameter refers to a list in which entity entries are stored.

Again, feel free to configure namespaces and storage locations as you see fit.

Debugging

There are multiple debugging tools at your disposal. For example, to easily view an entity's entry, simply run the function mcfentitymap:print_entity as the entity whom you wish to view. This will print their mappings line-by-line in chat.

Additionally, this datapack will catch errors and stop execution when they occur. These errors can include, but are not limited to:

By default, these are not shown in chat, but running the function mcfentitymap:settings/show_errors or simply setting your score mcfem.show_errors to 1 will allow you to see in chat when these errors are caught.

If you wish, you can disable error catching entirely by running the function mcfentitymap:settings/disable_errors, but this strongly discouraged and only recommended if error catching poses an actual problem to your project.


To get in contact for any reason, message wisoven on Discord!

MIT licensed.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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