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Rough Beginnings
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Rough Beginnings

by QanoriaPorts · on Modrinth

Small early-game survival overhaul for that combines a heavily modified EarlyStage with Never Punching Trees and a few other things.

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Rough Beginnings — screenshot 1Rough Beginnings — screenshot 2

Rough Beginnings

An early-game survival overhaul for NeoForge 1.21.1.

Goal

What it does

How it plays

  1. Spawn in a fresh world. Punch grass, get plant fiber. Leaves are still hand-breakable for saplings/sticks.
  2. Find 3 rocks on the ground create your crafting rock while holding onto your Knapping Rock.
  3. Gather plant fibers from grass than twist your 4 fibers into 2 plant strings.
  4. Place a crafting rock. Knap your first flint tools at the crafting rock.
  5. Get wood and string for a Sieve. Sieve dirt and gravel for early bones, clay, and your first iron nugget. Cobble together better tools as the materials come in.
  6. By the time you have a stone pickaxe, you've actually earned it.

Compatibility

No hard dependencies on any of the above — they're pure compat patches that activate when the mod is present.

Configuration

config/rough_beginnings-common.toml:

Option Default Behavior
requirePreferredTool false If true, you must use the matching tool category (pickaxe for stone, axe for wood, etc.) - not just any tool.
alwaysAllowInstaBreak true Instant-break blocks (tall grass, etc.) bypass the rule even without a tool.
forceInCreative false Apply the hand-breaking rule in creative mode too.

For finer control, edit the rough_beginnings:breakable block tag and the rough_beginnings:canbreak item tag via a datapack. The data pack also defines per-block sieve drops in data/rough_beginnings/sieve_drops/ - you can add your own without touching the jar.

Credits & License

MIT-licensed. Built on:

Full breakdown of what came from where in the ATTRIBUTIONS file.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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