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CodeClaim
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CodeClaim

by thanhsu263 · on Modrinth

A server-side Fabric mod for Minecraft 1.21.1 that allows players to redeem codes for rewards. No client mod required. No database required

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CodeClaim — screenshot 1

CodeClaim

A server-side Fabric mod for Minecraft 1.21.1 that allows players to redeem codes for rewards. No client mod required. No database required.

Minecraft Fabric Java License Server Side


Overview

CodeClaim lets server administrators create redeemable codes that reward players with any server command — give items, Pokemon, broadcast titles, and more. Each player can only redeem each code once, and each code can have a global usage limit. All data is stored in simple JSON files with no external database setup required.

Replace this with a description

Features


Requirements


Installation

  1. Download codeclaim-1.0.0.jar from the Releases page
  2. Download all required dependencies: Fabric Language Kotlin, Fabric API
  3. Place the file in your server's mods/ folder alongside Fabric API
  4. Start the server — the config file will be automatically generated at config/codeclaim.json
  5. Edit the config to define your codes and rewards
  6. Use /claimadmin reload to apply any changes without restarting

Commands

Command Permission Description
/claim <code> All players Redeem a code and receive its reward
/claimadmin reload OP level 2 Reload config and player data from disk
/claimadmin info <code> OP level 2 View usage statistics for a code

Configuration

Config file location: config/codeclaim.json

{
  "messages": {
    "invalid_code":    "&cCode '&4{code}&c' does not exist!",
    "already_claimed": "&cYou have already redeemed '&4{code}&c'!",
    "max_uses":        "&cCode '&4{code}&c' has reached its usage limit!",
    "success":         "&aSuccessfully redeemed code '&2{code}&a'!",
    "reloaded":        "&aCodeClaim config reloaded!"
  },
  "codes": {
    "WELCOME2024": {
      "max_uses": -1,
      "commands": [
        "give %player% minecraft:bread 16"
      ]
    },
    "SHINY_EVENT": {
      "max_uses": 100,
      "commands": [
        "givepokemonother %player% moltres form=galarian",
        "title @a title {\"text\":\"A player claimed SHINY_EVENT!\",\"color\":\"gold\"}"
      ]
    },
    "GRAND_PRIZE": {
      "max_uses": 1,
      "commands": [
        "give %player% minecraft:netherite_ingot 3",
        "say %player% claimed the Grand Prize!"
      ]
    }
  }
}

Field Reference

Field Description
max_uses Maximum total redemptions across all players. -1 means unlimited.
commands List of server commands to execute when the code is successfully redeemed.
%player% Placeholder replaced with the redeeming player's username at runtime.
{code} Placeholder replaced with the entered code in message strings.
&a, &c Standard Minecraft color codes supported in all message fields.

Data Storage

Player redemption history is automatically saved to:

data/codeclaim_data.json

This file tracks which players have redeemed which codes, and the total usage count per code. Back up this file regularly to preserve redemption history across server migrations.


Building from Source

Requirements: JDK 21, Gradle 8.8 or later

git clone https://github.com/YOUR_USERNAME/codeclaim
cd codeclaim

# Linux / macOS
./gradlew build

# Windows
gradlew.bat build

The compiled jar will be output to build/libs/codeclaim-1.0.0.jar.


Compatibility

Mod Status
Cobblemon Compatible — use givepokemonother %player%
LuckPerms Compatible
Any server-side command mod Compatible

License

This project is licensed under the MIT License. See LICENSE for details.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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These come from our own check of the pack file, not from the source page.

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