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KubeJS Create
  1. Create integration for KubeJS. This mod allows you to add and properly edit recipes of Create mod in KubeJS scripts. All supported recipe types and examples are below. See Recipes page for more info.

 

Supported recipe types:

 
- createCrushing
- createCutting
- createMilling
- createBasin
- createMixing (supports .heated() and .superheated())
- createCompacting (supports .heated() and .superheated())
- createPressing
- createSandpaperPolishing
- createSplashing (Bulk Washing)
- createDeploying
- createFilling
- createEmptying

Note: Bulk Smoking = vanilla smoking and Bulk Blasting = vanilla blasting recipe types.

event.recipes.createCrushing(output[], input[])
Output doesn't have to be array. It can be either items or fluids
Input doesn't have to be array. It can be either ingredients or Fluid.of('minecraft:water', 1000) or {fluidTag: 'some:fluid_tag', amount: 1000}

- createMechanicalCrafting

event.recipes.createMechanicalCrafting(output, pattern[], {patternKey: input})
This recipe type is the same as regular crafting table shaped recipe

- createSequencedAssembly

event.recipes.createSequencedAssembly(output[], input, sequence[]) 
// output[] are your output items
// input is your input item
// sequence[] is an array of sequences. These sequences are "regular" recipes that are supported.

Examples:

event.recipes.createCrushing([
  '2x minecraft:cobblestone',
  'minecraft:redstone',
  Item.of('minecraft:redstone').withChance(0.5)
], 'minecraft:redstone_ore')

 

event.recipes.createMixing('create:chromatic_compound', [
  '#forge:dusts/glowstone',
  '#forge:dusts/glowstone',
  '#forge:dusts/glowstone',
  'create:powdered_obsidian',
  'create:powdered_obsidian',
  'create:powdered_obsidian',
  'create:polished_rose_quartz'
]).superheated()

 

event.recipes.createFilling('create:blaze_cake', [
  'create:blaze_cake_base',
  Fluid.of('minecraft:lava', 250)
])

 

event.recipes.createEmptying([
  'minecraft:glass_bottle',
  Fluid.of('create:honey', 250)
], 'minecraft:honey_bottle')
 

event.recipes.createMechanicalCrafting('minecraft:piston', [
  'CCCCC',
  'CPIPC',
  'CPRPC'
], {
  C: '#forge:cobblestone',
  P: '#minecraft:planks',
  R: '#forge:dusts/redstone',
  I: '#forge:ingots/iron'
})

 

event.recipes.createSequencedAssembly([ // start the recipe
Item.of('6x create:large_cogwheel').withChance(32.0), // have this item be an output with a certain chance
Item.of('create:brass_ingot').withChance(2.0), // have this item be an output with a certain chance
'minecraft:andesite', // have this item be a guaranteed output
'create:cogwheel', // have this item be a guaranteed output
'minecraft:stick', // have this item be a guaranteed output
'minecraft:iron_nugget' // have this item be a guaranteed output
], 'create:brass_ingot', [ // 'create:brass_ingot' is the input.
// the transitional item set by "transitionalItem('create:incomplete_large_cogwheel')" is the item that will be used during the recipe as the item that the input is using to transition to the output.
event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:planks']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:wooden_buttons']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
event.recipes.createCutting('create:incomplete_large_cogwheel', 'create:incomplete_large_cogwheel').processingTime(50) // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
]).transitionalItem('create:incomplete_large_cogwheel').loops(6) // set the transitional item and the loops (amount of repetitions)

 

If you want to use your own transitional item in sequenced_assembly recipes, you must register it in startup event:

 

onEvent('item.registry', event => {

  // Texture for this item goes in kubejs/assets/kubejs/textures/item/my_part.png

  event.create('my_part', 'create:sequenced_assembly').displayName('My Part')

})

 

Then you would use …transitionalItem('kubejs:my_part')…

 

Note! Mysterious Conversion recipes are client side only, so the only way to add them currently is using reflection with this code in client scripts (outside any event):

let MysteriousItemConversionCategory = java('com.simibubi.create.compat.jei.category.MysteriousItemConversionCategory')

let ConversionRecipe = java('com.simibubi.create.compat.jei.ConversionRecipe')

 

MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:apple', 'minecraft:carrot'))

MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:golden_apple', 'minecraft:golden_carrot'))

 

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

KubeJS Create is a free Minecraft Java mod. Compatible with Minecraft 1.21, 1.21.1, 1.20.1, 1.18.2 and newer. Downloaded 49,432,427 times (via CurseForge). Download it and open it directly in the game.

📺 Java videos for KubeJS Create watch on YouTube ↗

How to make custom recipes for Minecraft Java Create Mod (1.21.1)YouTubeHow to make custom recipes for Minecraft Java Create Mod (1.21.1)RockyWharf's Rocky Content ExperienceKubeJS Create Mod 1.16.5/1.16.4 Free Download and Install for Minecraft PCYouTubeKubeJS Create Mod 1.16.5/1.16.4 Free Download and Install for Minecraft PCUnder Sea5 Kubejs Examples | Minecraft Modpack Dev TutorialYouTube5 Kubejs Examples | Minecraft Modpack Dev TutorialThinkWithModsBest Thing I ever created in a Minecraft Mod #minecraftmodding #minecraft #kaupenjoeYouTubeBest Thing I ever created in a Minecraft Mod #minecraftmodding #minecraft #kaupenjoeModding by Kaupenjoe
🎬Made a video about KubeJS Create? Feature it #1 here for free — put the mcmodshub.com link near the top of your description, or in a pinned comment.

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