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notandvm's creepers!
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notandvm's creepers!

by notandvm · on Modrinth

ETF & ANIMATICA (OR JUST OPTIFINE) IS REQUIRED FOR THIS PACK TO FUNCTION PROPERLY as an avid fan of vanilla+ style modding & tweaking, creepers have…

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notandvm's creepers! — screenshot 1notandvm's creepers! — screenshot 2notandvm's creepers! — screenshot 3notandvm's creepers! — screenshot 4notandvm's creepers! — screenshot 5notandvm's creepers! — screenshot 6notandvm's creepers! — screenshot 7

ETF & ANIMATICA (OR JUST OPTIFINE) IS REQUIRED FOR THIS PACK TO FUNCTION PROPERLY

as an avid fan of vanilla+ style modding & tweaking, creepers have always stuck out in the sense that they've remained unchanged texture-wise through various updates and even through the overhauling of minecraft textures back in 1.14.

now, the problem with that is, the creeper's original texture was meant to blend in with it's environment. and they did! but after the addition of colormaps, and overhauling of textures, they stick out like a sore thumb, and that camouflage aspect was lost to time.

after looking around for resource packs that address such, i began to notice that all of them have been long since abandoned, too inaccurate, or far too stylized to fit with vanilla. so i've taken matters into my own hands, with the creation & release of my biome-creeper resource pack!

featuring:

colormap accurate variants! every grass-based creeper's coloring is exact with it's respective biome's grass block

heights too! i wanted to do more than just blanket relatively related biomes with 1 texture and call it a day; the generation of certain biomes is taken into account and the creeper's textures change accordingly

compatible with fresh animations! fully works out of the box with fa; to enable the subtle face & eyes, replace all textures with their alternatives found in the "FACE-VARIANTS" folders. these can be found in:

  • textures/entity/creeper
  • optifine/mob/creeper
  • optifine/anim/[animated creeper texture]
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