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Crimson Curse: Infection
ResourcepacksJava

Crimson Curse: Infection

by HAILFIRE5445 · on Modrinth

A virus dormant in the Crimson Forests of the Nether escaped to the Overworld. Now with access to water, it began evolving into horrors one could only…

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.5–1.21.8 · Data pack⬇ Download for 1.21–1.21.1 · Data pack⬇ Download for 1.21.5–1.21.8 · Fabric⬇ Download for 1.21–1.21.1 · Fabric⬇ Download for 1.21.5–1.21.8 · NeoForge⬇ Download for 1.21–1.21.1 · NeoForge⬇ Download for 1.21.5–1.21.8 · Quilt⬇ Download for 1.21–1.21.1 · Quilt⬇ Download for 1.21.5 · Forge⬇ Download for 1.21.1 · Forge⬇ Download for 1.21–1.21.1 · Resource pack
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Crimson Curse: Infection — screenshot 1Crimson Curse: Infection — screenshot 2Crimson Curse: Infection — screenshot 3Crimson Curse: Infection — screenshot 4Crimson Curse: Infection — screenshot 5Crimson Curse: Infection — screenshot 6Crimson Curse: Infection — screenshot 7Crimson Curse: Infection — screenshot 8

Crimson Curse Banner

REQUIRED MODS

LORE & DESCRIPTION

A virus dormant in the Crimson Forests of the Nether escaped to the Overworld long ago, back when the now-ruined portals littering the world were still lit. In this new, much cooler environment, the virus, initially only being a threat to fungi, developed a powerful symbiotic relationship with the vanilla Zombie Virus, enabling it to form it's own branch of "multi-cellular" life, as well as now be a threat to plants and animals, forcing its victims to grotesquely mutate while their bodies attempt to develop an immunity to the virus-combination. If the zombie virus can infect it, then so can the Crimson Curse.

Five days after first starting a world, a Bloodlink will spawn and begin transforming the landscape around itself into one suitable for its needs: nutrients, protection, and reproduction. While as long as you don't approach its claimed area, it initially won't have much of an effect on your survival experience, one Bloodlink will soon become two, then three, then ten, and next thing you know, something that were once only airborne particles are evolving and breaking down the walls of your base.

Unless you fight back and destroy the Bloodlink(s) while they are one or few, this infection can easily snowball into a force near-unstoppable with only Vanilla gear, but killing these new mobs can give you access to crafting materials to make much stronger equipment. In order to survive, you must have a good grip on Vanilla game mechanics (including block hardness), and be mentally prepared for the onslaught that will soon ensue. Monitor your armor durability, build your base in clever locations and out of strong materials, know that these enemies are immune to fire damage (from the nether being their origin) but weak to the Smite Enchantment (due to the reliance on the Zombie Virus), and be careful where you venture. Good luck.

READ THESE

You should see a red and gray book when you first load up a world. If you don't then you installed something incorrectly....

DISCORD SERVER

If you wish to keep up to date with the latest updates, changes and bug fixes, see some sneak-peeks into the next update, or just chat with the developer and other players, feel free to join the Discord Server!

If you experience any issues while playing, please report them in the #issue-tracker channel. If you have any suggestions on how this project could be improved, please mention them in the #suggestions channel.

CONTENT

This section is contains a short summary for everything that this mod/datapack has to offer.

MAIN CONTENT

IMPORTANT: For anybody playing V1.4.3+, some new features/changes from those versions have not yet been added here. Please refer to the V1.4.3.1 Changelog for the missing information.

SYSTEMS

STATUS/POTION EFFECTS

CRIMSONIFIED & DECAYED MOBS

Crimsonified Mobs Decayed Mobs

Crimsonified Mobs spawn randomly, or when a regular mob walks into an infected area or nearby another Crimson Mob. Decayed Mobs are stronger variants of Crimsonified Mobs, spawning randomly from Phases 3-5, and have a chance to drop an Eye of Decay (V1.4.2+).

AXIS MOBS

Axis Mobs

Key mobs to helping develop the Infection.

BLOODLINK-PROTECTORS

Bloodlink Protectors

RAIDERS

Spawned when a Raid happens.

PRIMAL BIOME MOBS

Primal Biome Mobs

Mobs forged in the Crimson Decay biome, built out of trillions of Crimson Virus particles, trying to mimic how cells function in multicellular life.

EVOLVED BIOME MOBS

Evolved Biome Mobs

Significantly stronger forms of the Primal Biome Mobs, constructed in the Crimson Decay biome with the assistance of Stage 2 & 3 Bloodlinks, (or in V1.4.3+, can Primal Biome Mobs can evolve into these) designed to seek and destroy. These mobs are capable of breaking blocks through spawning a Drill, or (V1.4.2+) breaking some around themselves.

TITANS

Titans

Mobs spawned from Titan Eggs. These mobs are capable of breaking blocks through spawning a Titan Drill, or breaking some around themselves (V1.4.2+). Primal and Evolved Biome Mobs will passively spawn nearby these mobs, even if they are outside of an infected area.

ABYSMAL BIOME MOBS (V1.4.3+)

The third and final tier of Biome Mobs. These mobs inherit all base abilities of Titans. When at half and 1/4 Health, they will spawn some of their Evolved and Primal variants. While Health is at or below half, any incoming damage (except instakills) will be completely negated, but transferred onto the nearest Primal or Evolved variant of itself in a 64-block radius.

DRILLS

When not moving for a few seconds, certain mobs can periodically spawn a type of Drill. Drills will break blocks to reach their targeted enemy. Upon reaching them or a block it cannot break, or if it exists for a certain amount of time, they will explode, either dealing damage, giving a series of debuffs, or teleporting a random mob capable of spawning said Drill to its location.

STRUCTURES

PHASES

IMPORTANT NOTE: For V1.4.3+, the %s of each Mass Threshold event have not been calculated yet, and the Mass Threshold value is now at 1000 for EVERY Phase. In addition, Mass Thresholds in Phases 2-5 now have a high chance to evolve a random Primal Biome Mob.

ITEM DROPS

Item-Drops

CRAFTABLE ITEMS

Craftable Items

CREATIVE MODE

In Versions 1.4.2.1+, there is a creative inventory section.

Before V1.4.2.1, you can use the commands below to get the items from this mod (Note that these commands still work in newer versions as well).

GAMEPLAY COMMANDS

There are a few commands players can use to alter the current state of the infection and check the infection's progress.

CONFIGURATION OPTIONS

Since this project is a datapack, proper configuration options cannot be implemented. However, these are some commands that you can run that will automatically update how the mod will behave for the world you're playing on, without needing to restart the game or world.

PLANNED CONTENT (* = Guarenteed for Version 1.5 or earlier)

OTHER INFORMATION

Q&A KNOWN INCOMPATIBILITIES AND HOW TO FIX THEM

YOUTUBE VIDEOS

100 Days Video by OkRobert:

ATTRIBUTIONS

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java resource packs walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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