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Stellar Tweaks
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Stellar Tweaks

by StardustSys · on Modrinth

Ever wanted Minecraft to have a bit more pizzazz? No? What about better tools? Being fully configurable (With respackopts)? Better creepers? ... Better…

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Stellar Tweaks — screenshot 1Stellar Tweaks — screenshot 2Stellar Tweaks — screenshot 3Stellar Tweaks — screenshot 4Stellar Tweaks — screenshot 5Stellar Tweaks — screenshot 6Stellar Tweaks — screenshot 7Stellar Tweaks — screenshot 8

Stellar Tweaks is a fully customizable resource pack focused on keeping the vanilla look and style!

All mods are 100% optional.

Additionally, please keep in mind that this pack does receive periodic updates with new fixes, tweaks, and content.

Many of the changes are QoL features and the pack even fixes a few vanilla issues. Some of the features parity stuff in Bedrock as well! Images of everything are in the gallery.

Image that says "Now... The Goods:.

Click to see the full list of features

Reminder that almost everything can be toggled on/off with the help of respackopts!

Items:

Blocks:

Entities:

GUI:

If respackopts is installed there are multiple different choices you can make, including a vanilla/off toggle for almost all features

Misc:

And probably other things we forgot about!

Stellar Tweaks has built-in support for multiple mods, and uses the features of several others as well. All mods are optional. Features ONLY available when using certain mods will be marked so in screenshots, and when mentioned.

Stellar Tweaks is fully customizable with the use of the respackopts mod, when installed you can toggle almost everything on and off, and have additional features!

List of supported mods

Want support for another mod to be added? Ask on the Discord!

All mods are optional and not required for this pack to function.

List of mods for extra features

P.S Anything requiring Entity Texture Features & Entity Model Features or CIT Resewn should work with Optifine. But Optifine has not been tested.

All mods are optional and not required for this pack to function.

Everything should work from 26.1.x-1.17 (Ignore version warnings), and anything before that was only briefly tested. Most changes, especially the basic ones, will work even pre-1.17.

Want to talk? Check out our Discord! You can also check out the Trello for a list of what's planned!

Discord Trello

Q & A

It says "made for a newer version!"

If you're in a version above 1.17, you can use it anyway. It'll work.

Help, the dragon egg is broken with Complementary Reimagined!

That can be fixed by unzipping the shader and going to shaders/lib/materials/materialHandling/terrainIPBR.glsl (file can be opened with any text editor, Notepad works) and changing

                            else /*if (mat == 10572)*/ { // Dragon Egg
                                emission = float(color.b > 0.1) * 10.0 + 0.6;

(You can just search Dragon Egg to find it!)

to

                            else /*if (mat == 10572)*/ { // Dragon Egg
                                emission = float(color.b > 0.1) * 1.0 + 0.6;

that's it, changing a 10 to a 1 solves the entire problem.

Make sure to zip it back up when you're done!

If you're using a different shader that is doing something very similar, this advice might still work, but it's not guaranteed to work.

Is this compatible with Fresh Animations?

Support currently broken, will be fixed shortly

Yes! This is compatible with Fresh Animations IF you download the Stellar Tweaks + FA pack.

Can you add / support mod?

Don't know, join the Discord and ask!

How do I know what's being worked on?

We have a Trello we use to keep track of everything being added, and it contains the upcoming changelog(s), you can find it here!

I like this one feature but not everything else, can you make that a separate pack?

As of now, you can use respackopts to turn almost every single feature of Stellar Tweaks on/off!

In addition, if you join the Discord, we can tell you how to manually delete something so you don't need to have it. We can also help you if something breaks with shaders!

Splitting some things off into their own separate packs for those who just want that specific thing is planned, but only once we feel the feature is 100% complete and requires no more work.

Optifine?

This pack uses either CIT Resewn for items (in older versions), and Entity Texture Features + Entity Model Features for entities.

Optifine does technically work with this pack, but it generally brings no benefit nowadays and is incompatible with way too much stuff to bother properly supporting, so it has not been properly tested.

All mods are optional and not required for this pack to function.

Respackopts crashes my game/doesn't work!

respackopts is compatible with Fabric and NeoForge, but not Quilt. Can't use Quilt. or Liteloader. But why would you be using that??

In addition, respackopts (and several other mods this pack optionally uses) are COMPLETELY INCOMPATIBLE with clients such as Feather (Now Dawn.gg), you shouldn't be using these clients anyway as they are often incredibly shady and break a ton of things, but completely break when used with respackopts.

ARR License Exceptions

License Exceptions

*unless said modifications are directly approved by us, which may be asked for on the Discord.

*You can always just make a custom pack and override features via load order, in most cases there is no need to modify our pack unless you are editing sprite assets in which case yes you must ask for approval.

Everything we have written here precedes any exceptions given inside any version of the pack itself

Any exceptions not written here but included inside the pack itself should be considered not applicable, now null and void.

Just look at the gallery already. Please. I beg of you.

Try out Stellar 3D!

Stellar Tweaks + Fresh Animations Compatibility Pack

The shader used in some screenshots is Complementary Reimagined using Iris in Minecraft Java Edition

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java resource packs walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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