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Angel Islands
DatapacksJava

Angel Islands

by Klinbee · on Modrinth

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.3–1.21.10 · Data pack⬇ Download for 1.21.3–1.21.10 · Fabric⬇ Download for 1.21.3–1.21.10 · Forge⬇ Download for 1.21.3–1.21.10 · NeoForge⬇ Download for 1.21.3–1.21.10 · Quilt
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Angel Islands — screenshot 1Angel Islands — screenshot 2Angel Islands — screenshot 3Angel Islands — screenshot 4Angel Islands — screenshot 5Angel Islands — screenshot 6Angel Islands — screenshot 7

Angel Islands

This worldgen datapack adds floating islands above the world's oceans whilst also retaining regular land generation!

By default, islands are fairly frequent yet scattered over the oceans. They are found only in the deepest section of oceans, typically around mushroom islands.

You could consider this pack a mix between regular worldgen and my other datapack, Aetherial Islands.

Notice:

The default foliage (trees, grass, flowers, etc.) typically would spawn on the highest surface block. I have modified them so that they can spawn on any level, so if an island is above an island, its shadow doesn't block trees from spawning on it. This also results in slightly different tree placement in the rest of the overworld.

Also checkout

IMPORTANT:

Versions below 2.0.0 of the datapack/mod alter the dimension height for versions 1.20.5 due to an unremoved experimental file. This was added at first to add more breathing room for building on the islands, but I have since removed it in 2.0.0+, as this will corrupt worlds when the mod is removed. 2.0.0 does not have this issue. If you are migrating a 1.X.X pack to 1.21.9+, please use version 1.0.3, but note that it will not be supported for future versions. I apologize for any inconvenience.

Compatibility: Does this work with insert mod name here?

If that mod changes the terrain (e.g. Tectonic), one of the mods will probably overwrite the other. If that mod adds biomes (e.g. Terralith), it should be compatible, but if you have issues with bodies of water not generating, use the optional dependency, Lithostitched. This is just because of the tricky technique I had to use to make this, along with Minecraft's weirdness with surface builders. Some issues may need specific compatibility packs made, which I may make in the future.

Thank You to...

If you enjoy this pack, thank Nekomaster for making most of the modrinth page for me, and Iulian for originally commissioning me for this modification.

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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