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Pause Day Cycle
DatapacksJava

Pause Day Cycle

by clo4 · on Modrinth

Pause the in-game day if nobody's online or when all players are AFK. Fixes local difficulty on small SMP servers.

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1–1.21.8 · Data pack⬇ Download for 1.21.1–1.21.8 · Fabric⬇ Download for 1.21.1–1.21.8 · Forge⬇ Download for 1.21.1–1.21.8 · NeoForge⬇ Download for 1.21.1–1.21.8 · Quilt
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

Pause Day Cycle

To enable AFK detection feature, Detect AFK Players must be installed.

When nobody's on a Minecraft server, the in-game time still increases. This means you can't track the number of days played, and the local difficulty will also increase. That's not a concern for servers that have players online almost constantly, but for small/medium sized servers, this is a problem.

This is a very light-weight data pack to prevent game time from increasing when nobody's online or when every player online is tagged as afk, without pausing the server itself so that automatic farms can continue to run.

See it in action

Day pauses while player is AFK

Time pauses while player is AFK. Player sitting done with AFK Sit.

Why another one of these?

There are already a few mods and data packs that do the same thing as this one, but none of them did quite what I need:

  1. It integrates with Detect AFK Players, allowing AFK players to also not skyrocket the game time.
  2. It's easy to integrate with other datapacks so that the pause/unpause doesn't break.

Even with the introduction of the server property pause-when-empty-seconds, the issue of AFK players increasing game time is not solved, and spawn chunks will not be ticked while paused, which you may or may not want.

Details

When nobody is online or all online players are tagged as afk (see Detect AFK Players) the following gamerules will be set to false:

doMobSpawning is not changed because it allows automatic farms in spawn chunks or manually loaded chunks to function with nobody present.

Note: If one of the gamerules is already set to false while the time isn't paused, that gamerule will not be changed - this pack respects your options!

Extending it

This datapack provides two function tags: pause_day_cycle:pause and pause_day_cycle:resume. These will be called when the day cycle is paused and resumed. Below is an extremely simple example of an add-on data pack that uses these tags to log to the server when the day cycle is paused.

announce/data/pause_day_cycle/tags/functions/pause.json
{ "values": ["announce:pause"] }
announce/data/announce/functions/pause.mcfunction
say Day cycle has been paused
Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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