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RPG Adventurer Origin
DatapacksJava

RPG Adventurer Origin

by Pik4 · on Modrinth

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.19.4–1.20.2 · Data pack⬇ Download for 1.19.4–1.20.2 · Fabric⬇ Download for 1.19.4–1.20.2 · Forge⬇ Download for 1.19.4–1.20.2 · Quilt
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

A human that can get stronger by leveling up when fighting but will face stronger enemies.

Experience system: Can get experience by fighting mobs and exploring. (Killing, attacking, taking damage, running and jumping)

Level Values:

Skills and Magic Spells: Will be able to learn skills and Magic spells.

Grimoires: You can craft grimoires to learn a random skill/magic spell, grimoires have tiers that range from 1 to 5, and they will give powers from the same tier as the grimoires.

Tiers: There is only 1 slot for every Tier meaning the max amount of spells/skills you can have at a time is 5, you can always use another grimoire to reroll a spell/skill.

Crafting Recipes:

Rarity: Every spell and skill will have a set rarity, you can use another grimoires from the same tier until you get the one you want:

Checking Your Skills: You can check your skills by using a piece of paper in your offhand with a empty mainhand.

Stats: There are 4 stats that can be upgraded: Strength, Agility, Resistance and Magic, the max amount of stats is 10.000, stats also have tiers that range from the letters J to SS, after (J being the weakest and SS the strongest possible)

Stats Tiers: Every time a stats tier increases the stats bonus will increase.

Stats Tiers Values: J (0-500 exp), I (501-1000), H (1001-2000), G (2001-3000), F (3001-4000), E (4001-5000), D (5001-6000), C (6001-7000), B (7001-8000), A (8001-9000), S (9001-9999) and SS (10000)

Stats Effects:

Checking Your Stats: You can check your stats by using a piece of paper in your offhand while sneaking with a empty mainhand.

Getting Stronger: Can get stronger by training, every time you attack, get attacked, run, jump or use magic you will get exp for the stats related to the action.

Leveling: Can get level experience by fighting and killing mobs, exploring, and using magic to attack entities, the max level is 8, you will get stronger after every level, and you can unlock a new skill on levels 1, 2, 4, 6 and 8.

Super Mobs: Super version of mobs will spawn of some agressive mobs randomly (can spawn up to 1 of every mob type at the same time, they will teleport to the closest player in a 5 blocks radius every 200 ticks with a 1/4 chance), they are stronger, faster and have more defense, they can have 3 levels, level 1 will spawn on adventurer level 1 ~ 3 (they are blue, have +20% speed, take 30% less damage, deal +5 melee damage, +2 projectile damage and have 6 armor points, theres a 1/12 chance every 120 ticks), level 2 will spawn on adventurer level 4 ~ 6 (they are yellow, have +30% speed, take 40% less damage, deal +6 melee damage, +3 projectile damage and have 8 armor points, theres a 1/11 chance every 120 ticks) and level 3 will spawn on adventurer level 7 and 8 (they are red, have +60% speed, take 50% less damage, deal +8 melee damage, +4 projectile damage and have 10 armor points, theres a 1/10 chance every 120 ticks), they can also drop magic items that can be used for many things.

(Not Added Yet) Hordes of Super Mobs: A rare event where Super mobs can spawn in groups, they will only spawn in players level 4 or higher. (1/50 chance every 2000 ticks, will make custom sound)

(Not Added Yet) Ultra Mobs: Boss like mobs can also randomly spawn from other mobs, they will be much rarer and stronger, they will have 20% chance of dropping magic items, they will only spawn in players level 4 or higher. (1/40 chance every 1800 ticks, will make custom sound)

Structures: There are some mob dungeons added by this datapack (if you downloaded the version with them), the Zombie Dungeon, Medium Dungeon and Creeper Dungeon.

Magic Items: Some of them can be used to craft grimoires and some can be exchanged for level or stats experience points (Magic items that can be combined with other things will always give level experience points, other items will give either stats experience points or temporary effects).

Drops: Items that can drop from Super and ultra mobs, can be swords, tools or armor, they can have something special.

Exchanging Items: Some items can be exchanged by using while sneaking (Look tooltip to see if the item can be exchanged).

Item Rarity:

Common - 30% chance (White), items:

Uncommon - 15% chance (Green), items:

Rare - 5% chance (Blue), items:

Epic - 2% chance (Purple), items:

Legendary - 5% chance (Yellow), item:

Random Lore Downsides: Every player that chooses this origin will have a random fear and vulnerability downside that they will keep until they change origins.

Vulnerability Downsides:

Fear Downsides:

Chosen Downsides:

They go from tier 1 (less impact) to tier 3 (more impact), you need to choose one of each, keep in mind your playstyle and build. You can change them by using a ender dragon eye item.

Tier 1:

Tier 2:

Tier 3:

Skills Tier 1:

Common:

Uncommon:

Rare:

Epic:

Legendary:

Magic Spells Tier 2:

Common:

Uncommon:

Rare:

Epic:

Legendary:

Skills Tier 3:

Common:

Uncommon:

Rare:

Epic:

Legendary:

Magic Spells Tier 4:

Common:

Uncommon:

Rare:

Epic:

Legendary:

Skills Tier 5:

Common:

Uncommon:

Rare:

Epic:

Legendary:

Someone made a video on it: https://youtu.be/lpSrU9d1OgE?si=o37rOuVKBoNxeOdj

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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