HomeJavaDatapacks[World Generator] Ocean Only Water World!
[World Generator] Ocean Only Water World!
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[World Generator] Ocean Only Water World!

by MephistoPheles666 · on Modrinth

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[World Generator] Ocean Only Water World! — screenshot 1[World Generator] Ocean Only Water World! — screenshot 2[World Generator] Ocean Only Water World! — screenshot 3[World Generator] Ocean Only Water World! — screenshot 4[World Generator] Ocean Only Water World! — screenshot 5[World Generator] Ocean Only Water World! — screenshot 6[World Generator] Ocean Only Water World! — screenshot 7

Introduction:

So after 10 years of playing me and my friend wanted to spice up things a bit and play in an ocean only world where the whole gameplay would be different since the different available resources. We didn't want to choose between all the available ocean biomes like frozen deep ocean or warm ocean since some of them are very different in terms of default blocks such as coral or ice.

Changes since 1.21.5 release:

Mushroom block crafting in 1.21.5

Reverse ice crafting in 1.21.5

Crafting Coral in 1.21.5

Changes since 1.21 release:

Changes since version 1.18 release:

Mojang/Microsoft drastically changed world generation and while there are more options for fine-tuning the vanilla gameplay they removed/altered several stuff so making custom world generators is still an unknown field. Also they've removed custom structure and structure start support so you cannot just tell the game to generate 10 biomes but put all sorts of structures such as villages, strongholds, mansions etc. on top of it. Meaning, structures are now hard-coded and will only generate in their respective biome. Dark oak forest->Mansion. Villages cannot generate in ocean biomes. I had to solve this issue and there weren't many options for me. I increased sea level from 63 to 284. Telling the world to generate ocean biomes only was no longer an option for you'd be missing almost all and every structure including villages, outposts, swamp huts, buried treasures, mansions etc. Imagine it this way: The world is normal, every biome is there it's just that they're submerged like in the movie called Water World. According to my knowledge only desert and jungle pyramids are unable to generate this way and I'm unable to solve that. There are a few issues with this sudden increase of sea level and submerging biomes though. For some reason the player won't care anymore if it's a safe place to spawn or not. You can get lucky and the world will put your default spawn at an iceberg on top of the ocean or mansion, village, outposts etc. but you can also get buried in a cave suffocating or at the bottom of the sea 200 meters below... This needs fixing but at the current world generator settings I cannot do anything to fix this... So there are a few workarounds for this and I'll talk about them in the features section.

As of 1.18:

Workarounds of getting default player spawn to a safe place:

Up to 1.17.1:

Different versions:

Based the work on slicedlime Mojang developer's vanilla worldgen and nate101thebattler's Water World Datapack. (the old one, which you can silll download from the files. Beware, that version doesn't generate strongholds so the end is unavailable)

Remade from scratch with the help of misode's data pack editor.

Older versions:

Here on Modrinth you can download the basic edition which only generates oceans with strongholds, buried treasures and ruined portals. More challenging and recommended gameplay. There is the plus edition which generates all sorts of structures such as various villages, depending on the ocean type, mansions, jungle temples, pillager outposts, desert pyramids. I've also made a resource pack that replaces the standard Minecraft overworld as well as the main menu music with more sailor like. You can download it in the files too.

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

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These come from our own check of the pack file, not from the source page.

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