HomeJavaDatapacksOminous Mansions | Woodland Mansion Update
Ominous Mansions | Woodland Mansion Update
DatapacksJava

Ominous Mansions | Woodland Mansion Update

by kanokarob · on Modrinth

⬇ Download on Modrinth
Ominous Mansions | Woodland Mansion Update — screenshot 1Ominous Mansions | Woodland Mansion Update — screenshot 2Ominous Mansions | Woodland Mansion Update — screenshot 3Ominous Mansions | Woodland Mansion Update — screenshot 4Ominous Mansions | Woodland Mansion Update — screenshot 5Ominous Mansions | Woodland Mansion Update — screenshot 6Ominous Mansions | Woodland Mansion Update — screenshot 7Ominous Mansions | Woodland Mansion Update — screenshot 8

OMINOUS MANSIONS Logo

New and Terrible Rewards

Ominous Mansions replaces the vanilla Woodland Mansion with a larger structure that adds a new, replayable challenge and renewable rewards, while adhering to the aesthetic style of the original. It aims to provide a more curated experience, where each floor demands a different playstyle, providing more weight to the adventure as you seek out the powerful Totem of Undying, and more. If you seek greater challenge and greater rewards, this pack also adds a new Ominous Event.

Ominous Mansions Trailer

The Mansion

The updated Woodland Mansion replaces the original, and as such appears in the same biomes and rarities. However, it does not have a Cobblestone foundation beneath it, and instead will generate terrain overhangs to support it. Like the original, it consists of carpeted hallways that snake between rooms of various sizes, and has the player progress through three floors. However, each floor presents a different vibe and different challenges as you seek the staircase to the next.

All floors of the Mansion also feature more decorations throughout the hallways. Some of these may provide environmental threats, such as haunted Suits of Armor that come to life.

First Floor

The first floor of the Mansion houses the Entrance on the far end of one of the four wings. It is combat-focused; Vindicators and Pillagers will jump out in surprise as you explore the hallways and rooms, which are built to support the Illagers' militarism. Barracks, Prisons, and Fighting Arenas are among some of the rooms you'll find here, with appropriate loot found more commonly throughout.

Some rooms on the first floor will have Sculk Roots in them. These blocks were created by the Illagers using materials they brought back from the Ancient City. They give Slowness and Darkness to non-Illager entities that stand directly on them. They're probably harmless, at least on their own... But the player can collect and place them elsewhere, if desired.

Second Floor

The second floor is intended to play like a stealth game. Eyes of Sculking placed on the walls and ceilings of hallways will look at non-Illager entities they can see, before teleporting them to a random nearby Sculk Roots block, or deal damage if there are none in range. These can also be collected by the player, either by punching them or shooting them with projectiles.

While the hallways of the second floor are dedicated to the Eyes of Sculking, Vindicators, Pillagers, and rarely Witches and Illusioners can spawn as surprise-attacks in the rooms, which are more livable. Bedrooms, Dining Halls, and Libraries are among some of the rooms you may find here, also featuring improved loot.

Third Floor

The third floor combines the mechanics of the previous two, with Eyes of Sculking guarding the central hallway, and all Illager types spawning in surprise-attacks throughout, though Witches, Illusioners, and Evokers that don't drop Totems of Undying are less common.

This floor features a central Courtyard, which, along with the 4-7 other rooms that can generate in the wings surrounding it, acts as a Boss Room.

The Mansion Awakens

When a player in survival enters the Mansion for the first time, it will become active. When all reward items have been collected from the third floor, the Mansion will go into cooldown, and can be activated again after three real-time hours. This will reset all Illager spawnpoints, resummon Armor Stands, Eyes of Sculking, and Sculk Roots, and reactivate Boss Rooms, allowing the Mansion to be replayed and its rewards collected again, encouraging players to revisit the same Mansion over and over.

Boss Rooms

When a Mansion is activated, the Courtyard, as well as two other Boss Rooms will be selected to become active. These Boss Rooms feature a group of four Illagers that must be fought one at a time, before dropping the unique reward item.

Reward Items

Potion of Gigantism

Invisibility Cloak

Fearsome Crown

Axe of Despair

Ominous Mansions

If the first player that enters an inactive Mansion has Bad Omen, or if a player gets Bad Omen while inside an already active Mansion, the Woodland Mansion will become Ominous. This applies all of the Ominous Behavior listed below.

Ominous Behavior

When the Ominous Event begins:

Until all reward items have been collected from the third floor:

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more