
Livestock Loyalty
Introduces a simple ownership system for farm animals based on feeding history.
Mechanics
When a player feeds wheat, seeds, carrots, or other breeding items to cows, sheep, pigs, chickens, or rabbits, that animal becomes bonded to them. Bonded animals display heart particles only for their owner and will refuse breeding items from other players entirely.
Bonded livestock will slowly walk toward their owner when the owner is within 16 blocks and holding the appropriate food item, making herding significantly easier.
Ownership Transfer
Animals can be transferred to another player using the command /trigger GiveAnimal while looking at a bonded creature and having another player nearby. Ownership transfers to the nearest player within 5 blocks.
Technical Details
- Uses scoreboards to track owner UUIDs
- Requires no permissions beyond the trigger command being enabled
- All detection runs on a 20-tick cycle to maintain server performance
- Wild unbonded animals behave completely normally until first fed by any player
Purpose
Creates natural livestock management on multiplayer servers where players cannot accidentally breed or lead away someone else's animals.
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.21.1
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.
- Downloads as livestock-loyalty.zip
- Download size: 3 KB
- Download link checked 29 Aug 2026 — working
These come from our own check of the pack file, not from the source page.