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Reasonable Trades
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Reasonable Trades

by littl3_vampiress · on Modrinth

Which Minecraft do you have?

Every version of the game needs its own build. Pick yours, then download — the wrong build installs fine and then does nothing in the game. This mod is built for Data pack only.

⬇ Download for 1.20–1.20.1⬇ Download for 1.19–1.19.3⬇ Download for 1.18–1.18.2⬇ Download for 1.16.2–1.16.5
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Reasonable Trades — screenshot 1Reasonable Trades — screenshot 2Reasonable Trades — screenshot 3Reasonable Trades — screenshot 4Reasonable Trades — screenshot 5Reasonable Trades — screenshot 6

Do you find yourself frustrated by the nonsensical trades that villagers offer? Say goodbye to those head-scratching moments as this datapack comes to the rescue!

Reasonable Trades is dedicated to restoring reason and coherence to the villagers' economic activities, making the world of trading in Minecraft feel more authentic and immersive. This datapack is .smithed compatible!

Curios about my trades?

I am an artisan myself irl and I know quite a few things about most of the minecraft professions. Some items bough or sold in this mod might seem strange, but it's because I'm picking stuff that is necessary to such craft (ex. leatherworkers buying bones or honeycomb).

I'm not a mathematician or economist tho, so if you are one of them and feel like my calculations of price are incorret, hit me up!

What about villager experience?

My usual concept of development was to use most of minecraft current trade system to enhance every trade. I think the concept of villagers upgrading is awesome, and most trading generators seem to ignore that for some reason. My idea is to keep the development of villagers interesting, unlocking useful trades each time they upgrade! For memory reasons tho (as I myself don't that that great of a computer) I chose the "update trades" moment as noon: makes all the sence don't you think? Once they are done with lunch and gossiping around the bell, they have unlocked the necessary products to buy during afternoon.

Didn't like my trades?

No problem! The code is 200% commented and organized, made to adequate the needs of the most novice coder!

CURRENT CONTENTS:

GOLD - Alpha 1.0.46: (REPORT ME ANY BUGS!)

Uses gold nugget as main coin.

  = FARMERS from all biomes, with xp leveling:

  = Villager Update at Noon function;

  = CLERICS, with xp leveling:

= LEATHER WORKERS, with xp leveling:

  = SWEET SUMMONING RESOURCEPACK (OPTIONAL);

  = SMITHED compatibiliy (thanks to @kanokarob and [mn=1971573]teagan75[/mn]);

  = SHEPHERDS from all biomes, with xp leveling:

  = BUTCHERS, with xp leveling:

FOLLOWING CONTENTS

GOLD - Alpha 1.0.49: ???!!

FUTURE CONTENTS

= Trades for every villager profession, some sorted by biome type and including Nitwik and Wandering Trader;

= Trades for Piglins;

= Reversioning for new items (1.18.2+);

   = Compatibility with items from many QualityofLife mods;

= New villager professions to support the the gaps in current minecraftian economy;

= Animal Crates to replace resourcepack dependency in 1.20.

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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