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Yet Another Elf Origin
DatapacksJava

Yet Another Elf Origin

by nidoskull · on Modrinth

Which Minecraft do you have?

Every version of the game needs its own build. Pick yours, then download — the wrong build installs fine and then does nothing in the game. This mod is built for Data pack only.

⬇ Download for 1.18.2–1.21.1⬇ Download for 1.18–1.18.1
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Yet Another Elf Origin — screenshot 1

Oh, hey. You there. Looking for elf-y stuff, huh? But don't want anything overly complicated? You're not too practiced at the mining and crafting, but still want a fun time with friends? I've got you covered, kiddo. Don't worry.

Yet Another Elf Origin

Don't be driven off by the name! This was a labor of love towards my fellow, newer miners and crafters. This origin is intentionally unbalanced, in a way biased towards the Elf player. It is designed for players who are not exactly confident in their skills, and to help them keep up with their friends of different skill levels.

Powers

Let's get into why you're actually here- what makes this origin unique?

How does the Pacifism mechanic work?

It's quite simple- over time, you gain karma. However, upon killing a mob or player, you lose karma- and depending on what alignment the creature has, you may lose more or less karma. As long as you have about 3/4ths of your karma, you won't suffer any ill effects, and if you're in the top part of your karma bar, you'll gain regeneration. Beyond the 3/4th point, however, you're slowed. Beyond halfway, you're slowed further, and you gain weakness. If you continue to kill after that, you gradually gain mining fatigue, nausea, blindness, and may even wither away.

Hostile mobs, such as zombies, skeletons, spiders and creepers incur very little penalty- you are defending yourself, after all. Sentient hostiles, such as witches, pillagers, and piglin brutes incur a little more of a penalty, though not much more. Neutral mobs, such as goats, wolves, polar bears, and zombie piglins incur a bit more of a penalty than that. Passive mobs, such as most animals, are a bit more than that, then sentient neutrals such as endermen, iron golems, and piglins, then sentient passive mobs and pets... you get the idea. The only deviations from this formula are bosses, which drain a significant amount of your karma, and other players, which drain all of your karma immediately.

This datapack, alongside the optional dependencies, supports BetterAnimalsPlus right out of the box. Feel free to suggest new mods to support over on the Issue Tracker!

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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