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Rebound Life

Rebound Life!!!

A Life Series twist inspired by Clock Life and Silent Life... except everything is flipped upside down.


Core Twist (Reverse Clock Life)

Every player starts with:

Gaining Hearts

You gain 2 Hearts whenever:

Losing Hearts

You lose 1 Heart whenever you get a kill.

Lives & Hearts


Life Colors & Kill Rules

Lives Color Timer Can Kill
7 Aqua 10 min Nobody
6 Blue 15 min Nobody
5 Dark Green 20 min Aqua
4 Green 30 min Blue & Aqua
3 Yellow 40 min Anyone with 4+ Lives
2 Orange 50 min Anyone except Orange & Red
1 Red 60 min Everyone
0 Out ??? min Wompity womp.

The Broken

The Boogeyman has been replaced by The Broken.

Every hour (X:00), 1–3 players are randomly chosen to become Broken.

To become Stable again, you must get a kill.

If the Broken role expires, it is rerolled.

Broken Effects

Event Effect
Kill while Broken -2 Hearts
Die to a Broken +4 Hearts
Fail to become Stable +6 Hearts

Can the Broken kill Reds?

Yes—but only if the Broken player is currently Red or Orange.

Only direct Broken kills apply the death penalty. If a Broken player kills someone indirectly (for example, with a trap), they only receive -2 Hearts.


Secondary Twist (Silent Life)

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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