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Rogue
Rogue — screenshot 1Rogue — screenshot 2Rogue — screenshot 3

IMPORTANT: I am currently working on other projects and may return to this one in the future. Sorry for immediately putting this one on the side.

Note: This datapack is still in its pre-alpha stages and could change at any point. These changes may possibly break your world after switching to a new datapack version. This should be said in the versions changelog.

This datapack is also currently singleplayer only and could potentially be ported to multiplayer (no promises there)

Purpose

Rogue is a datapack attempting to replicate the rougelite-sandbox elements of Himno - The Silent Melody with less punishing mechanics and a more sandbox oriented design. Players will start on a skyblock-like island in the void, with a strange structure with a button. Upon pressing this button, the player will be teleported to a random point in the overworld. From there, the player must gather resources and either die, or find a recall potion and travel back to their base. After going on a run, the player can upgrade their island with farms, builds, and more.

Death Changes

To fit with the new roguelite theme, upon dying players no longer lose their gear. In the future there will be a configuration for this and for if you want to lose some of your items still when you die (percentage of items lost).

Notes

Plans

Todo

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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