HomeJavaDatapacksToo Many Noises/Mute Entity
Too Many Noises/Mute Entity
DatapacksJava

Too Many Noises/Mute Entity

by -Bagel- · on Modrinth

⬇ Download on Modrinth

For example simply run

/function me:_phantom

in the chat bar to mute/unmute all sounds from phantoms for all players.


Start typing /function me: in the chat bar to see all added functions.

/function me:_(mob) mutes/unmutes the given mob

/function me:.query lists all currently muted mobs.

/function me:.mute_all mutes all mobs.

/function me:.unmute_all unmutes all mobs.

/function me:.help provides help text.

/function me:.set_refresh_rate {x:?} sets the datapacks refresh rate to 1 in every ? ticks, defaults to 1 in 40, must be a whole number greater than 0.


Note that mobs will still make a noise when being spawned in by the player using a spawn egg.

Supports Multiplayer.

Made for Java 1.21.7.

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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