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PlayerDataSync
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PlayerDataSync

by FrediFret · on Modrinth

Seamless Cross-Server Player Data Synchronization​. Free Minecraft Java mod for 1.20, 1.20.1, 1.20.2.

⬇ Download on Modrinth

🧩 PlayerDataSync

Seamless Cross-Server Player Data Synchronization
Keep inventories, Ender Chests, XP, health, attributes and more synchronized across every server in your network.

Servers & Players


🚀 Overview

PlayerDataSync keeps player data synchronized across every server in your Minecraft network.

Whether players move between Survival, Lobby, Creative, SkyBlock, Minigames or anything else, their progress follows them automatically.

No manual file transfers. No duplicated inventories. No lost progress.

Player data lives in one shared database. With Redis enabled, changes propagate between servers the moment they happen — your network behaves like a single world.


✨ What Gets Synchronized

Every entry is an individual toggle, so you decide exactly what travels with your players.

Category Included
Items Inventory, Ender Chest, selected hotbar slot
Progression Experience, levels, advancements, statistics
Vitals Health, absorption, hunger, saturation, exhaustion, air, fire ticks, freeze ticks, arrows in body
State Game mode, flight, walk & fly speed, fall distance, player time, player weather
Advanced Attributes, Persistent Data Container, Vault economy balance
Optional Location (disabled by default — see below)

📍 About location sync

Location sync teleports players to their stored position on join. It ships disabled (sync.location: false), because it only makes sense when the destination server has a world of the same name. If that world is missing, the restore is skipped with a log warning instead of dropping the player somewhere wrong.


🧰 More Than Just Sync


🌟 Why PlayerDataSync?

Running player data across multiple servers without proper synchronization leads to:

PlayerDataSync removes those failure modes by synchronizing automatically whenever data changes.

Benefits


🧱 Supported Platforms

Component Supported
Minecraft 1.20 – 26.2
Server software Paper, Spigot, Fabric, Velocity (proxy bridge)
Java 21+ — Minecraft 26.x servers require Java 25
Database MySQL, MariaDB, PostgreSQL, MongoDB

The download is the Paper/Spigot plugin. The Fabric and Velocity builds are bundled inside it under bundled/ — extract whichever you need.

Please note:


⚙️ Configuration

Full documentation: 👉 https://pds.devvoxel.de/config

storage:
  type: "mariadb"   # mysql, mariadb, postgres, mongodb
  host: "localhost"
  port: 3306
  database: "minecraft"
  username: "root"
  password: ""

redis:
  enabled: true     # strongly recommended for multi-server setups
  host: "localhost"
  port: 6379

sync:
  inventory: true
  ender_chest: true
  economy: true     # requires Vault + an economy plugin
  location: false   # teleports players on join

💬 Commands & Permissions

Everyday operation is fully automatic — players never touch a command. For administrators, everything lives under /playerdatasync (aliases /pds, /pdasync) behind the playerdatasync.admin permission.

Command Description
/pds status Sync statistics, error counters, excluded worlds
/pds save <player> Force-save a player
/pds saveall Force-save everyone online
/pds load <player> Reload a player from storage
/pds list List stored profiles
/pds backup Create a backup
/pds export / /pds import Move profiles in and out
/pds migrate Migrate between storage backends
/pds toggle Toggle syncing at runtime
/pds debug on|off Toggle verbose logging
/pds reload Reload the configuration

📈 Performance

Suitable for small communities and large networks alike.


📋 Requirements


🛠️ Support


❤️ Credits

Developed with ❤️ by DerGamer09

If PlayerDataSync helps your network, consider leaving a review on SpigotMC, Modrinth, Hangar or BuiltByBit. Your feedback shapes what gets built next.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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