
Minecraft doesn’t factor in network latency when determining a player's actions on the server. This causes the server to receive outdated information that doesn’t reflect the player's clientside position. As a result, players take negative velocity when they're on the ground clientside, but not serverside.
This plugin handles knockback as if it were calculated clientside, ensuring that no player is at a disadvantage, regardless of their own or their opponent’s connection.
Showcase: https://www.youtube.com/watch?v=SVokpr3v-TA
Frequently Asked Questions (FAQ)
Does this change put high ping players at a disadvantage?
It depends on the player. Some may notice a difference if they're used to relying on high ping to reduce knockback. For others, it could actually be an advantage.
How does this change benefit high ping players?
Knockback control. For example, it will be easier to escape crit chains and punish crit.
Why was the configurability of ping offset removed?
It promotes consistency across all servers. Extensive testing with top players has shown that an offset of 25 provides a balanced experience for everyone.
How do I change the ping offset?
You must run a modified build of KnockbackSync. The variable can be changed inside of the PlayerData class.
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.18, 1.18.1, 1.18.2
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as KnockbackSync-1.3.2.jar — drop this file into the mods folder
- Download size: 6.3 MB
- Download link checked 31 Aug 2026 — working
These come from our own check of the pack file, not from the source page.