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Accessory+
ModsJava

Accessory+

by LoscX-X · on Modrinth

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.11–26.2 · Paper⬇ Download for 1.21.4–1.21.10 · Paper⬇ Download for 1.21.11–26.2 · Purpur⬇ Download for 1.21.4–1.21.10 · Purpur⬇ Download for 1.21.4–1.21.11 · Bukkit⬇ Download for 1.21.4–1.21.11 · Spigot
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Accessory+ — screenshot 1

Accessories

Lightweight Accessory System for Minecraft Servers

Accessories is a lightweight accessory slot system for Minecraft servers.

It adds a separate Accessories GUI, allowing players to equip custom accessories without interfering with vanilla armor or normal equipment logic.

Accessories can be used to provide:

This makes it suitable as a modular accessory framework rather than a system tied to a single plugin.


Replace this with a description


MythicMobs Support

Accessories supports triggering MythicMobs skills through equipped accessories.

You can bind MythicMobs skills to accessory items and have them trigger under different conditions, such as:

Each skill entry can also define:

This allows accessories to work as custom skill carriers, making them easy to integrate into advanced combat or RPG systems.

Example

signature: 1

items:
  example_ring:
    name: "&bExample Ring"
    skills:
      - skill: ExampleAttackSkill
        trigger: onAttack
        target: targeted

      - skill: ExampleTimerSkill
        trigger: onTimer
        period: 20
        target: self
        conditions: {}

Vanilla Attribute Support

Accessories can also apply vanilla Minecraft attributes through equipped items.

This makes it possible to build accessories around native attribute systems, such as:

This is useful if you want your accessory system to stay close to vanilla mechanics while still benefiting from a separate accessory GUI.


Absorb System (Shield Mechanic)

Accessories introduces custom Absorb and MagicAbsorb shield mechanics.

How Absorb Works

This applies to both Absorb and MagicAbsorb:


PlaceholderAPI Support

You can display shield status using PlaceholderAPI:

Useful for:


Accessories GUI

The plugin includes a fully customizable GUI system:

This gives you precise control over what types of accessories players can use.


Dependencies

Plugin Requirement
PlaceholderAPI Optional
AuraSkills Optional, for trait-style integrations
MythicMobs Optional, for accessory-triggered skills

Commands

Command Description Permission
/inv Open the Accessories GUI accessory.inv
/accessory reload Reload config, GUI, frame, and slot settings accessory.reload

Available Effects

Accessories can be used for effects such as:


Lore Tag System

Accessories supports a lore-based tag system.

How It Works

If an accessory item contains lore in the following format:

[xxxx]

the player will automatically receive the corresponding tag:

xxxx

Use Cases

This system allows accessories to interact with external systems without hard dependencies.


Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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