HomeJavaModsSmartMobsPlugin
SmartMobsPlugin
ModsJava

SmartMobsPlugin

by FlyAwayMaking · on Modrinth

A plugin that turns ordinary hostile mobs into challenging opponents while maintaining the vanilla aesthetic of the game.

⬇ Download on Modrinth

SmartMobs - Intelligent Enhanced Mobs System

SmartMobs is an innovative Minecraft plugin that transforms ordinary hostile mobs into challenging opponents while maintaining the vanilla aesthetic of the game. The plugin not only increases mob stats but also grants some of them unique abilities, making every encounter with monsters a unique challenge.

🧩 Version Compatibility

Plugin version Supported Paper Java
1.4.0 1.21.326.2 25
1.3.1 1.21.31.21.11 21

🌟 Key Features

🎯 Natural Mob Evolution

⚡ Smart Abilities

🛠️ Full Customization

🎮 Preservation of Vanilla Spirit

🚀 Performance Optimization

📋 Supported Mobs

The plugin covers all major hostile Minecraft mobs:

Normal Mob Hardened Elite
Zombie Rotting Wanderer Corrupted Vagabond
Skeleton Eternal Sentinel Bony Echo
Creeper Scorching Visitor Thunderous Rupture
Spider Silken Assassin Web Sovereign
Enderman Abyssal Drifter Spatial Rift
Witch Swamp Potionmaster Shadow Sorceress
Phantom Nightmare Ethereal Scream
Blaze Fire Spirit Hellfire Core
Ghast Misty Phantom Celestial Lament
And 40+ more mob types!

🚀 Installation

  1. Download the latest release
  2. Place the .jar file in your server's plugins/ folder
  3. Restart the server
  4. Configure the settings in plugins/SmartMobs/config.yml
  5. Use /smartmobs reload to apply changes

⚙️ Configuration

The plugin uses a flexible YAML configuration system. Main settings:

# SmartMobs Settings
# Plugin messages
messages:
  # General messages
  no-permission: "<red>❌ You don't have permission to use this command."
  only-players: "<red>❌ Only players can spawn mobs."
  unknown-subcommand: "<red>❌ Unknown subcommand."

  # Spawn command
  spawn-usage: "<yellow>Usage: /smartmobs spawn <mob> <hardened|elite>"
  spawn-no-permission: "<red>❌ You don't have permission to spawn mobs."
  spawn-mob-disabled: "<red>❌ Mob <white>{mob}</white> is disabled in config."
  spawn-unknown-mob: "<red>❌ Unknown mob type: <white>{mob}"
  spawn-not-living: "<red>❌ This type is not a living entity."
  spawn-unknown-variant: "<red>❌ Unknown variant: <white>{variant}"
  spawn-success: "<green>✔ Spawned <yellow>{variant}</yellow> <gray>{mob}</gray>."

  # Reload command
  reload-no-permission: "<red>❌ You don't have permission to reload the plugin."
  reload-success: "<green>✔ SmartMobs config reloaded."

# Spawn chances for different mob types
chances:
  hardened: 0.05 # Initial chance for hardened mob spawn
  elite: 0.01 # Initial chance for elite mob spawn
  radius-complication: true # Whether to increase mob difficulty based on distance from spawn
  world-radius: 10000 # World radius up to which difficulty scaling occurs
  radius-levels:
    - from: 0.0 # zone start (0 = spawn)
      to: 0.33 # zone end (0.33 = one third of world-radius)
      hardened: 0.5 # hardened chance at zone end
      elite: 0.05 # elite chance at zone end
    - from: 0.33
      to: 0.66
      hardened: 0.5
      elite: 0.5
    - from: 0.66
      to: 1.0
      hardened: 0.2
      elite: 0.8

# Enable/disable modifications for each mob
enabled-mobs:
  # OVERWORLD - Neutral and passive
  wolf: true
  bee: true
  iron_golem: true
  snow_golem: true
  rabbit: true
  # ... and so on for all mobs

# Base characteristics for hardened mobs
hardened:
  hp-multiplier: 1.25
  damage-multiplier: 1.25
  knockback-resistance: 0.5
  name-visible: true

  # Individual names for each mob type
  display-names:
    # Overworld - neutral
    bee: "<yellow>Buzzing Killer"
    iron_golem: "<gray>Steel Guardian"
    rabbit: "<gold>Killer Rabbit"
    snow_golem: "<white>Frost Golem"
    wolf: "<gray>Moon Predator"

# Base characteristics for elite mobs
elite:
  hp-multiplier: 1.5
  damage-multiplier: 1.5
  speed-multiplier: 1.4
  knockback-resistance: 0.8
  name-visible: true
  strength:
    enabled: true
    level: 0

  # Individual names for each mob type
  display-names:
    # Overworld - neutral
    bee: "<red>Poisonous Hive Threat"
    iron_golem: "<dark_gray>Iron Colossus"
    rabbit: "<red>Elite Killer Rabbit"
    snow_golem: "<white>Ice Colossus"
    wolf: "<dark_gray>Shadow Wolf"

# Specific abilities for different mobs
special-abilities:
  rabbit:
    hardened:
      killer: true
    elite:
      killer: true
      jump-strength: 1.5

  skeleton:
    hardened:
      arrow-speed-multiplier: 1.4
      attack-speed: 1.4
    elite:
      arrow-speed-multiplier: 1.8
      attack-speed: 1.8
      triple-shot: true
    # ... and so on for other mobs

🎮 Commands

Idea

The idea was taken from dottaik98, but he did not implement half of the stated functionality, so I had to write everything from scratch.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more