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DeadCycle

by korsak · on Modrinth

DeadCycle is a hardcore day-night survival plugin for Paper/Spigot 1.21+, with unique kits, skill progression, zombie waves, mini-bosses, economy, base…

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DeadCycle — screenshot 1

DeadCycle is a PvE survival experience built for Minecraft servers that want tense progression, meaningful class choice, and dynamic nights.

Core gameplay loop:

Day phase: prepare, repair base, choose tactics, upgrade your role. Night phase: survive zombie waves, special infected, and escalating pressure. Progression: level your kits, unlock skills, adapt to harder nights.

Main features:

Day/Night phase system with configurable timing. Multiple kits with unique identity and unlockable skills. Skill system with mana/cooldowns and item-based activation. Base defense flow with repair and upgrade mechanics. Zombie ecosystem with weighted special types:      runner, brute, screamer, necromancer, sapper. Mini-boss encounters and late-game pressure. Economy and reward loop for long sessions. Designed for Paper/Spigot API 1.21+.

Included kits:

Fighter, Miner, Builder, Archer, Berserk, Gravitator Duelist, Cloner, Summoner, Ping, Harpooner Cyborg, Medic, Exorcist, Cursed

Useful commands:

/dc /kit /shop /money /repair /base /lobby

Permissions:

deadcycle.admin (default: op)

Server compatibility:

API: Bukkit/Spigot compatible Recommended runtime: Paper 1.21.x Plugin version: 0.9.0

Installation:

Stop server. Put DeadCycle jar into plugins folder. Start server once to generate config. Configure base/settings in config. Restart server. Use /dc reload only for minor config refreshes.

Why DeadCycle:

Strong class fantasy per kit. High replay value from wave diversity and role synergy. Flexible balancing via config for both casual and hardcore servers.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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