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MineCommunication
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MineCommunication

by HikariLan · on Modrinth

A Minecraft Paper server plugin that simulates the full evolution of communication technology, from ancient times to the future. The plugin includes 12…

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MineCommunication

MineCommunication is a revolutionary Minecraft server plugin that brings a complete communication ecosystem to your server. From primitive voice chat to futuristic quantum communication, players can experience the full evolution of communication technology in the game world.

Plugin Overview

The plugin simulates real-world physics, network architecture, and security mechanisms, providing your server community with unprecedented immersion and strategic depth. In addition, we've introduced a complete crafting mechanism and advancement system, along with a comprehensive in-game manual to help players understand the gameplay.

Overview Screenshot 1 Overview Screenshot 2

Note: This plugin requires Paper 1.21+ servers. Spigot servers are not supported.


Communication Systems Overview

MineCommunication contains 12 different communication systems, divided into four technological eras:


Stage 1: Primitive Communication Systems

1. Proximity Chat System

The most basic communication method. Player chat messages are filtered and distorted based on physical distance, simulating real sound wave propagation.

Core Mechanics:

Environmental Factors:

2. Post Office System

Players can train animals (parrots, horses, etc.) as messengers to deliver books between post offices, creating a medieval postal network experience.

Post Office Page

Core Mechanics:

Risk Factors: Messengers may get lost, die, or be intercepted

3. Goat Horn Directional Transmission

Players use a goat horn to send directional sound messages within a cone-shaped area. Only players within the transmission area can receive the message.

Core Mechanics:


Stage 2: Ancient Communication Systems

4. Beacon System

Players can build beacons to transmit visual signals over long distances. Signal towers must have line-of-sight connection and are affected by weather conditions. When a signal is sent, the beacon will relay the fire signal to other beacons within visible range, which can continue to propagate.

Beacon Signal Transmission

Core Mechanics:

5. Telegraph System

Players can lay copper cables (copper chains or iron chains) to connect multiple telegraph stations for broadcast-style message transmission. The game features realistic signal attenuation, message collision, and modulation mechanisms.

Telegraph Station Interface

Core Mechanics:

6. Telephone System

Players can set up telephone devices and telephone exchanges, connected by copper cables, and transmit messages through a dial system. Telephone devices and exchanges require power. In the telephone system network, the exchange handles phone messages for its assigned phone number prefix, and messages with the same prefix must pass through the designated exchange on the same network.

Telephone Device Interface

Core Mechanics:

Routing Path: Telephone Device → Telephone Exchange → Wired Network (Copper Chain) → Secondary Telephone Exchange (optional) → Telephone Device


Stage 3: Modern Communication Systems

7. Radio System

Players use radio devices for multi-channel wireless communication. Supports multiple frequency bands with different propagation characteristics.

Radio Device Page

Frequency Bands:

Band Name Frequency Max Propagation Distance
Long Wave (LW) 0.03-0.3 MHz 500 meters
Medium Wave (MW) 0.3-3.0 MHz 200 meters
Short Wave (SW) 3.0-30.0 MHz 1000 meters
FM 88.0-108.0 MHz 100 meters

Long wave is a special case among all bands. While other bands transmit signals in straight lines, long wave propagates signals through the sky (ionosphere), effectively avoiding obstacles.

Core Mechanics:

8. Broadcast Station System

Players can build broadcast stations for omnidirectional area broadcasting. All players within the coverage range receive messages directly in their chat window—no receiving equipment needed.

Broadcast Station Interface

Core Mechanics:

Weather Impact:


Stage 4: Future Communication Systems

10. Base Station Network System

Players can build cellular base stations for mobile communication supporting multiple protocols (GSM, LTE, 5G). Requires fiber optic backhaul links and supports roaming carrier management.

Note: In the base station network system, players need to craft a "mobile phone" to send and receive messages, not through the base station module itself.

Base Station Link Mobile Phone Page

Protocol Specifications:

Protocol Coverage Distance Propagation Speed (ticks)
GSM 100 meters 40 ticks
LTE 50 meters 20 ticks
5G 25 meters 5 ticks

Base Station Protocol Compatibility:

Core Mechanics:

11. Satellite Communication System

Players launch satellites for global communication. Supports different orbit types and allows real-time observation of satellite movement in the sky.

Communication Mode Switch Ground Station Page Satellites Orbiting

Orbit Types:

Orbit Altitude Service Radius Fuel Consumption Orbit Characteristics
Low Earth Orbit (LEO) 200 blocks 500 blocks 0.001/tick Orbits ground station
Medium Earth Orbit (MEO) 500 blocks 800 blocks 0.0005/tick Orbits ground station
Geostationary Orbit (GEO) 1000 blocks 1200 blocks 0.0002/tick Stationary above ground station

Core Mechanics:

Solar Activity Impact:

12. Quantum Communication System

The ultimate communication solution. Players build quantum nodes and establish quantum entanglement for instantaneous, absolutely secure communication. This is the only system capable of cross-dimension communication (Overworld/Nether/End).

Quantum Node Page

Core Mechanics:

Quantum Entanglement Health System:

Transmission Type Health Loss
Same World 0.001/tick
Cross-World 0.0015/tick

Warning when health drops below 20%. Automatic disconnection when health drops below 0%.

Maintenance Mechanism:


Power System

Modern communication systems require power to operate. MineCommunication currently provides four power generation mechanisms: thermal, hydro, geothermal, and solar.

Thermal Power Station

Power Station Types:

Type Generation Rate Description
Thermal Power Station 10.0/tick Uses coal/charcoal fuel for power
Hydro Power Station 6.0/tick Generates power from water source height difference
Geothermal Power Station 6.0/tick Generates power from lava
Solar Power Station 3.0/tick Automatically generates power during daytime, only works in desert biomes

Power stations can be connected to devices via redstone wiring.


Configuration & Customization


Commands

Player Commands

Command Description
/minecomm guide Open the system guide
/minecomm menu Open the main menu

Admin Commands

Command Description
/minecomm give Give a player plugin items
/minecomm reload Reload configuration

Admin Panel


Frequently Asked Questions (FAQ)

General Questions

Q: Will this plugin affect vanilla chat?

A: When proximity chat is enabled, it replaces the vanilla chat functionality. Players must be within effective range to communicate. You can disable this system to restore vanilla chat.

Q: Can players use multiple communication systems simultaneously?

A: Yes! Players can have devices from multiple systems and choose which system to use as needed.

Q: What happens when a device block is destroyed?

A: The system automatically cleans up all related data, including network connections, entanglement, and cached information. No items will drop.

Technical Questions

Q: What database does the plugin use?

A: It uses an H2 database by default, which is included within the plugin. No external database setup is required.

Gameplay Questions

Q: How do I refuel satellites?

A: Currently, satellites cannot be refueled after launch. Please carefully plan your satellite network and monitor fuel levels. When fuel is exhausted, the satellite will crash and must be relaunched.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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