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KINGDOMECONOMY
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KINGDOMECONOMY

by Affix · on Modrinth

A KingdomsX extension plugin that adds medieval economy systems, treasury banking, land markets, profession villagers, and kingdom-controlled society…

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Still Working on it To Improve and add more features.. if you got any idea please let me know.

KINGDOM-ECONOMY

A powerful medieval economy extension for KingdomsX that transforms kingdoms into fully functional economic societies with treasuries, banking, profession villagers, protected land markets, and kingdom-controlled civilization mechanics.


Overview

KINGDOMECONOMY is a large-scale KingdomsX extension plugin designed for PaperMC 1.21+ servers that want deep economy, territory, and medieval society gameplay.

Instead of using kingdoms only for claims and PvP, this plugin evolves them into living economic civilizations where kingdoms manage:

Designed for:


Core Features

Kingdom Treasury Economy

Every kingdom functions as an economic state with its own treasury system.

Players can:

The economy is built around Serkcoin, an integer-based virtual currency system.


Serkcoin Currency System

KINGDOMECONOMY introduces:

Supports:

PlaceholderAPI placeholders included:

%kingdomeconomy_serk%
%kingdomeconomy_bank%
%kingdomeconomy_total%
%kingdomeconomy_kingdom%
%kingdomeconomy_treasury%

Villager Profession System

Chief-Based Recruitment

Kings can create Chiefs using:

/ke villager chief

Chiefs act as recruitment hubs for kingdom workers and profession villagers.


Profession Villagers

Villagers are:

Features:

Villagers only interact with members of the same kingdom to maintain kingdom exclusivity and balance.


Iron Golem Protection

Attacking Chiefs or protected kingdom villagers triggers defensive Iron Golems.

This creates:


Land Market System

KINGDOMECONOMY includes a chunk-based land economy integrated directly with KingdomsX claims.

Selling Land

Kings can:

  1. Select chunks using a Golden Hoe
  2. Put land for sale using:
/ke land sell <price>

Buying Land

Players can purchase land using:

/ke land buy

Payments automatically transfer into the kingdom treasury.


Safe Chunk Ownership

The system is:

Perfect for:


Kingdom Permission System

KINGDOMECONOMY extends KingdomsX permission handling with temporary access systems.

Commands:

/ke allow build <player>
/ke allow break <player>
/ke allow use <player>

This allows kingdoms to:


Banking System

Players can securely manage money using:

/ke bank deposit <amount>
/ke bank withdraw <amount>

The banking system supports:


Supply System

Economies can be expanded using:

/ke job supply <material> <amount>

This enables:


Configuration

Most gameplay systems are configurable.

Supported configuration includes:


Database Support

Supported storage systems:

SQLite works by default. MySQL can be enabled through config.yml.


Compatibility

Supported Platforms


Dependencies

Required:

Optional:


Commands

/ke
/ke reload
/ke villager chief

/ke allow build <player>
/ke allow break <player>
/ke allow use <player>

/ke land sell [price]
/ke land buy

/ke bank deposit <amount>
/ke bank withdraw <amount>

/ke job supply <material> <amount>

/serk

Installation

  1. Install KingdomsX
  2. Download KINGDOMECONOMY
  3. Place the plugin inside your /plugins folder
  4. Start the server
  5. Configure files as needed
  6. Restart the server

Why KINGDOMECONOMY?

Most economy plugins focus only on money.

KINGDOMECONOMY focuses on:

This creates a deeper survival experience where kingdoms feel alive instead of being simple claim systems.


Notes

The KingdomsX integration uses a reflection-backed hook system for improved compatibility across multiple KingdomsX builds and API changes.


Future Expansion Potential

KINGDOMECONOMY is designed to support future systems such as:


Support

If you encounter bugs, balancing issues, or compatibility problems, please report them through the project support page.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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