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Redcraft-economy
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Redcraft-economy

by Redcrafter-Coder · on Modrinth

A modern, GUI‑based economy & trading system for Paper servers — item trading, money trading, sell‑menu, payments, and full customization.

⬇ Download on Modrinth
Redcraft-economy — screenshot 1Redcraft-economy — screenshot 2Redcraft-economy — screenshot 3Redcraft-economy — screenshot 4Redcraft-economy — screenshot 5

🪙 TradeEconomy+ A modern, modular and GUI‑based economy system for Paper servers. Trade items, trade money, sell items for fixed values, manage balances, and customize everything through configs.

✨ Features 💱 Player‑to‑Player Trading /trade to send a request

/trade accept and /trade deny

Full 6‑row trade GUI

Item trading with live synchronization

Money trading with +1 / +10 / +100 and −1 / −10 / −100 buttons

Both players see exactly what the other offers

Dual confirmation system

Auto‑cancel on inventory close

Anti‑dupe protection

🪙 Economy System /bal or /money to check balance

/pay

/money add (admin)

/money remove (admin)

Fully configurable start money

Player data stored in JSON/YAML

PlaceholderAPI support: %money%

📦 Sell Menu /sell opens a GUI

Players place items inside

Green “Sell” button

Each item has a fixed value defined in config.yml

Items without value cannot be sold

Money is added instantly

GUI auto‑clears after selling

⚙️ Configuration config.yml for:

start money

sell values

trade settings

messages.yml for all texts

Clean, modular code structure

🧱 Technical Paper 1.20+ / 1.21+

No external dependencies required

Lightweight and optimized

Safe inventory handling

No exploits, no dupes

📁 Commands /bal /money /money add /money remove /pay /trade /trade accept /trade deny /sell 🔒 Permissions tradeeconomy.money.add tradeeconomy.money.remove tradeeconomy.trade.use tradeeconomy.sell.use tradeeconomy.pay.use 📜 Config Example start-money: 1000.0

sell-values: DIAMOND: 50 IRON_INGOT: 10 OAK_LOG: 1

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