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NodeRunner
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NodeRunner

by spider2742 · on Modrinth

Run your Node.js Discord bot directly alongside your Minecraft server! Features auto-setup, live web dashboard, and in-game controls

⬇ Download on Modrinth

NodeRunner 🚀

Run your Node.js Discord bot directly inside your Minecraft server — no VPS, no extra hosting, no SSH.

NodeRunner is a Paper plugin that manages a Node.js process as a child of your Minecraft server. It handles everything automatically: downloading Node.js, installing dependencies, restarting on crash, live log streaming via a web dashboard, and Discord notifications — all from one config.yml.


🆕 What's new in 1.4.0

Java 25 & Build Modernization

Compatibility

Existing configs remain fully compatible — no config changes required.


✨ Features

⚡ Zero-Touch Node.js Setup

No Node.js on your server? No problem. NodeRunner auto-detects your OS and CPU architecture and downloads the correct Node.js LTS binary on first launch. Works on Linux (x64 & ARM64), macOS, and Windows. Downloaded once (~30MB), cached forever.

📦 Automatic Dependency Installation

Got a package.json? NodeRunner runs npm install automatically before launch whenever node_modules is missing. No manual intervention needed.

🔁 Crash Recovery & Loop Protection

Your bot is monitored constantly. On crash, NodeRunner waits a configurable delay and restarts it. If it crashes too many times within a short window, crash-loop protection halts retries and alerts you — no infinite restart spam.

🖥️ Live Web Dashboard

A built-in, password-protected control panel accessible from any browser:

🔔 Discord Webhook Notifications

Get pinged in Discord when your bot starts, stops, crashes, or when npm install runs — via a standard webhook URL. No bot token required. Every event type is individually toggleable.

🎮 In-Game Commands

Full control from the Minecraft console or in-game via /nodebot. No SSH session needed just to restart your bot.

🤖 Multiple Bot Support

Run more than one Node.js bot simultaneously — each with its own process, log file, and independent crash recovery. Control each bot individually with /nodebot start <name>, /nodebot stop <name>, etc.

📌 Node.js Version Pinning

Pin a specific Node.js major version (e.g. "22") instead of always downloading the latest LTS. Useful if your bot requires a specific runtime version.

💻 stdin Passthrough

Send input directly to the bot process from the web dashboard without restarting it — useful for bots that accept console commands via stdin.

📊 Memory Monitoring

The web dashboard shows live memory usage (RSS) of the bot process, read directly from /proc/<pid>/status on Linux.

🔗 TunnelMC Integration

If TunnelMC is installed and has an active tunnel on the dashboard port, NodeRunner will print the public URL to console when the bot starts — purely informational, TunnelMC is never auto-started.

🐋 Pterodactyl Compatible

Fully tested on Pterodactyl panels. Uses .tar.gz for Node.js extraction (no xz dependency), and correctly injects the node binary into the process PATH for npm compatibility inside containers.


📥 Installation

  1. Drop NodeRunner.jar into your plugins/ folder
  2. Start the server once to generate config files
  3. Place your bot code in plugins/NodeRunner/bot/ (needs index.js + package.json)
  4. Set your bot token and any other secrets under env: in config.yml
  5. Restart, or run /nodebot start

NodeRunner handles the rest — Node.js download, npm install, and bot launch all happen automatically.


📂 File Structure

plugins/
  NodeRunner/
    config.yml          ← All plugin settings
    bot/                ← Your bot code goes here
      index.js
      package.json
    logs/
      bot.log           ← Live output (rotates at 5MB, keeps 3 backups)
      bot-<name>.log    ← Per-bot log files when using multiple bots
    nodejs/             ← Auto-downloaded Node.js binary (don't touch)

🎮 Commands & Permissions

Permission: noderunner.admin (default: OP)

Command Description
/nodebot start [name] Start the bot (or a specific bot by name)
/nodebot stop [name] Stop the bot (or a specific bot by name)
/nodebot restart [name] Restart the bot (or a specific bot by name)
/nodebot status [name] Show status of all bots or a specific one
/nodebot install [name] Force re-run npm install
/nodebot reload Reload config.yml

🌐 Web Dashboard

Access at http://<your-server-ip>:8080 (port is configurable).

Password protection is enabled by default — change the default password in config.yml before going public.

Pterodactyl users: The dashboard needs a second allocated port. Ask your host to add one, or use TunnelMC or a Cloudflare Tunnel to expose it without one.


🔔 Discord Webhook Setup

  1. Go to your Discord channel → Edit Channel → Integrations → Webhooks → New Webhook
  2. Copy the Webhook URL
  3. Paste it into config.yml under discord.webhook.url
  4. Set discord.webhook.enabled: true
  5. Restart or run /nodebot reload

🐋 Pterodactyl Notes

NodeRunner is fully tested on Pterodactyl. Keep in mind:


📊 Compatibility

Minecraft Paper 1.21.x – 26.2.x
Java 25+ (compiled with Java 25)
OS Linux, macOS, Windows
Architectures x64, ARM64
Hosting Self-hosted, Pterodactyl, any VPS

⚠️ Java 25 Required: The JAR is compiled with Java 25 and uses virtual threads. Your server must run Java 25 or higher. Paper 1.21.x+ with Java 25 is the recommended and fully tested setup.


🔗 Related

TunnelMC — Expose any server port to the internet via ngrok tunnels. Pairs perfectly with NodeRunner to make the web dashboard publicly accessible without needing an extra port allocation.

PyRunner — The Python equivalent of this plugin. Run a Python Discord bot alongside your Minecraft server.


📄 License

All Rights Reserved — This plugin and its source code are proprietary. You may not copy, redistribute, modify, or decompile this software without explicit written permission from the author.


Developed by Spider

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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