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EscoltaCore
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EscoltaCore

by gengis4412 · on Modrinth

Cooperative hardcore arcade minigame. Protect the Escort, stay inside the radius, and find the random objective item to win. Multi-arena, PlaceholderAPI &…

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.2–1.21.11 · Bukkit⬇ Download for 1.21.2–1.21.11 · Paper⬇ Download for 1.21.2–1.21.11 · Purpur⬇ Download for 1.21.2–1.21.11 · Spigot
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

EscoltaCore

Click here for the original datapack by ElRichMC


Features

EscoltaCore is a cooperative, hardcore arcade minigame. Players are split into two vital roles: the Escort (Target) and the Defenders.

  1. The team must find a random objective item hidden in the world.
  2. Defenders must stay within the Protection Radius around the Escort at all times.
  3. Leave the radius → You die instantly.
  4. Escort dies → Game Over for everyone.
  5. A Defender picks up the objective → Victory!

Gameplay

Find the selected item on the map to win

Gameplay GIF

Click to see more Gameplay & Menu GIFs!

Gameplay GIF 2

Gameplay GIF 3


Features


What's New


How to Play

  1. Admin creates an arena: Use /escolta admin create and /escolta admin setspawn.
  2. Players join: Use /escolta user join or browse the GUI with /escolta user lobbies.
  3. Auto-start: Public arenas start automatically when full. Private lobby owners use the Comparator item to start the game.
  4. In-game: One random player is chosen as the Escort. Defenders receive a map showing the objective texture. Stay inside the glowing ring!
  5. Win/Lose: Pick up the correct item to win. Leave the radius or let the Escort die, and you lose.
  6. Vote: After the game ends, vote in chat to Play Again or Leave.

Commands

Admin Commands (Permission: escoltacore.admin — Default: OP)

/escolta admin create            Create a persistent public arena
/escolta admin delete            Delete a public arena
/escolta admin setspawn          Set the arena spawn to your location
/escolta admin join              Force a specific player into an arena
/escolta admin reload            Reload config & messages live

Player Commands (Permission: escoltacore.play — Default: True)

/escolta user join               Join an available public arena
/escolta user create             Create a private lobby
/escolta user leave              Leave your current game or lobby
/escolta user invite             Invite someone to your private lobby
/escolta user kick               Kick a player from your private lobby
/escolta user lobbies            Open GUI to browse public arenas
/escolta user stats              View your personal statistics

PlaceholderAPI

%escoltacore_status%                   → Current arena state
%escoltacore_role%                     → Escort / Defender / None
%escoltacore_radius%                   → Current protection radius
%escoltacore_target_item%              → Objective material name
%escoltacore_arena_<name>_status%      → Specific arena state
%escoltacore_arena_<name>_count%       → Current player count
%escoltacore_arena_<name>_max%         → Maximum allowed players

Config

game-loop:
  min-players: 2
  max-players-public: 8
  max-players-private: 5
  countdown: 10

random-objective:
  sprite-pool:        # Only these materials are picked as objectives
    - DIAMOND
    - EMERALD
    - GOLD_INGOT
    - IRON_INGOT
    - COAL
  blacklist:          # Used only if sprite-pool is completely empty
    - BEDROCK
    - BARRIER

Developed for the PaperMC/Spigot community. Please leave a review if you enjoy the plugin!

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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