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DistributedDimensions
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DistributedDimensions

by ecourty · on Modrinth

A Minecraft plugin system that splits a world across one Paper server per dimension, coordinated by a Velocity proxy.

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DistributedDimensions

A Minecraft plugin system that splits a world across one Paper server per dimension, coordinated by a Velocity proxy.

[Player] ──► [Velocity Proxy (dd-velocity)]
                  │
        ┌─────────┼─────────┐
        ▼         ▼         ▼
  [Overworld]  [Nether]   [End]
  (dd-paper)  (dd-paper) (dd-paper)

Crossing a portal feels identical to vanilla: inventory, XP, hunger, gamemode, and chat are preserved across all servers in real time.


How it works

  1. Player enters a portal → the Paper plugin cancels the vanilla event
  2. The full player state (inventory, XP, hunger, gamemode…) is serialized and sent to Velocity via a plugin message channel
  3. Velocity routes the player to the target server and forwards the message
  4. The target server deserializes the state, finds a safe spawn location (or builds a portal), and teleports the player

Nether coordinate scaling (1:8 ratio) and End platform spawning are handled automatically.

Requirements


Configuration

Each Paper server declares its dimension in plugins/DistributedDimensions/config.yml:

world: OVERWORLD   # OVERWORLD | NETHER | END
debug: false

The Velocity plugin reads plugins/distributed-dimensions/config.toml:

debug = false
Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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