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ReviveSystem
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ReviveSystem

by desertlox · on Modrinth

Revive players after death Special items and mechanics Customizable settings Compatible with Minecraft 1.21–1.21.10 + (- 26.2)

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ReviveSystem — screenshot 1ReviveSystem — screenshot 2ReviveSystem — screenshot 3ReviveSystem — screenshot 4

ReviveSystem v2.0

A full-featured revival system for Minecraft Hardcore and Semi-Hardcore servers.

ReviveSystem gives dead players a second chance — but only through teamwork and strategic decisions. When a player dies, they aren't permanently eliminated. Instead, they enter Spectator Mode and must wait for another player to bring them back. This keeps the Hardcore feeling intact while preventing frustration from permanent death.

Compatible with: Paper, Spigot, Bukkit — Minecraft 1.21 through 26.2+


Table of Contents

  1. How It Works — Step by Step
  2. The Head Mechanic (Bonus Hearts)
  3. Items & Crafting Recipes
  4. All Commands
  5. All Permissions
  6. Full Configuration Guide
  7. Language & Messages
  8. Installation Guide
  9. Frequently Asked Questions
  10. Troubleshooting

How It Works — Step by Step

Here's exactly what happens during a typical gameplay session:

1. A Player Dies

When a player dies in your world, three things happen automatically:

  1. Their head drops as a physical item at their death location (a Player Head with their skin).
  2. They enter Spectator Mode — they can fly around and watch, but they cannot interact with the world, break blocks, or chat commands that affect gameplay.
  3. A death info screen appears — a GUI window showing their Level and total Playtime, which automatically closes after 5 seconds (configurable).

The player is now "dead" and waiting for revival.

2. How to Revive a Dead Player

There are two ways to bring a dead player back:

Method A: The Respawn Point (Player Head on Soul Sand)

Method B: Admin Command

3. After Revival


The Head Mechanic (Bonus Hearts)

This is a separate, optional feature that works alongside the revive system:

Head Protection

Dropped player heads are valuable revival tokens. By default, they can be destroyed by lava and explosions. You can change this in the config:


Items & Crafting Recipes

Respawn Point

Property Value
Base Item Player Head (with dead player's skin)
Display Name §bRespawn Point of [PlayerName]
Effect Place to revive the specific player

Crafting Recipe:

[Soul Sand] [Soul Sand] [Soul Sand]
[Soul Sand] [Player Head] [Soul Sand]
[Soul Sand] [Soul Sand] [Soul Sand]

Place a dead player's dropped head in the center, surrounded by 8 Soul Sand blocks.


All Commands

Command Description Permission
/revive Shows help and available commands Everyone
/revive <player> Revives a dead player instantly revivesystem.use
/revive reload Reloads config and messages without server restart revivesystem.admin
/rev Alias for /revive Same as /revive

Command Examples

/revive Steve          → Revives the player "Steve"
/revive reload         → Reloads all configuration files
/rev Alex              → Short form: revives "Alex"

All Permissions

Permission Description Default
revivesystem.use Allows using the /revive <player> command Everyone
revivesystem.head Allows using the Head Mechanic (bonus hearts) Everyone
revivesystem.admin Allows /revive reload and admin commands OP only

Full Configuration Guide

After the first server start, the file plugins/ReviveSystem/config.yml is created. Here's every option explained:

# ============================================================
# ReviveSystem Configuration v2.0
# ============================================================

# Language for all messages. Options: de, en, es
# You can also create your own language file (see Language section below)
language: de

# ============================================================
# Head Mechanic Settings
# ============================================================
head:
  # Set to false to completely disable the head mechanic
  # (bonus hearts, advancement, sound — everything)
  enabled: true

  # How many BONUS hearts the player gets when wearing a head.
  # 20 = +10 full hearts (total: 20 full hearts = 40 HP)
  # 10 = +5 full hearts (total: 15 full hearts = 30 HP)
  # 40 = +20 full hearts (total: 30 full hearts = 60 HP)
  bonus-hearts: 20

  # Should dropped player heads be destroyed when they fall in lava?
  # true = yes, the head will burn and be lost forever
  # false = no, the head is immune to lava damage
  kill-at-lava: true

  # Should dropped player heads be destroyed by explosions (TNT, Creepers)?
  # true = yes, explosions can destroy heads
  # false = no, heads are protected from explosions
  kill-at-explosion: true

  # The sound that plays when a player puts on a head.
  # Must be a valid Minecraft sound name.
  # Examples: ENTITY_PLAYER_LEVELUP, UI_TOAST_CHALLENGE_COMPLETE,
  #           ENTITY_ENDER_DRAGON_GROWL, BLOCK_BEACON_ACTIVATE
  advancement-sound: ENTITY_PLAYER_LEVELUP

  # Volume of the sound (0.0 = silent, 1.0 = normal, 2.0 = loud)
  advancement-sound-volume: 1.0

  # Pitch of the sound (0.5 = deep/slow, 1.0 = normal, 2.0 = high/fast)
  advancement-sound-pitch: 1.0

# ============================================================
# Revive System Settings
# ============================================================
revive:
  # After how many deaths should the player become a spectator?
  # 1 = after the first death (default, most hardcore)
  # 2 = after the second death (more forgiving)
  # 3 = three strikes and you're out
  deaths-required: 1

  # How long (in ticks) the death info GUI stays open.
  # 20 ticks = 1 second. Default: 100 ticks = 5 seconds.
  spectator-gui-duration: 100

  # Should a player head drop when a player dies?
  # true = yes, a head with the player's skin drops at the death location
  # false = no head drops (disables the Respawn Point mechanic)
  drop-head-on-death: true

  # How many times can a player be revived? 
  # Set to -1 for infinite revives, or any positive number (e.g. 1, 2, 3) for a limit.
  max-revives: 1

  # Health the player gets after being revived.
  # 20.0 = full health (10 full hearts)
  # 10.0 = half health (5 full hearts)
  # 2.0  = barely alive (1 full heart)
  revive-health: 20.0

# ============================================================
# Data & Performance Settings
# ============================================================
data:
  # Auto-save player data every X seconds.
  # 300 = every 5 minutes (recommended)
  # 60  = every minute (more frequent, slightly more disk I/O)
  # 0   = disabled (data is only saved when it changes)
  auto-save-interval: 300

Language & Messages

ReviveSystem supports multiple languages out of the box: German (de), English (en), and Spanish (es).

Changing the Language

  1. Open plugins/ReviveSystem/config.yml
  2. Change language: de to your desired language code (e.g., en or es)
  3. Run /revive reload or restart the server

Customizing Messages

All messages are stored in YAML files in the plugin folder:

You can edit any message directly in these files. Use § color codes for formatting:

Available placeholders:

Creating a New Language

  1. Copy messages_en.yml to messages_xx.yml (replace xx with your language code)
  2. Translate all messages
  3. Set language: xx in config.yml
  4. Run /revive reload

Installation Guide

Requirements

Step-by-Step Installation

  1. Download the latest ReviveSystem.jar file
  2. Stop your Minecraft server (if it's running)
  3. Copy the JAR file into your server's plugins/ folder
  4. Start the server
  5. Verify the plugin loaded by checking the console for: ReviveSystem v2.0 aktiviert!
  6. Configure the plugin by editing plugins/ReviveSystem/config.yml
  7. Reload with /revive reload — no server restart needed!

Updating from v1.0

If you're updating from ReviveSystem v1.0:


Frequently Asked Questions

General

Q: What happens when a player dies?

They drop their head as an item, enter Spectator Mode, and see a brief info screen showing their level and playtime. They can fly around and watch but cannot interact with the world.

Q: Can a dead player still chat?

Yes! Chat is not restricted. Dead players can communicate with living players to coordinate their revival.

Q: What happens if nobody revives a dead player?

They stay in Spectator Mode indefinitely until someone revives them or an admin uses /revive <player>.

Q: Can I have multiple lives before becoming a spectator?

Yes! Change revive.deaths-required in config.yml. Set it to 2 for two lives, 3 for three, etc.

Q: Can players be revived multiple times?

Yes! You can configure the maximum number of revivals via the revive.max-revives config option. Setting it to -1 allows infinite revivals.

Q: Does the plugin affect vanilla advancements?

No. The "Kopf hoch!" advancement is in its own namespace (revivesystem:) and does not interfere with any vanilla Minecraft advancements.


Troubleshooting

Problem Solution
Plugin doesn't load Check that you're running Java 21+ and Paper/Spigot 1.21+
Head doesn't give bonus hearts Check that head.enabled: true in config.yml and the head has the correct format
Messages are in the wrong language Change language in config.yml and run /revive reload
Changes to config don't apply Run /revive reload to apply changes without restart

Support

For support, feedback, or suggestions, feel free to contact me on Discord: desertlox

(Feature with the Advancement pack coming in the future)

License

This plugin is not open source. All rights reserved.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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