ModsJava
FREE | Particles | Particles for players
Java mod listed for Minecraft 1.8–1.19. Downloads from the MC Java Mods app on Android.
⬇ Download on SpigotParticles is a lightweight, version-safe particle engine that hooks into common player and block events.
It lets you define what happens on join, chat, command, block break, death, flight, etc. – all from a few simple YAML files, with proper support from 1.8 up to 1.21.x in a single jar.
No NMS, no reflection hell, no “this effect only works on 1.19” surprises – just clean, mapped particle templates that behave across old and new versions.
⚠ Early Version – Actively Improved ⚠
Particles is still under active development (v0.x).
Effect templates, mappings and presets are evolving based on real server usage.
Bugs, weird visual cases or missing mappings may exist – but they are being fixed quickly as feedback comes in.
Particles is built around one idea:
“Use universal particle keys in your configs, then map them to real Particle/Effect enums per version.”
Under the hood:
- Single jar for 1.8 – 1.21.x
- 1.8 & other legacy: uses a LegacyParticleAdapter based on Effect.
- 1.9+ modern servers: uses Particle API where available.
- MinecraftVersion detection chooses the right adapter automatically.
- If a mapping is missing or invalid, it falls back to a safe particle defined in config.yml instead of crashing the server.
Out of the box, Particles can react to a wide range of events, for example:
- Player events
- join / quit / kick
- chat & command
- death & respawn
- teleport & portal
- interact (block/entity), shear, fish
- toggle flight (perfect for “wings” effects), sneak, sprint
- item consume, drop, pickup, held changes
- Inventory events
- open / close
- click / drag
- Combat & projectiles
- generic damage
- damage by entity (hit effects)
- projectile launch / hit (arrow trails, impact bursts)
- Block events
- block break – dust burst at the broken block
- block place – subtle glow on the placed block
YAML-Driven Customisation (No Code Required)
Everything is controlled via three simple YAML files:
- settings.enabled – master on/off switch.
- settings.debug – log particle resolution & errors for testing.
- settings.fallback-particle – global fallback particle name for missing mappings.
- events.* – per-event enable/disable (e.g. player_chat, block_break, projectile_launch).
Each event key has a particle template:
- key: universal particle key (e.g. player.aura, block.break_dust, wings).
- count: how many particles to spawn.
- offsetX / offsetY / offsetZ: spread around the origin.
- extra: speed / extra parameter for the particle.
- directional: hint flag for “directional” particles (used by the adapter).
Maps universal keys → version-specific enum tokens:
player.aura:
V1_9: VILLAGER_HAPPY
V1_12: VILLAGER_HAPPY
V1_13: VILLAGER_HAPPY
V1_21: VILLAGER_HAPPY
block.break_dust:
V1_9: BLOCK_CRACK
V1_12: BLOCK_CRACK
V1_13: BLOCK
V1_21: BLOCK
This lets you fix or optimise visuals per version without changing any Java code.
UniversalParticles is designed to fail safely:
- Invalid particle enum names? → Ignored, falls back instead of throwing.
- Missing map keys? → Uses fallback-particle from config.
- Exceptions during spawn? → Caught and logged as a single console error, not a spam flood.
- Optional debug logging:
- See which event fired, which universal key was resolved, and which token got used.
You get visibility without drowning your console.
⚙ Commands & Permissions
- /upart reload – reloads:
- config.yml
- particles.yml
- particles_map.yml
- upart.reload – required for /upart reload (default: OP).
UniversalParticles is meant to play nicely with your existing setup:
- Authentication plugins (e.g. AuthmePlus)
- special effects on successful login, premium switch, captcha solve, etc.
- Mini-games (e.g. ProtectTheCore, BalloonEnvoy)
- kill effects, core damage bursts, envoy hits, region-enter visuals.
- Essentials-style cores (e.g. CryEssentials)
- warps, homes, teleports, /spawn, staff tools can all have visual feedback.
UniversalParticles gives you:
- A version-safe particle engine for 1.8 – 1.21.x
- Clean, event-driven effects for common player, combat and block actions
- Fully configurable YAML templates and mappings
- Safe fallbacks and easy debugging
LostDev discord server:
✱ https://discord.gg/6S6jxC5h67
(Join for more info, or plugins!)
Code (YAML):
####################################################################################
# Particles - config.yml #
####################################################################################
settings :
enabled : true
debug : false
# If no valid particle is found for the current MC version, this will be used:
fallback-particle : "VILLAGER_HAPPY"
####################################################################################
# Event Toggles #
####################################################################################
events :
# Player basics
player_join : true
player_quit : true
player_kick : true
player_chat : true
player_command : true
player_move : false
player_death : true
player_respawn : true
player_teleport : true
player_interact : true
player_interact_entity : true
player_level_change : true
player_exp_change : true
player_item_consume : true
player_item_held : false
player_item_drop : true
player_item_pickup : true
player_toggle_sneak : false
player_toggle_sprint : false
player_toggle_flight : true
player_bed_enter : true
player_bed_leave : true
player_shear_entity : true
player_fish : true
player_portal : true
# Inventory
inventory_click : false
inventory_open : true
inventory_close : true
inventory_drag : false
# Damage / combat
entity_damage : true
entity_damage_by_entity : true
projectile_launch : true
projectile_hit : true
# Vehicle
vehicle_enter : false
# Block events
block_break : true
block_place : true
####################################################################################
# Particles - particles.yml #
####################################################################################
# ───── Player Events ─────────────────────────────────────────────────────────────
player_join :
key : "player.aura"
count : 20
offsetX : 0.5
offsetY : 0.7
offsetZ : 0.5
extra : 0.01
directional : false
player_quit :
key : "player.poof"
count : 15
offsetX : 0.4
offsetY : 0.5
offsetZ : 0.4
extra : 0.01
directional : false
player_kick :
key : "player.poof_strong"
count : 25
offsetX : 0.5
offsetY : 0.6
offsetZ : 0.5
extra : 0.02
directional : false
player_chat :
key : "chat.pop"
count : 8
offsetX : 0.3
offsetY : 0.6
offsetZ : 0.3
extra : 0.0
directional : false
player_command :
key : "chat.command"
count : 10
offsetX : 0.3
offsetY : 0.6
offsetZ : 0.3
extra : 0.0
directional : false
player_move :
key : "trail.step"
count : 3
offsetX : 0.2
offsetY : 0.0
offsetZ : 0.2
extra : 0.0
directional : false
player_death :
key : "player.death_burst"
count : 35
offsetX : 0.7
offsetY : 0.7
offsetZ : 0.7
extra : 0.03
directional : false
player_respawn :
key : "player.respawn_burst"
count : 28
offsetX : 0.6
offsetY : 0.6
offsetZ : 0.6
extra : 0.02
directional : false
player_teleport :
key : "teleport.swirl"
count : 22
offsetX : 0.6
offsetY : 0.9
offsetZ : 0.6
extra : 0.02
directional : false
player_interact :
key : "click.spark"
count : 6
offsetX : 0.3
offsetY : 0.4
offsetZ : 0.3
extra : 0.01
directional : false
player_interact_entity :
key : "click.spark_entity"
count : 8
offsetX : 0.3
offsetY : 0.4
offsetZ : 0.3
extra : 0.01
directional : false
player_level_change :
key : "player.levelup"
count : 18
offsetX : 0.5
offsetY : 0.7
offsetZ : 0.5
extra : 0.02
directional : false
player_exp_change :
key : "player.xp"
count : 10
offsetX : 0.3
offsetY : 0.5
offsetZ : 0.3
extra : 0.02
directional : false
player_item_consume :
key : "consume.bite"
count : 10
offsetX : 0.3
offsetY : 0.8
offsetZ : 0.3
extra : 0.02
directional : false
player_item_held :
key : "hand.glow"
count : 5
offsetX : 0.2
offsetY : 0.5
offsetZ : 0.2
extra : 0.0
directional : false
player_item_drop :
key : "item.drop"
count : 8
offsetX : 0.3
offsetY : 0.3
offsetZ : 0.3
extra : 0.0
directional : false
player_item_pickup :
key : "item.pickup"
count : 8
offsetX : 0.3
offsetY : 0.3
offsetZ : 0.3
extra : 0.0
directional : false
player_toggle_sneak :
key : "trail.step"
count : 4
offsetX : 0.2
offsetY : 0.0
offsetZ : 0.2
extra : 0.0
directional : false
player_toggle_sprint :
key : "trail.speed"
count : 6
offsetX : 0.3
offsetY : 0.0
offsetZ : 0.3
extra : 0.01
directional : true
player_toggle_flight :
key : "wings"
count : 20
offsetX : 0.7
offsetY : 0.7
offsetZ : 0.7
extra : 0.03
directional : true
player_bed_enter :
key : "sleep.dust"
count : 10
offsetX : 0.5
offsetY : 0.5
offsetZ : 0.5
extra : 0.02
directional : false
player_bed_leave :
key : "sleep.poof"
count : 10
offsetX : 0.5
offsetY : 0.5
offsetZ : 0.5
extra : 0.02
directional : false
player_shear_entity :
key : "shear.fuzz"
count : 12
offsetX : 0.4
offsetY : 0.4
offsetZ : 0.4
extra : 0.01
directional : false
player_fish :
key : "fishing.splash"
count : 10
offsetX : 0.3
offsetY : 0.2
offsetZ : 0.3
extra : 0.01
directional : false
player_portal :
key : "portal.swirl"
count : 30
offsetX : 0.8
offsetY : 1.0
offsetZ : 0.8
extra : 0.04
directional : false
# ───── Inventory Events ──────────────────────────────────────────────────────────
inventory_open :
key : "inv.open"
count : 10
offsetX : 0.4
offsetY : 0.4
offsetZ : 0.4
extra : 0.01
directional : false
inventory_close :
key : "inv.close"
count : 10
offsetX : 0.4
offsetY : 0.4
offsetZ : 0.4
extra : 0.01
directional : false
inventory_click :
key : "inv.click"
count : 4
offsetX : 0.2
offsetY : 0.2
offsetZ : 0.2
extra : 0.0
directional : false
inventory_drag :
key : "inv.drag"
count : 4
offsetX : 0.2
offsetY : 0.2
offsetZ : 0.2
extra : 0.0
directional : false
# ───── Damage & Combat ───────────────────────────────────────────────────────────
entity_damage :
key : "hit.spark"
count : 10
offsetX : 0.4
offsetY : 0.8
offsetZ : 0.4
extra : 0.02
directional : true
entity_damage_by_entity :
key : "hit.crit"
count : 15
offsetX : 0.4
offsetY : 0.8
offsetZ : 0.4
extra : 0.03
directional : true
# ───── Projectiles ───────────────────────────────────────────────────────────────
projectile_launch :
key : "projectile.trail"
count : 8
offsetX : 0.3
offsetY : 0.3
offsetZ : 0.3
extra : 0.01
directional : true
projectile_hit :
key : "projectile.hit"
count : 12
offsetX : 0.4
offsetY : 0.4
offsetZ : 0.4
extra : 0.02
directional : false
# ───── Block Events ──────────────────────────────────────────────────────────────
block_break :
key : "block.break_dust"
count : 12
offsetX : 0.5
offsetY : 0.5
offsetZ : 0.5
extra : 0.02
directional : false
block_place :
key : "block.place_glow"
count : 10
offsetX : 0.4
offsetY : 0.4
offsetZ : 0.4
extra : 0.02
directional : false
####################################################################################
# Universal Particle Map #
####################################################################################
# ───── Player aura / core ────────────────────────────────────────────────────────
player.aura :
V1_9 : VILLAGER_HAPPY
V1_12 : VILLAGER_HAPPY
V1_13 : VILLAGER_HAPPY
V1_21 : VILLAGER_HAPPY
player.poof :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
player.poof_strong :
V1_9 : EXPLOSION_NORMAL
V1_12 : EXPLOSION_NORMAL
V1_13 : EXPLOSION_NORMAL
V1_21 : EXPLOSION_NORMAL
player.levelup :
V1_9 : FIREWORKS_SPARK
V1_12 : FIREWORKS_SPARK
V1_13 : FIREWORKS_SPARK
V1_21 : FIREWORKS_SPARK
player.xp :
V1_9 : SPELL_INSTANT
V1_12 : SPELL_INSTANT
V1_13 : INSTANT_EFFECT
V1_21 : INSTANT_EFFECT
player.death_burst :
V1_9 : SMOKE_LARGE
V1_12 : SMOKE_LARGE
V1_13 : LARGE_SMOKE
V1_21 : LARGE_SMOKE
player.respawn_burst :
V1_9 : SPELL_WITCH
V1_12 : SPELL_WITCH
V1_13 : WITCH
V1_21 : WITCH
# ───── Chat / command ───────────────────────────────────────────────────────────
chat.pop :
V1_9 : REDSTONE
V1_12 : REDSTONE
V1_13 : REDSTONE
V1_21 : REDSTONE
chat.command :
V1_9 : NOTE
V1_12 : NOTE
V1_13 : NOTE
V1_21 : NOTE
# ───── Trails ───────────────────────────────────────────────────────────────────
trail.step :
V1_9 : FOOTSTEP
V1_12 : FOOTSTEP
V1_13 : FOOTSTEP
V1_21 : FOOTSTEP
trail.speed :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
# ───── Teleport / portal ────────────────────────────────────────────────────────
teleport.swirl :
V1_9 : PORTAL
V1_12 : PORTAL
V1_13 : PORTAL
V1_21 : PORTAL
portal.swirl :
V1_9 : PORTAL
V1_12 : PORTAL
V1_13 : PORTAL
V1_21 : PORTAL
# ───── Inventory ────────────────────────────────────────────────────────────────
inv.open :
V1_9 : SPELL_MOB
V1_12 : SPELL_MOB
V1_13 : ENTITY_EFFECT
V1_21 : ENTITY_EFFECT
inv.close :
V1_9 : SPELL_MOB
V1_12 : SPELL_MOB
V1_13 : ENTITY_EFFECT
V1_21 : ENTITY_EFFECT
inv.click :
V1_9 : CRIT
V1_12 : CRIT
V1_13 : CRIT
V1_21 : CRIT
inv.drag :
V1_9 : CRIT_MAGIC
V1_12 : CRIT_MAGIC
V1_13 : ENCHANTED_HIT
V1_21 : ENCHANTED_HIT
# ───── Damage / combat ─────────────────────────────────────────────────────────-
hit.spark :
V1_9 : CRIT
V1_12 : CRIT
V1_13 : CRIT
V1_21 : CRIT
hit.crit :
V1_9 : CRIT_MAGIC
V1_12 : CRIT_MAGIC
V1_13 : ENCHANTED_HIT
V1_21 : ENCHANTED_HIT
# ───── Items ────────────────────────────────────────────────────────────────────
item.drop :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
item.pickup :
V1_9 : SPELL
V1_12 : SPELL
V1_13 : SPELL
V1_21 : SPELL
hand.glow :
V1_9 : SPELL_MOB
V1_12 : SPELL_MOB
V1_13 : ENTITY_EFFECT
V1_21 : ENTITY_EFFECT
consume.bite :
V1_9 : HAPPY_VILLAGER
V1_12 : HAPPY_VILLAGER
V1_13 : VILLAGER_HAPPY
V1_21 : VILLAGER_HAPPY
# ───── Fishing / water ──────────────────────────────────────────────────────────
fishing.splash :
V1_9 : WATER_SPLASH
V1_12 : WATER_SPLASH
V1_13 : SPLASH
V1_21 : SPLASH
# ───── Sleep / bed ──────────────────────────────────────────────────────────────
sleep.dust :
V1_9 : SPELL
V1_12 : SPELL
V1_13 : SPELL
V1_21 : SPELL
sleep.poof :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
# ───── Projectiles ──────────────────────────────────────────────────────────────
projectile.trail :
V1_9 : SMOKE_NORMAL
V1_12 : SMOKE_NORMAL
V1_13 : SMOKE
V1_21 : SMOKE
projectile.hit :
V1_9 : BLOCK_CRACK
V1_12 : BLOCK_CRACK
V1_13 : BLOCK
V1_21 : BLOCK
# ───── Misc / extra ─────────────────────────────────────────────────────────────
click.spark :
V1_9 : REDSTONE
V1_12 : REDSTONE
V1_13 : REDSTONE
V1_21 : REDSTONE
click.spark_entity :
V1_9 : NOTE
V1_12 : NOTE
V1_13 : NOTE
V1_21 : NOTE
shear.fuzz :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
wings :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
block.break_dust :
V1_9 : BLOCK_CRACK
V1_12 : BLOCK_CRACK
V1_13 : BLOCK
V1_21 : BLOCK
block.place_glow :
V1_9 : SPELL_MOB
V1_12 : SPELL_MOB
V1_13 : ENTITY_EFFECT
V1_21 : ENTITY_EFFECT
# Particles - config.yml #
####################################################################################
settings :
enabled : true
debug : false
# If no valid particle is found for the current MC version, this will be used:
fallback-particle : "VILLAGER_HAPPY"
####################################################################################
# Event Toggles #
####################################################################################
events :
# Player basics
player_join : true
player_quit : true
player_kick : true
player_chat : true
player_command : true
player_move : false
player_death : true
player_respawn : true
player_teleport : true
player_interact : true
player_interact_entity : true
player_level_change : true
player_exp_change : true
player_item_consume : true
player_item_held : false
player_item_drop : true
player_item_pickup : true
player_toggle_sneak : false
player_toggle_sprint : false
player_toggle_flight : true
player_bed_enter : true
player_bed_leave : true
player_shear_entity : true
player_fish : true
player_portal : true
# Inventory
inventory_click : false
inventory_open : true
inventory_close : true
inventory_drag : false
# Damage / combat
entity_damage : true
entity_damage_by_entity : true
projectile_launch : true
projectile_hit : true
# Vehicle
vehicle_enter : false
# Block events
block_break : true
block_place : true
####################################################################################
# Particles - particles.yml #
####################################################################################
# ───── Player Events ─────────────────────────────────────────────────────────────
player_join :
key : "player.aura"
count : 20
offsetX : 0.5
offsetY : 0.7
offsetZ : 0.5
extra : 0.01
directional : false
player_quit :
key : "player.poof"
count : 15
offsetX : 0.4
offsetY : 0.5
offsetZ : 0.4
extra : 0.01
directional : false
player_kick :
key : "player.poof_strong"
count : 25
offsetX : 0.5
offsetY : 0.6
offsetZ : 0.5
extra : 0.02
directional : false
player_chat :
key : "chat.pop"
count : 8
offsetX : 0.3
offsetY : 0.6
offsetZ : 0.3
extra : 0.0
directional : false
player_command :
key : "chat.command"
count : 10
offsetX : 0.3
offsetY : 0.6
offsetZ : 0.3
extra : 0.0
directional : false
player_move :
key : "trail.step"
count : 3
offsetX : 0.2
offsetY : 0.0
offsetZ : 0.2
extra : 0.0
directional : false
player_death :
key : "player.death_burst"
count : 35
offsetX : 0.7
offsetY : 0.7
offsetZ : 0.7
extra : 0.03
directional : false
player_respawn :
key : "player.respawn_burst"
count : 28
offsetX : 0.6
offsetY : 0.6
offsetZ : 0.6
extra : 0.02
directional : false
player_teleport :
key : "teleport.swirl"
count : 22
offsetX : 0.6
offsetY : 0.9
offsetZ : 0.6
extra : 0.02
directional : false
player_interact :
key : "click.spark"
count : 6
offsetX : 0.3
offsetY : 0.4
offsetZ : 0.3
extra : 0.01
directional : false
player_interact_entity :
key : "click.spark_entity"
count : 8
offsetX : 0.3
offsetY : 0.4
offsetZ : 0.3
extra : 0.01
directional : false
player_level_change :
key : "player.levelup"
count : 18
offsetX : 0.5
offsetY : 0.7
offsetZ : 0.5
extra : 0.02
directional : false
player_exp_change :
key : "player.xp"
count : 10
offsetX : 0.3
offsetY : 0.5
offsetZ : 0.3
extra : 0.02
directional : false
player_item_consume :
key : "consume.bite"
count : 10
offsetX : 0.3
offsetY : 0.8
offsetZ : 0.3
extra : 0.02
directional : false
player_item_held :
key : "hand.glow"
count : 5
offsetX : 0.2
offsetY : 0.5
offsetZ : 0.2
extra : 0.0
directional : false
player_item_drop :
key : "item.drop"
count : 8
offsetX : 0.3
offsetY : 0.3
offsetZ : 0.3
extra : 0.0
directional : false
player_item_pickup :
key : "item.pickup"
count : 8
offsetX : 0.3
offsetY : 0.3
offsetZ : 0.3
extra : 0.0
directional : false
player_toggle_sneak :
key : "trail.step"
count : 4
offsetX : 0.2
offsetY : 0.0
offsetZ : 0.2
extra : 0.0
directional : false
player_toggle_sprint :
key : "trail.speed"
count : 6
offsetX : 0.3
offsetY : 0.0
offsetZ : 0.3
extra : 0.01
directional : true
player_toggle_flight :
key : "wings"
count : 20
offsetX : 0.7
offsetY : 0.7
offsetZ : 0.7
extra : 0.03
directional : true
player_bed_enter :
key : "sleep.dust"
count : 10
offsetX : 0.5
offsetY : 0.5
offsetZ : 0.5
extra : 0.02
directional : false
player_bed_leave :
key : "sleep.poof"
count : 10
offsetX : 0.5
offsetY : 0.5
offsetZ : 0.5
extra : 0.02
directional : false
player_shear_entity :
key : "shear.fuzz"
count : 12
offsetX : 0.4
offsetY : 0.4
offsetZ : 0.4
extra : 0.01
directional : false
player_fish :
key : "fishing.splash"
count : 10
offsetX : 0.3
offsetY : 0.2
offsetZ : 0.3
extra : 0.01
directional : false
player_portal :
key : "portal.swirl"
count : 30
offsetX : 0.8
offsetY : 1.0
offsetZ : 0.8
extra : 0.04
directional : false
# ───── Inventory Events ──────────────────────────────────────────────────────────
inventory_open :
key : "inv.open"
count : 10
offsetX : 0.4
offsetY : 0.4
offsetZ : 0.4
extra : 0.01
directional : false
inventory_close :
key : "inv.close"
count : 10
offsetX : 0.4
offsetY : 0.4
offsetZ : 0.4
extra : 0.01
directional : false
inventory_click :
key : "inv.click"
count : 4
offsetX : 0.2
offsetY : 0.2
offsetZ : 0.2
extra : 0.0
directional : false
inventory_drag :
key : "inv.drag"
count : 4
offsetX : 0.2
offsetY : 0.2
offsetZ : 0.2
extra : 0.0
directional : false
# ───── Damage & Combat ───────────────────────────────────────────────────────────
entity_damage :
key : "hit.spark"
count : 10
offsetX : 0.4
offsetY : 0.8
offsetZ : 0.4
extra : 0.02
directional : true
entity_damage_by_entity :
key : "hit.crit"
count : 15
offsetX : 0.4
offsetY : 0.8
offsetZ : 0.4
extra : 0.03
directional : true
# ───── Projectiles ───────────────────────────────────────────────────────────────
projectile_launch :
key : "projectile.trail"
count : 8
offsetX : 0.3
offsetY : 0.3
offsetZ : 0.3
extra : 0.01
directional : true
projectile_hit :
key : "projectile.hit"
count : 12
offsetX : 0.4
offsetY : 0.4
offsetZ : 0.4
extra : 0.02
directional : false
# ───── Block Events ──────────────────────────────────────────────────────────────
block_break :
key : "block.break_dust"
count : 12
offsetX : 0.5
offsetY : 0.5
offsetZ : 0.5
extra : 0.02
directional : false
block_place :
key : "block.place_glow"
count : 10
offsetX : 0.4
offsetY : 0.4
offsetZ : 0.4
extra : 0.02
directional : false
####################################################################################
# Universal Particle Map #
####################################################################################
# ───── Player aura / core ────────────────────────────────────────────────────────
player.aura :
V1_9 : VILLAGER_HAPPY
V1_12 : VILLAGER_HAPPY
V1_13 : VILLAGER_HAPPY
V1_21 : VILLAGER_HAPPY
player.poof :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
player.poof_strong :
V1_9 : EXPLOSION_NORMAL
V1_12 : EXPLOSION_NORMAL
V1_13 : EXPLOSION_NORMAL
V1_21 : EXPLOSION_NORMAL
player.levelup :
V1_9 : FIREWORKS_SPARK
V1_12 : FIREWORKS_SPARK
V1_13 : FIREWORKS_SPARK
V1_21 : FIREWORKS_SPARK
player.xp :
V1_9 : SPELL_INSTANT
V1_12 : SPELL_INSTANT
V1_13 : INSTANT_EFFECT
V1_21 : INSTANT_EFFECT
player.death_burst :
V1_9 : SMOKE_LARGE
V1_12 : SMOKE_LARGE
V1_13 : LARGE_SMOKE
V1_21 : LARGE_SMOKE
player.respawn_burst :
V1_9 : SPELL_WITCH
V1_12 : SPELL_WITCH
V1_13 : WITCH
V1_21 : WITCH
# ───── Chat / command ───────────────────────────────────────────────────────────
chat.pop :
V1_9 : REDSTONE
V1_12 : REDSTONE
V1_13 : REDSTONE
V1_21 : REDSTONE
chat.command :
V1_9 : NOTE
V1_12 : NOTE
V1_13 : NOTE
V1_21 : NOTE
# ───── Trails ───────────────────────────────────────────────────────────────────
trail.step :
V1_9 : FOOTSTEP
V1_12 : FOOTSTEP
V1_13 : FOOTSTEP
V1_21 : FOOTSTEP
trail.speed :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
# ───── Teleport / portal ────────────────────────────────────────────────────────
teleport.swirl :
V1_9 : PORTAL
V1_12 : PORTAL
V1_13 : PORTAL
V1_21 : PORTAL
portal.swirl :
V1_9 : PORTAL
V1_12 : PORTAL
V1_13 : PORTAL
V1_21 : PORTAL
# ───── Inventory ────────────────────────────────────────────────────────────────
inv.open :
V1_9 : SPELL_MOB
V1_12 : SPELL_MOB
V1_13 : ENTITY_EFFECT
V1_21 : ENTITY_EFFECT
inv.close :
V1_9 : SPELL_MOB
V1_12 : SPELL_MOB
V1_13 : ENTITY_EFFECT
V1_21 : ENTITY_EFFECT
inv.click :
V1_9 : CRIT
V1_12 : CRIT
V1_13 : CRIT
V1_21 : CRIT
inv.drag :
V1_9 : CRIT_MAGIC
V1_12 : CRIT_MAGIC
V1_13 : ENCHANTED_HIT
V1_21 : ENCHANTED_HIT
# ───── Damage / combat ─────────────────────────────────────────────────────────-
hit.spark :
V1_9 : CRIT
V1_12 : CRIT
V1_13 : CRIT
V1_21 : CRIT
hit.crit :
V1_9 : CRIT_MAGIC
V1_12 : CRIT_MAGIC
V1_13 : ENCHANTED_HIT
V1_21 : ENCHANTED_HIT
# ───── Items ────────────────────────────────────────────────────────────────────
item.drop :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
item.pickup :
V1_9 : SPELL
V1_12 : SPELL
V1_13 : SPELL
V1_21 : SPELL
hand.glow :
V1_9 : SPELL_MOB
V1_12 : SPELL_MOB
V1_13 : ENTITY_EFFECT
V1_21 : ENTITY_EFFECT
consume.bite :
V1_9 : HAPPY_VILLAGER
V1_12 : HAPPY_VILLAGER
V1_13 : VILLAGER_HAPPY
V1_21 : VILLAGER_HAPPY
# ───── Fishing / water ──────────────────────────────────────────────────────────
fishing.splash :
V1_9 : WATER_SPLASH
V1_12 : WATER_SPLASH
V1_13 : SPLASH
V1_21 : SPLASH
# ───── Sleep / bed ──────────────────────────────────────────────────────────────
sleep.dust :
V1_9 : SPELL
V1_12 : SPELL
V1_13 : SPELL
V1_21 : SPELL
sleep.poof :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
# ───── Projectiles ──────────────────────────────────────────────────────────────
projectile.trail :
V1_9 : SMOKE_NORMAL
V1_12 : SMOKE_NORMAL
V1_13 : SMOKE
V1_21 : SMOKE
projectile.hit :
V1_9 : BLOCK_CRACK
V1_12 : BLOCK_CRACK
V1_13 : BLOCK
V1_21 : BLOCK
# ───── Misc / extra ─────────────────────────────────────────────────────────────
click.spark :
V1_9 : REDSTONE
V1_12 : REDSTONE
V1_13 : REDSTONE
V1_21 : REDSTONE
click.spark_entity :
V1_9 : NOTE
V1_12 : NOTE
V1_13 : NOTE
V1_21 : NOTE
shear.fuzz :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
wings :
V1_9 : CLOUD
V1_12 : CLOUD
V1_13 : CLOUD
V1_21 : CLOUD
block.break_dust :
V1_9 : BLOCK_CRACK
V1_12 : BLOCK_CRACK
V1_13 : BLOCK
V1_21 : BLOCK
block.place_glow :
V1_9 : SPELL_MOB
V1_12 : SPELL_MOB
V1_13 : ENTITY_EFFECT
V1_21 : ENTITY_EFFECT
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
FREE | Particles | Particles for players is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 52 times (via Spigot). Download it and open it directly in the game.