BalancedKillRewards
A Minecraft plugin that scales kill rewards based on the fairness of a fight. Rewards automatically adjust according to the killer's and victim's gear, reducing payouts for overpowered players and keeping PvP economies balanced. Fully configurable with support for money, commands, and item drops. This plugin is compatible with versions 1.8+, but is designed specifically for 1.8 pvp servers (i.e., it will not account for netherrite gear or changes in base weapon damage added in 1.9+).
Features
When a player kills another, the plugin calculates how "unfair" the kill was based on the relative gear of the killer and the victim:
Configuration
Example config.yml:
A Minecraft plugin that scales kill rewards based on the fairness of a fight. Rewards automatically adjust according to the killer's and victim's gear, reducing payouts for overpowered players and keeping PvP economies balanced. Fully configurable with support for money, commands, and item drops. This plugin is compatible with versions 1.8+, but is designed specifically for 1.8 pvp servers (i.e., it will not account for netherrite gear or changes in base weapon damage added in 1.9+).
Features
- Scale kill rewards based on armor, weapon, and bow boosting ability.
- Configurable minimum reward for high-gear kills.
- Fully customizable weights for armor, weapons, and punch bows.
- Supports multiple reward types:
- Money (range scaled by fairness)
- Commands (chance scaled by fairness)
- Item drops (chance scaled by fairness)
- Gear-based scaling can be enabled or disabled per reward.
- Configurable max drops per kill
When a player kills another, the plugin calculates how "unfair" the kill was based on the relative gear of the killer and the victim:
- Armor, weapon, and bow points are compared between the killer and victim:
- armorUnfairness = (armorPointsKiller - armorPointsVictim) / (maxArmorPoints - minArmorPoints)
- weaponUnfairness = (weaponPointsKiller - weaponPointsVictim) / (maxWeaponPoints - minWeaponPoints)
- bowUnfairness = 1 if the killer has a bow boost, otherwise 0
- A weighted average of unfairness is calculated using the configured weights for armor, weapons, and bows:
totalUnfairness = (armorUnfairness * armorWeight + weaponUnfairness * weaponWeight + bowUnfairness * bowWeight) / (armorWeight + weaponWeight + bowWeight)
- The reward scale is computed by reducing the reward proportionally to total unfairness:
scale = 1 - totalUnfairness * (1 - minimumReductionFactor)
- The final scale is clamped between the minimum reduction factor and 1, ensuring every kill gives at least a baseline reward.
Configuration
Example config.yml:
Code (YAML):
kill-rewards:
minimum-reduction-factor : 0.2 # What percent reward should the killer get in max gear?
min-armor-points : 0.5 # What is the minimum armor points? (default kit)
max-armor-points : 1.0 # What is the maximum armor points (max gear, p4 diamond)
min-weapon-points : 5.0 # What is the minimum weapon points? (default sword)
max-weapon-points : 13.0 # What is the maximum weapon points (s5 f2 diamond sword)
armor-weight : 0.45 # How much should armor factor into scaling rewards?
weapon-weight : 0.35 # How much should weapon factor into scaling rewards?
punch-bow-weight : 0.2 # How much should punch bows factor into scaling rewards?
rewards:
player:
money:
message : "&aYou killed &2%victim%&a and earned &2$%money%!"
gear-based : true # Set true if this reward should scale proportional to gear
minimum : 10.00
maximum : 30.00
commands:
1:
cmd : "say %player% killed %victim% at (%x%, %y%, %z%)!"
chance : 1.0
gear-based : false
max-drops : 3 # Maximum number of drops per kill, ignored if no drops.
drops:
1:
item : "IRON_INGOT"
amount : 1
chance : 0.25
gear-based : true # This scales down the percent chance of dropping if in higher gear.
minimum-reduction-factor : 0.2 # What percent reward should the killer get in max gear?
min-armor-points : 0.5 # What is the minimum armor points? (default kit)
max-armor-points : 1.0 # What is the maximum armor points (max gear, p4 diamond)
min-weapon-points : 5.0 # What is the minimum weapon points? (default sword)
max-weapon-points : 13.0 # What is the maximum weapon points (s5 f2 diamond sword)
armor-weight : 0.45 # How much should armor factor into scaling rewards?
weapon-weight : 0.35 # How much should weapon factor into scaling rewards?
punch-bow-weight : 0.2 # How much should punch bows factor into scaling rewards?
rewards:
player:
money:
message : "&aYou killed &2%victim%&a and earned &2$%money%!"
gear-based : true # Set true if this reward should scale proportional to gear
minimum : 10.00
maximum : 30.00
commands:
1:
cmd : "say %player% killed %victim% at (%x%, %y%, %z%)!"
chance : 1.0
gear-based : false
max-drops : 3 # Maximum number of drops per kill, ignored if no drops.
drops:
1:
item : "IRON_INGOT"
amount : 1
chance : 0.25
gear-based : true # This scales down the percent chance of dropping if in higher gear.
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
BalancedKillRewards is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 6 times (via Spigot). Download it and open it directly in the game.