HomeJavaModsUltimate Fallen Kingdoms ⚔️ | Multi-Arena ⭐ Top NPCs ⭐ Stats ⭐ 10 Langs
Ultimate Fallen Kingdoms ⚔️  | Multi-Arena ⭐ Top NPCs ⭐ Stats ⭐ 10 Langs
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Ultimate Fallen Kingdoms ⚔️ | Multi-Arena ⭐ Top NPCs ⭐ Stats ⭐ 10 Langs

⬇ Download on Spigot
Ultimate Fallen Kingdoms ⚔️

The complete, premium-quality Fallen Kingdoms gamemode, released for free.

Multi-arena, real-player Top NPCs, full stats system, 10 built-in languages, deep config, polished UX.
Drop it in plugins/, set a lobby spawn, and you have a publish-ready minigame server.

What is Fallen Kingdoms?

Fallen Kingdoms is a team-based PvP gamemode born on French Minecraft YouTube around 2013, popularized by series creators such as Frigiel and Siphano. It is one of the most-watched Minecraft formats ever, and an incredibly fun way to play with friends on your own server. The original series ran across multiple multi-hour episodes, but this plugin is designed as a focused ~40-minute minigame: short enough to fit in a single session, long enough to deliver the full preparation → PvP → deathmatch arc with real strategic stakes.

The setup

The objective
Destroy every other team's Nexus while protecting your own. When a team's Nexus falls, that team is eliminated. The last team with a Nexus standing wins.

How a match plays out
  1. Preparation phase (no PvP): every team mines resources, crafts gear, builds defensive walls and traps around their Nexus. Enemy bases are sealed off so nobody can sneak in early.
  2. PvP phase (combat opens): borders between bases drop, TNT becomes usable, raids on enemy Nexuses begin. Strategy, teamwork and base layout decide who survives.
  3. Deathmatch phase (final): every remaining nexus decays linearly until 0, auto-regen is disabled, and a stacking Wither effect (I → II → III) hits every alive player in the last 60 seconds. If multiple teams survive the timer, a tie-breaker awards the win to the team that dealt the most damage to enemy nexuses.

Why it's fun

New to the gamemode? Run /ufk guide in-game for a 5-page interactive walkthrough that explains everything to your players and admins.
Click to expand...
✨ Why this plugin?

Fallen Kingdoms is one of the most iconic Minecraft team modes. Every existing implementation is either a paid premium plugin, a half-finished hobby project, or hardcoded to a single map. UltimateFallenKingdoms is what we wanted to play on our own server: a polished, modular, fully configurable FK engine that works out of the box and scales from one arena to dozens.


Core gameplay

Phases

Teams
Up to 4 teams per arena ( Red, Blue, Green, Yellow, extendable), each with:

Smart match flow

Combat polish

Real deathmatch dynamics

️ Maps & in-game editor

No more hand-editing YAML. Open /ufk config and configure everything via GUI:


Map regeneration

Stats & Leaderboards

Full per-player statistics tracked across games:

Stat Description
⚔️ Kills Total player kills
☠️ Deaths Total deaths
★ K/D Computed ratio
Wins Games won
✗ Losses Games lost
% Win rate Percentage
Nexus Nexuses destroyed
Games Games played
First seen First-join timestamp
Last seen Last-join timestamp


Top players (real fake-player NPCs)
Configure live leaderboard NPCs in your lobby across 5 categories: Kills, Wins, K/D, Nexus, Games.


Falls back to ArmorStands if ProtocolLib isn't installed (still functional, just less pretty).
Click to expand...
️ Installation

Step 1. Drop the jar
Code (Text):
plugins/UltimateFallenKingdoms-1.0.3.jar
Step 2. Start the server once
The plugin generates plugins/UltimateFallenKingdoms/:

Step 3. Configure your first arena
  1. Create a map: stand inside your arena world and run /ufk createmap <name>
  2. Open the editor: /ufk config, set the global lobby spawn, then click your map and configure borders, team spawns, spectator spawn, nexus, mines, bases for each team
  3. Verify: /ufk maps shows ✓ Playable when complete
  4. Start a game: /ufk start (or let auto-start handle it)

Step 4. (Optional) Add Top NPCs
  1. /ufk config → Top → pick a category
  2. Stand at the desired NPC location, click a rank slot to set it
  3. NPCs spawn instantly with the current top players' skins

Run /ufk guide in-game for an interactive 5-page setup walkthrough.
Click to expand...
Languages

Out of the box:

Code Language
en_US English
fr_FR French
de_DE German
es_ES Spanish
zh_CN Chinese (Simplified)
ru_RU Russian
pt_BR Portuguese (Brazilian)
pl_PL Polish
tr_TR Turkish
ja_JP Japanese



⚙️ Configuration highlights

The config.yml is exhaustive and commented. Every option ships with a Why explanation. Highlights:


Commands & Permissions

The base command is /ufk (aliases: /fallenkingdoms, /fk).

Player commands (ufk.play, default for everyone)
Command Description
/ufk help Show the command list
/ufk join [team] Join a team / open arena selector
/ufk leave Leave current game
/ufk lang <code|list> Change your display language
/leave Standalone command, quick leave for spectators


Admin commands (ufk.admin, default for ops)
Command Description
/ufk guide [page] Interactive 5-page admin guide
/ufk config Open the configuration GUI (everything is set up here)
/ufk maps List all maps with status
/ufk createmap <name> Create a new map in your current world
/ufk start [map] Start a game
/ufk stop Stop the running game
/ufk bypass Toggle mine-protection bypass during a running game
/ufk reload Reload config, lang, kits, and maps


️ All map setup (lobby spawn, team spawns, nexuses, borders, bases, mines, top NPCs) is done inside /ufk config, no command needed.
Click to expand...
Permissions

Developer API

UltimateFallenKingdoms ships with a public API and a set of Bukkit events so you can build integrations on top of it (reward plugins, custom HUDs, Discord bridges, analytics, etc.).

Maven dependency
Add the plugin jar as a provided dependency, the same way you would for Spigot/Paper API. No external repository is required if you build against the local jar.

Accessing the API
The UFKApi instance is registered with Bukkit's ServicesManager, which is the recommended access pattern:

Code (Text):

RegisteredServiceProvider<UFKApi> rsp =
        Bukkit.getServicesManager().getRegistration(UFKApi.class);
if (rsp != null) {
    UFKApi api = rsp.getProvider();
    // ...
}
 
You can also fetch it directly from the plugin instance:

Code (Text):

UltimateFallenKingdoms ufk =
        (UltimateFallenKingdoms) Bukkit.getPluginManager().getPlugin("UltimateFallenKingdoms");
UFKApi api = ufk.getApi();
 
Don't forget to add UltimateFallenKingdoms to your plugin.yml depend: (or softdepend:) so it loads first.

API entry points
Method Returns Use case
api.games() GameManager Inspect/control all games
api.maps() MapManager Read configured maps
api.teams() TeamManager Resolve team metadata, colors, members
api.players() PlayerManager Game-state per player (LOBBY, PLAYING, SPECTATING, ELIMINATED)
api.lang() LangManager Send localized MiniMessage strings to a player
api.storage() Storage Read player stats, write custom records
api.gameOf(player) [USER=241773]@Nullable[/USER] Game Find which game a player belongs to
api.activeGames() Collection<Game> Iterate all live games


Bukkit events
All events live in fr.ultimateplugins.ufk.api.events and extend UFKEvent. Register them like any standard Bukkit event.

Event Fired when Notable
GameStartEvent A game transitions to RUNNING
GameEndEvent A game transitions to ENDING Exposes getWinner() (nullable on draw)
PhaseChangeEvent Phase moves between PREPARATION/PVP/DEATHMATCH Provides getFrom() and getTo()
ObjectiveDestroyedEvent A nexus is broken Exposes getOwner() (team) and getBreaker() (nullable)
PlayerEliminatedEvent A player loses their last life
PlayerJoinTeamEvent A player picks a team Cancellable for veto-style integrations
TeamEliminatedEvent A team has lost its nexus and all its players


Quick example
Reward the winning team's players with money via Vault on game end:

Code (Text):

@EventHandler
public void onGameEnd(GameEndEvent event) {
    Team winner = event.getWinner();
    if (winner == null) return; // draw
    for (UUID uuid : winner.getMembers()) {
        Player p = Bukkit.getPlayer(uuid);
        if (p != null) economy.depositPlayer(p, 100.0);
    }
}
 
Enums
The API also exposes the following enums in fr.ultimateplugins.ufk.api.enums: ArchitectureMode, DeathMode, GamePhase, GameState, LobbyMode, MapResetMode, ObjectiveType, PlayerState, StorageType.

Compatibility


Tested versions

Built and stress-tested on Paper 1.21.

Free, but built like a premium plugin

What "free" doesn't mean here:

Anonymous metrics: this plugin uses bStats to count installs and aggregate fully anonymous server data (MC version, Java version, OS, plugin architecture, storage backend, default language). No IP, no player data, no world content are ever transmitted. Fully opt-out via plugins/bStats/config.yml, like every other Spigot plugin that uses it.

What it does mean:

Support & feedback


Made with ⚔️ by T4NO & Braazh
Drop a ⭐ if you enjoy it!
View attachment 958537 View attachment 958537 View attachment 958537
Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Ultimate Fallen Kingdoms ⚔️ | Multi-Arena ⭐ Top NPCs ⭐ Stats ⭐ 10 Langs is a free Minecraft Java mod. Compatible with Minecraft 1.21. Downloaded 23 times (via Spigot). Download it and open it directly in the game.

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