LeashedMobsTeleport
Teleport leashed entities across dimensions and allow leashing any type /
#changelog 1.8.3
│➜ Removed /LMT toggle [not working]
│➜ Added /LMT [chat/action/screen/boss] Toggles Enable/Disable
│➜ when player Enter/Leave claimed areas to receive Informations.
#changelog 1.8.2
│➜ Minecraft 1.20+ Suppor: recompiled on java 17
│➜ using api 1.20 api
│➜ to load on servers using spigot/paper/purpur 1.20+
#changelog 1.8.1
│➜ Reload causes console error: Fixed some console erros ocurring, when owners
│➜ reload plugin without have the right language file in plugin folder
│➜ like it was defined on config.yml
#changelog 1.8.0
│➜ Triple Protection Hook: Fully respects area protections
│➜ from WorldGuard (Interact flag), GriefPrevention (Trust),
│➜ and RedProtect (Build permission).
│➜ New languages support to:
│➜ Spanish (es) or Russian (ru)
│➜ Old Language Supported Stills
│➜ Portugues/BR (pt) and English (en)
Required for the plugin to work
│➜ /rg f __global__ -w world use allow
│➜ /rg f __global__ -w world interact allow
│➜ /rg f __global__ -w world_nether use allow
│➜ /rg f __global__ -w world_nether interact allow
│➜ /rg f __global__ -w world_the_end use allow
│➜ /rg f __global__ -w world_the_end interact allow
[Added]
│➜ Wand DNA Tracker: New persistent metadata (`wandLeashKey`)
│➜ to identify mobs leashed with the Enchanted Lead.
│➜ Territory Notifications: Real-time chat alerts when entering/leaving
│➜ claims or when Trust status is changed.
│➜ Unleash Protection: New logic that blocks players from releasing
│➜ leashed mobs inside protected areas without trust.
[Fixed]
│➜ Leash Dupe Bug: Fixed the issue where the Enchanted Wand
│➜ would drop a standard Lead item upon releasing a mob.
│➜ GP/WG Bypass: Resolved the bug where players could leash or tie
│➜ entities to fences in protected territories.
│➜ AI Restoration Bug: Fixed the issue where mobs would remain with
│➜ AI disabled even after being legally released in foreign claims.
│➜ Persistence Loss: Fixed the bug that caused mobs to be unleashed
│➜ and their AI restored automatically after a server restart.
[Improved]
│➜ GriefPrevention Logic: Switched to UUID-based
│➜ `checkPermission` for more reliable trust verification.
│➜ Fence Security: Enhanced distance checks and ownership
│➜ validation for tying/untying mobs from hitch posts.
│➜ Code Optimization: Refactored for Java 21 and Paper 1.21.1 with
│➜ maximized performance for high-entity environments.
Note: A full server restart is recommended to apply these persistent DNA optimizations to all active entities.
Last Update: 1.6
│➜ of mob with advanced persistent protection.
Main Features
│➜ Leash Any Mob: Allows the use of leads on monsters (Creeper,
│➜ Zombie, etc.), Slimes, Ghasts, and Villagers.
│➜ Dimensional Teleport: Leashed mobs follow the player through
│➜ portals (Nether/End) and teleport commands (`/tp`).
│➜ Mount Support: Vehicles (horses, pigs, etc.) teleport along with the
│➜ player and keep the passenger mounted at the destination.
│➜ Pacify System: Leashed mobs become invulnerable, stop burning
│➜ in the sun, and have their AI disabled while on the lead.
│➜ Lead Anti-Dupe: Automatic cleanup of dropped leads during
│➜ teleportation to prevent item duplication.
│➜ Persistent DNA (PDC): Protections (AI-lock, invulnerability) are
│➜ saved in the mob's NBT. Protection survives restarts and chunk
│➜ unloads.
│➜ Protection Integration: Fully respects WorldGuard regions and
│➜ GriefPrevention claims (requires Trust/Interaction permission).
Commands
│➜ lmt reload Reloads the configurations and the messages file.
│➜ lmt toggle Enables or disables teleport messages for the player.
│➜ lmt wand Gives the Enchanted Lead to the player (soul-bound item)
Permissions
│➜ leashedmobsteleport.use Basic permission to use the lead,
│➜ teleport mobs, and get the LMT Wand.
│➜ leashedmobsteleport.admin Permission to reload the plugin.
│➜ lmt.leash. Specific permission per mob (e.g., lmt.leash.villager), enabled via config.
Important Notice
│➜ WorldGuard: For the plugin to function correctly in Spawn or
│➜ administrative regions, the ` interact` and ` use` flags must be
│➜ set to ` allow`. Otherwise, the lead will be blocked silently or by
│➜ the WorldGuard's native message.
│➜ Persistence: Mobs marked with LMT DNA will remain pacified
│➜ and invulnerable until they are manually unleashed by their owner.
Required for the plugin to work
│➜ /rg f __global__ -w world use allow
│➜ /rg f __global__ -w world interact allow
│➜ /rg f __global__ -w world_nether use allow
│➜ /rg f __global__ -w world_nether interact allow
│➜ /rg f __global__ -w world_the_end use allow
│➜ /rg f __global__ -w world_the_end interact allow
Teleport leashed entities across dimensions and allow leashing any type /
tested on 1.21.11
#changelog 1.8.3
│➜ Removed /LMT toggle [not working]
│➜ Added /LMT [chat/action/screen/boss] Toggles Enable/Disable
│➜ when player Enter/Leave claimed areas to receive Informations.
#changelog 1.8.2
│➜ Minecraft 1.20+ Suppor: recompiled on java 17
│➜ using api 1.20 api
│➜ to load on servers using spigot/paper/purpur 1.20+
#changelog 1.8.1
│➜ Reload causes console error: Fixed some console erros ocurring, when owners
│➜ reload plugin without have the right language file in plugin folder
│➜ like it was defined on config.yml
#changelog 1.8.0
│➜ Triple Protection Hook: Fully respects area protections
│➜ from WorldGuard (Interact flag), GriefPrevention (Trust),
│➜ and RedProtect (Build permission).
│➜ New languages support to:
│➜ Spanish (es) or Russian (ru)
│➜ Old Language Supported Stills
│➜ Portugues/BR (pt) and English (en)
Required for the plugin to work
│➜ /rg f __global__ -w world use allow
│➜ /rg f __global__ -w world interact allow
│➜ /rg f __global__ -w world_nether use allow
│➜ /rg f __global__ -w world_nether interact allow
│➜ /rg f __global__ -w world_the_end use allow
│➜ /rg f __global__ -w world_the_end interact allow
[Added]
│➜ Wand DNA Tracker: New persistent metadata (`wandLeashKey`)
│➜ to identify mobs leashed with the Enchanted Lead.
│➜ Territory Notifications: Real-time chat alerts when entering/leaving
│➜ claims or when Trust status is changed.
│➜ Unleash Protection: New logic that blocks players from releasing
│➜ leashed mobs inside protected areas without trust.
[Fixed]
│➜ Leash Dupe Bug: Fixed the issue where the Enchanted Wand
│➜ would drop a standard Lead item upon releasing a mob.
│➜ GP/WG Bypass: Resolved the bug where players could leash or tie
│➜ entities to fences in protected territories.
│➜ AI Restoration Bug: Fixed the issue where mobs would remain with
│➜ AI disabled even after being legally released in foreign claims.
│➜ Persistence Loss: Fixed the bug that caused mobs to be unleashed
│➜ and their AI restored automatically after a server restart.
[Improved]
│➜ GriefPrevention Logic: Switched to UUID-based
│➜ `checkPermission` for more reliable trust verification.
│➜ Fence Security: Enhanced distance checks and ownership
│➜ validation for tying/untying mobs from hitch posts.
│➜ Code Optimization: Refactored for Java 21 and Paper 1.21.1 with
│➜ maximized performance for high-entity environments.
Note: A full server restart is recommended to apply these persistent DNA optimizations to all active entities.
Last Update: 1.6
│➜ of mob with advanced persistent protection.
Main Features
│➜ Leash Any Mob: Allows the use of leads on monsters (Creeper,
│➜ Zombie, etc.), Slimes, Ghasts, and Villagers.
│➜ Dimensional Teleport: Leashed mobs follow the player through
│➜ portals (Nether/End) and teleport commands (`/tp`).
│➜ Mount Support: Vehicles (horses, pigs, etc.) teleport along with the
│➜ player and keep the passenger mounted at the destination.
│➜ Pacify System: Leashed mobs become invulnerable, stop burning
│➜ in the sun, and have their AI disabled while on the lead.
│➜ Lead Anti-Dupe: Automatic cleanup of dropped leads during
│➜ teleportation to prevent item duplication.
│➜ Persistent DNA (PDC): Protections (AI-lock, invulnerability) are
│➜ saved in the mob's NBT. Protection survives restarts and chunk
│➜ unloads.
│➜ Protection Integration: Fully respects WorldGuard regions and
│➜ GriefPrevention claims (requires Trust/Interaction permission).
Commands
│➜ lmt reload Reloads the configurations and the messages file.
│➜ lmt toggle Enables or disables teleport messages for the player.
│➜ lmt wand Gives the Enchanted Lead to the player (soul-bound item)
Permissions
│➜ leashedmobsteleport.use Basic permission to use the lead,
│➜ teleport mobs, and get the LMT Wand.
│➜ leashedmobsteleport.admin Permission to reload the plugin.
│➜ lmt.leash. Specific permission per mob (e.g., lmt.leash.villager), enabled via config.
Important Notice
│➜ WorldGuard: For the plugin to function correctly in Spawn or
│➜ administrative regions, the ` interact` and ` use` flags must be
│➜ set to ` allow`. Otherwise, the lead will be blocked silently or by
│➜ the WorldGuard's native message.
│➜ Persistence: Mobs marked with LMT DNA will remain pacified
│➜ and invulnerable until they are manually unleashed by their owner.
Required for the plugin to work
│➜ /rg f __global__ -w world use allow
│➜ /rg f __global__ -w world interact allow
│➜ /rg f __global__ -w world_nether use allow
│➜ /rg f __global__ -w world_nether interact allow
│➜ /rg f __global__ -w world_the_end use allow
│➜ /rg f __global__ -w world_the_end interact allow
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.21
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
LMT | Leashed Mobs Teleport is a free Minecraft Java mod. Compatible with Minecraft 1.21. Downloaded 143 times (via Spigot). Download it and open it directly in the game.