HomeJavaMods[EN/Ger] Ultimate ColorMatch FREE || Plugin
[EN/Ger] Ultimate ColorMatch FREE || Plugin
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[EN/Ger] Ultimate ColorMatch FREE || Plugin

ULTIMATE ColorMatch FREE v1.1 ​ Commands & Permissions: ➤ /cm » Opens the Admin GUI for game management. (Permission: colormatch.admin ) ➤ /cm start »…

⬇ Download on Spigot
ULTIMATE ColorMatch FREE v1.1

Commands & Permissions:
/cm » Opens the Admin GUI for game management. (Permission: colormatch.admin)
/cm start » Forces the lobby countdown to start. (Permission: colormatch.admin or colormatch.premium)
/cm test » Starts the game in Test Mode for one person. (Permission: colormatch.admin )
➤ /cm stop » Stops the current game and resets the arena. (Permission: colormatch.admin )
/cm setlobby » Sets the lobby spawn point at your location. (Permission:
colormatch.admin )
➤ /cm sethologram » Creates a statistics hologram at your location. (Permission: colormatch.admin)
➤ /cm removehologram » Deletes the existing statistics hologram. (Permission: colormatch.admin)

➤ /cm stats » View your own wins, losses, and rounds played. ( Permission: None )
/cm stats <Player> » Check the statistics of another player. ( Permission: None )
/start » Quick command to start the lobby countdown. (Permission: colormatch.admin or colormatch.premium )
/test » Quick command to start the solo Test Mode. (Permission: colormatch.admin )
/stats » View your own wins, losses, and rounds played. ( Permission: None )
/stats <Player> » Check the statistics of another player. ( Permission: None )

[English]
⚠️ PLEASE NOTE: This is the LITE / TEST version of ColorMatch. It provides the core gameplay but will not receive regular feature updates.

To get access to MySQL Support, Stats-Holograms, frequent updates, and exclusive premium features, please get the Full Version here:

https://builtbybit.com/resources/ultimate-colormatch-pro.100609/

✨ Want to try the Pro Version first? > Click below to launch your private test server and explore all premium features in action:
https://builtbybit.com/resources/ultimate-colormatch-pro.100609/#tab-testServer


[German]
⚠️ BITTE BEACHTEN: Dies ist die LITE- / TEST-Version von ColorMatch. Sie enthält das Grundspiel, wird aber keine regelmäßigen Feature-Updates erhalten.

Um Zugriff auf MySQL-Support, Statistik-Hologramme, regelmäßige Updates und exklusive Premium-Funktionen zu erhalten, hol dir bitte die Vollversion hier:
https://builtbybit.com/resources/ultimate-colormatch-pro.100609/

✨ Du möchtest die Pro-Version vorab testen? > Hier kannst du deinen eigenen Test-Server starten und alle Features live ausprobieren:
https://builtbybit.com/resources/ultimate-colormatch-pro.100609/#tab-testServer



Config:
Code (Text):
# ==========================================
# ColorMatch - Konfiguration
# ==========================================

# Select language: 'de' or 'en'
language: en

# Prefixes for messages
prefix: "§a§l»"
error-prefix: "§c§l»"
test-prefix: "§e§l»"
stop-prefix: "§4§l»"

# Gameplay settings
settings:
  min-players: 5
  max-players: 10

messages:
  # ==========================================
  # DEUTSCHE ÜBERSETZUNG (de)
  # ==========================================
  de:
    # Einheiten
    unit-second: "Sekunde"
    unit-seconds: "Sekunden"

    # --- Hologram System ---
    hologram-title: "§6§lTOP 5 SPIELER"
    hologram-separator: "§7§m-----------------"
    hologram-line-format: "§e#%rank% §f%player% §8- §6%wins% Siege"
    hologram-set-success: "%prefix% §7Hologramm-Punkt erfolgreich gesetzt!"
    hologram-removed: "%prefix% §7Das Hologramm wurde erfolgreich entfernt."
    hologram-no-data: "§cNoch keine Daten vorhanden"

    # --- System & Commands ---
    no-op: "%error-prefix% §7Nur Operatoren dürfen diesen Befehl nutzen!"
    player-not-found: "%error-prefix% §7Dieser Spieler wurde nicht gefunden oder hat noch nie gespielt."
    wait-ending: "%error-prefix% §7Bitte warte, bis die aktuelle Endphase vorbei ist!"
    game-already-running: "%error-prefix% §7Das Spiel läuft bereits!"
    no-game-running: "%error-prefix% §7Es läuft aktuell kein Spiel!"
    not-enough-players: "%error-prefix% §7Nicht genug Spieler vorhanden! (§e%online%§7/§6%needed%§7)"
    manual-start: "%prefix% §7Das Spiel wurde manuell gestartet!"
    test-mode-activated: "%test-prefix% §7Der Test-Modus wurde für dich aktiviert!"
    game-stopped: "%stop-prefix% §7Das Spiel wurde sofort abgebrochen und zurückgesetzt!"
    server-full: "§cDer Server ist voll! (§e%max%§7/§6%max%§7)"
    lobby-set-success: "%prefix% §7Lobby-Punkt erfolgreich gesetzt!"

    # --- Spiel-Phasen ---
    join-message: "%prefix% §7Spieler §a%player% §7hat die Runde betreten. §8(§e%online%§7/§e%max%§8)"
    quit-message: "%prefix% §7Spieler §c%player% §7hat die Runde verlassen. §8(§e%online%§7/§e%max%§8)"
    spectator-mode: "%prefix% §7Du bist nun ein Zuschauer."
    waiting-for-players: "§c✖ §7Warten auf Spieler... (§e%online%§7/§6%needed%§7)"
    game-starting-in: "§8» §eSpiel startet in §6%timer% %unit% §8«"
    ready-title: "§7Bereit machen..."

    # --- In-Game Events ---
    speed-mode-msg: "%prefix% §e§lSPEED-MODUS: §7Ab jetzt wird es rasant!"
    hardcore-mode-msg: "%prefix% §c§lACHTUNG: §7Ab jetzt sind die Felder kleiner!"
    knockback-event-msg: "%prefix% §d§lSCHUBS-ALARM: §7Ab jetzt gibt es ordentlich Rückstoß! §8(PvP aktiv)"
    actionbar-search: "§fSuche: %colorname% §8| %color%%seconds% %unit%"
    bossbar-color-prefix: "Farbe: "

    # --- Ende & Sieg ---
    win-broadcast: "%prefix% §6§l%player% §ehat die Runde gewonnen!"
    win-title: "§6§lSIEG!"
    win-subtitle: "§fDu hast überlebt!"
    eliminated-title: "§cAUSGESCHIEDEN"
    eliminated-subtitle: "§7Warte auf die nächste Runde"
    restart-actionbar: "§c§lServer-Neustart §7in §e%timer% %unit%"
    restart-announcement: "%prefix% §7Der Server startet nun neu..."

    # --- Scoreboard ---
    scoreboard-title: "COLOR-MATCH"
    scoreboard-round: "§fRunde: §e§l#%round%"
    scoreboard-survivors: "§6§lÜberlebende:"
    scoreboard-status-label: "§fStatus: "
    scoreboard-status-waiting: "§7Warten"
    scoreboard-status-starting: "§aStartet"
    scoreboard-time: "§fZeit: §b%time% %unit%"
    scoreboard-player-in-prefix: " §a§l● §f"
    scoreboard-player-out-prefix: " §8§l✘ §7§m"
    scoreboard-more-players: " §8... und %count% weitere"

    # --- Inventare & Titel ---
    gui-main-title: "§8➥ §6§lColorMatch Menü"
    gui-confirm-title: "§8➥ §c§lLobby überschreiben?"
    gui-stats-self-title: "§8➥ §e§lDeine Statistiken"
    gui-stats-other-title: "§8➥ §e§lStats von §6%player%"

    # --- Admin Menu Items ---
    gui-start-name: "§8➢ §a§lSpiel starten"
    gui-start-lore: "§7Startet die reguläre Runde."
    gui-test-name: "§8➢ §e§lTest-Modus"
    gui-test-lore: "§7Startet die Runde sofort (Test)."
    gui-stop-name: "§8➢ §c§lSpiel stoppen"
    gui-stop-lore: "§7Bricht das aktuelle Spiel ab."
    gui-lobby-set-name: "§8➢ §6§lLobby setzen"
    gui-lobby-move-name: "§8➢ §e§lLobby verschieben"
    gui-lobby-lore: "§7Setzt den Spawn-Punkt für die Lobby."

    # --- Confirm Menu ---
    gui-confirm-yes: "§a§lJA"
    gui-confirm-yes-lore: "§7Lobby-Punkt wirklich setzen."
    gui-confirm-no: "§c§lNEIN"
    gui-confirm-no-lore: "§7Abbrechen."

    # --- Stats Menu Items ---
    gui-stats-item-wins-name: "§8➢ §b§lSiege"
    gui-stats-item-wins-lore: "§fDieser Spieler hat §b%wins% §fRunden gewonnen."
    gui-stats-item-rounds-name: "§8➢ §e§lGespielte Runden"
    gui-stats-item-rounds-lore: "§fDieser Spieler hat an §e%rounds% §fRunden teilgenommen."
    gui-stats-item-losses-name: "§8➢ §7§lNiederlagen"
    gui-stats-item-losses-lore: "§fDieser Spieler ist §c%losses% §fMal ausgeschieden."

    # --- Hotbar Items ---
    item-admin-name: "§8➥ §6§lAdmin-Menü §7(Rechtsklick)"
    item-admin-lore: "§7Öffnet die Spielsteuerung für Admins."
    item-stats-name: "§8➥ §e§lDeine Statistiken §7(Rechtsklick)"
    item-stats-lore: "§7Zeigt deine Siege und Runden an."
    item-info-book-name: "§8➥ §6§lInformationen"
    item-info-book-author: "System"
    item-info-book-page1: "§lColorMatch§r\n\nSuche die Farbe auf dem Boden, bevor die Zeit abläuft. Bleibst du falsch stehen, fällst du!\n\n§c§lAchtung:§r\nMit jeder Runde wird es rasanter!"
    item-info-book-page2: "§lEvents§r\n\n§6● Runde 5:§r Speed\n§c● Runde 10:§r Hardcore (1x1 Felder)\n§d● Runde 15:§r PvP aktiv!\n\nSchlage andere von den Feldern!"
    item-info-book-page3: "§lZiel des Spiels§r\n\nÜberlebe als Letzter!\n\nNach dem Ausscheiden wirst du zum Zuschauer und kannst von oben zusehen.\n\n§aViel Erfolg!"

  # ==========================================
  # ENGLISH TRANSLATION (en)
  # ==========================================
  en:
    # Units
    unit-second: "second"
    unit-seconds: "seconds"

    # --- Hologram System ---
    hologram-title: "§6§lTOP 5 PLAYERS"
    hologram-separator: "§7§m-----------------"
    hologram-line-format: "§e#%rank% §f%player% §8- §6%wins% Wins"
    hologram-set-success: "%prefix% §7Hologram point set successfully!"
    hologram-removed: "%prefix% §7The hologram has been removed successfully."
    hologram-no-data: "§cNo data available yet"

    # --- System & Commands ---
    no-op: "%error-prefix% §7Only operators are allowed to use this command!"
    player-not-found: "%error-prefix% §7This player was not found or has never played."
    wait-ending: "%error-prefix% §7Please wait until the current end phase is over!"
    game-already-running: "%error-prefix% §7The game is already running!"
    no-game-running: "%error-prefix% §7There is no game running at the moment!"
    not-enough-players: "%error-prefix% §7Not enough players! (§e%online%§7/§6%needed%§7)"
    manual-start: "%prefix% §7The game has been started manually!"
    test-mode-activated: "%test-prefix% §7Test mode has been activated for you!"
    game-stopped: "%stop-prefix% §7The game was stopped and reset immediately!"
    server-full: "§cThe server is full! (§e%max%§7/§6%max%§7)"
    lobby-set-success: "%prefix% §7Lobby point set successfully!"

    # --- Game Phases ---
    join-message: "%prefix% §7Player §a%player% §7joined the game. §8(§e%online%§7/§e%max%§8)"
    quit-message: "%prefix% §7Player §c%player% §7left the game. §8(§e%online%§7/§e%max%§8)"
    spectator-mode: "%prefix% §7You are now a spectator."
    waiting-for-players: "§c✖ §7Waiting for players... (§e%online%§7/§6%needed%§7)"
    game-starting-in: "§8» §eGame starts in §6%timer% %unit% §8«"
    ready-title: "§7Get ready..."

    # --- In-Game Events ---
    speed-mode-msg: "%prefix% §e§lSPEED MODE: §7Things are getting faster now!"
    hardcore-mode-msg: "%prefix% §c§lWARNING: §7The tiles are getting smaller now!"
    knockback-event-msg: "%prefix% §d§lKNOCKBACK EVENT: §7PVP is now active! Watch out!"
    actionbar-search: "§fSearch: %colorname% §8| %color%%seconds% %unit%"
    bossbar-color-prefix: "Color: "

    # --- End & Victory ---
    win-broadcast: "%prefix% §6§l%player% §ewon the round!"
    win-title: "§6§lVICTORY!"
    win-subtitle: "§fYou survived!"
    eliminated-title: "§cELIMINATED"
    eliminated-subtitle: "§7Wait for the next round"
    restart-actionbar: "§c§lServer Restart §7in §e%timer% %unit%"
    restart-announcement: "%prefix% §7The server is restarting now..."

    # --- Scoreboard ---
    scoreboard-title: "COLOR-MATCH"
    scoreboard-round: "§fRound: §e§l#%round%"
    scoreboard-survivors: "§6§lSurvivors:"
    scoreboard-status-label: "§fStatus: "
    scoreboard-status-waiting: "§7Waiting"
    scoreboard-status-starting: "§aStarting"
    scoreboard-time: "§fTime: §b%time% %unit%"
    scoreboard-player-in-prefix: " §a§l● §f"
    scoreboard-player-out-prefix: " §8§l✘ §7§m"
    scoreboard-more-players: " §8... and %count% more"

    # --- Inventories & Titles ---
    gui-main-title: "§8➥ §6§lColorMatch Menu"
    gui-confirm-title: "§8➥ §c§lOverwrite Lobby?"
    gui-stats-self-title: "§8➥ §e§lYour Statistics"
    gui-stats-other-title: "§8➥ §e§lStats of §6%player%"

    # --- Admin Menu Items ---
    gui-start-name: "§8➢ §a§lStart Game"
    gui-start-lore: "§7Starts the regular round."
    gui-test-name: "§8➢ §e§lTest Mode"
    gui-test-lore: "§7Starts the round immediately (Test)."
    gui-stop-name: "§8➢ §c§lStop Game"
    gui-stop-lore: "§7Aborts the current game."
    gui-lobby-set-name: "§8➢ §6§lSet Lobby"
    gui-lobby-move-name: "§8➢ §e§lMove Lobby"
    gui-lobby-lore: "§7Sets the spawn point for the lobby."

    # --- Confirm Menu ---
    gui-confirm-yes: "§a§lYES"
    gui-confirm-yes-lore: "§7Confirm setting the lobby point."
    gui-confirm-no: "§c§lNO"
    gui-confirm-no-lore: "§7Cancel."

    # --- Stats Menu Items ---
    gui-stats-item-wins-name: "§8➢ §b§lWins"
    gui-stats-item-wins-lore: "§fThis player has won §b%wins% §frounds."
    gui-stats-item-rounds-name: "§8➢ §e§lRounds Played"
    gui-stats-item-rounds-lore: "§fThis player participated in §e%rounds% §frounds."
    gui-stats-item-losses-name: "§8➢ §7§lLosses"
    gui-stats-item-losses-lore: "§fThis player was eliminated §c%losses% §ftimes."

    # --- Hotbar Items ---
    item-admin-name: "§8➥ §6§lAdmin Menu §7(Right-click)"
    item-admin-lore: "§7Opens the game control for admins."
    item-stats-name: "§8➥ §e§lYour Statistics §7(Right-click)"
    item-stats-lore: "§7Shows your wins and rounds played."
    item-info-book-name: "§8➥ §6§lInformation"
    item-info-book-author: "System"
    item-info-book-page1: "§lColorMatch§r\n\nFind the color on the floor before the time runs out. If you stay on the wrong block, you fall!\n\n§c§lWarning:§r\nThings get faster every round!"
    item-info-book-page2: "§lEvents§r\n\n§6● Round 5:§r Speed\n§c● Round 10:§r Hardcore (1x1 tiles)\n§d● Round 15:§r PvP active!\n\nKnock others off the platforms!"
    item-info-book-page3: "§lGame Goal§r\n\nBe the last one standing!\n\nAfter being eliminated, you will become a spectator and can watch from above.\n\n§aGood luck!"


DYNAMIC GAME EVENTS
The game evolves every few rounds to keep the challenge fresh:
⚡ Round 5+: Speed Mode - All players receive Speed II to increase the chaos.
⚡Round 10+: Hardcore Mode - The floor pattern shrinks from 2x2 areas to single 1x1 blocks.
⚔️ Round 15+: Knockback Event - PvP is activated! Punch your opponents off the platform.
⏱️ Turbo Rounds: Reaction time decreases every round until it hits a lightning-fast 1.5 seconds.


FEATURES AT A GLANCE
• Spectator System: Eliminated players or late-joiners can watch the action from above.
• Anti-Grief Protection: Built-in protection against block breaking, placing, and fall damage.
• Smart Inventory: Target color block is automatically distributed to all hotbar slots.
• Win Sequence: Epic firework show and title displays for the last survivor.
• Fully Customizable: Every single message and prefix can be edited in the config.yml.


INSTALLATION:

• Upload: Drag and drop the ColorMatch.jar into your server's plugins folder.
• Restart: Restart your server to generate the world and configuration files.
• Choose your Lobby:
- Option A (Manual): Go to your desired location and use /cm setlobby to define your custom spawn point.
- Option B (Automatic): If no spawn is set, the plugin will automatically use the default spawn in the colormatch_world (including a pre-built glass dome).
• Play: Invite your players and let the fun begin!

Support & Suggestions: Join our Discord or contact me via PM for fast assistance!
Discord: https://discord.com/invite/CwbqY7n

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

[EN/Ger] Ultimate ColorMatch FREE || Plugin is a free Minecraft Java mod. Compatible with Minecraft 1.20, 1.20.6, 1.21. Downloaded 20 times (via Spigot). Download it and open it directly in the game.

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