ModsJava
Ultimate Mob Heads Fork Forked
Java mod listed for Minecraft 1.21–26.x. Downloads from the MC Java Mods app on Android.
⬇ Download on SpigotMobHeads
Custom mob head drops for every mob in the game — updated for Paper 26.3
A Paper plugin that adds custom player-skull drops for nearly every mob in the game, including variant-aware drops for wolves, frogs, pandas, copper golems, and more. Heads are fully configurable with custom textures, drop chances, looting bonuses, broadcast messages, and advancement support.
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Features
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Requirements
This plugin targets Paper specifically and may not work correctly on vanilla Spigot.
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Installation
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Commands & Permissions
Commands
Permissions
The behead permissions must be granted to your players, otherwise heads will never drop.
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Configuration
Each mob entry in config.yml supports the following fields:
Set
dropChance: NONE to disable a specific head without removing its entry. Use
[vanilla] for random_uuid and textureCode to drop the vanilla skull instead of a custom one (supported for Zombie, Skeleton, Wither Skeleton, Creeper, and Ender Dragon). See the head_lore section of config.yml to change or turn off the head lore text.
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Custom Advancements
The plugin ships with a set of custom advancements that unlock when players collect specific heads. The advancements data pack is installed into your main world automatically on startup and kept up to date with each plugin version — no manual download needed. Set auto_update_achievements: false in config.yml if you'd rather manage it yourself.
Each mob in config.yml has an advancements list — when that head drops, the listed criteria are automatically awarded to the player.
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Credits
If you have suggestions or questions, feel free to send me a PM.
— Lord Lofi
Custom mob head drops for every mob in the game — updated for Paper 26.3
A Paper plugin that adds custom player-skull drops for nearly every mob in the game, including variant-aware drops for wolves, frogs, pandas, copper golems, and more. Heads are fully configurable with custom textures, drop chances, looting bonuses, broadcast messages, and advancement support.
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Features
- 200+ unique mob heads — per-variant drops for wolves, frogs, sheep, horses, villagers, axolotls, pandas, cats, and more
- Variant-aware drops — a weathered copper golem drops a different head than an unaffected one; a screaming goat drops a different head than a regular one
- Fully configurable — set drop chance, looting bonus, display name, texture, broadcast message, and advancement triggers per mob
- Advancement integration — grant players in-game advancements when they collect specific heads
- Charged creeper support — guaranteed drops when a mob is killed by a charged creeper (configurable per mob)
- Fish heads — obtainable while fishing with Luck of the Sea bonus support
- Vanilla skull support — creeper, zombie, skeleton, wither skeleton, and ender dragon heads drop as vanilla skulls usable in crafting
- WorldGuard support — respects region flags
- Collection book — /mobheads collection shows which heads you've collected and which are missing
- Head lore — heads show "Beheaded by <player>" (or "Caught by" for fishing) and the date; players can turn it off with /mobheads headlore
- Heads stack — identical heads of the same mob stack in your inventory
- Self-updating — your config and the advancements data pack update automatically when you install a new version
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Requirements
- Server: Paper 26.3
- Java: 25+
This plugin targets Paper specifically and may not work correctly on vanilla Spigot.
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Installation
- Click the Download button at the top of this page.
- Drop it into your server's plugins/ folder
- Restart the server — a default config.yml will be generated
- Adjust drop chances, textures, and other settings to your liking
- Use /mobheads reload to apply config changes without restarting
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Commands & Permissions
Commands
- /mobheads reload — Reloads the configuration file
- /mobheads give <player> <headname> — Gives a player a specific head by mob name (e.g. Red_Parrot) or player name
- /mobheads probability <headname> — Displays the drop probability for a mob's head
- /mobheads collection — Opens a book showing which mob heads you've collected
- /mobheads collection <player> — Shows another online player's collection
- /mobheads headlore [on|off] — Turns the "Beheaded by" lore on your heads on or off
- /mobheads initachievements — Reinstalls the advancements data pack
Permissions
- com.cyber.mobheads.behead.mobs — Required for mob head drops to trigger
- com.cyber.mobheads.behead.players — Required for player head drops to trigger
- com.cyber.mobheads.behead.fish — Required for fish head drops to trigger
- com.cyber.mobheads.reload — Access to /mobheads reload
- com.cyber.mobheads.give — Access to /mobheads give
- com.cyber.mobheads.probability — Access to /mobheads probability
- com.cyber.mobheads.initachievements — Access to advancement initialisation
- com.cyber.mobheads.collection — Access to /mobheads collection (everyone by default)
- com.cyber.mobheads.collection.others — View other players' collections (op by default)
- com.cyber.mobheads.headlore — Access to /mobheads headlore (everyone by default)
The behead permissions must be granted to your players, otherwise heads will never drop.
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Configuration
Each mob entry in config.yml supports the following fields:
Code (Text):
Mob_Name:
dropChance: 0.25% # Chance the head drops on kill (DEFAULT = global setting)
lootingBonus: 0.1% # Added chance per looting level (DEFAULT = global setting)
dropOnChargedCreeperDeath: true
broadcastMessage: true
displayName: "&eMob Head"
random_uuid: <uuid>
textureCode: <base64>
advancements:
- "mobheads:category criteria_name"
dropChance: 0.25% # Chance the head drops on kill (DEFAULT = global setting)
lootingBonus: 0.1% # Added chance per looting level (DEFAULT = global setting)
dropOnChargedCreeperDeath: true
broadcastMessage: true
displayName: "&eMob Head"
random_uuid: <uuid>
textureCode: <base64>
advancements:
- "mobheads:category criteria_name"
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Custom Advancements
The plugin ships with a set of custom advancements that unlock when players collect specific heads. The advancements data pack is installed into your main world automatically on startup and kept up to date with each plugin version — no manual download needed. Set auto_update_achievements: false in config.yml if you'd rather manage it yourself.
Each mob in config.yml has an advancements list — when that head drops, the listed criteria are automatically awarded to the player.
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Credits
- @CyberDrain — original plugin
- @zombie_striker — intermediate fork
- @Almighty_Broku — help populating the bulk of the advancements
- Lord-Lofi — this fork (Paper 26.3 support, new mobs, advancement system, variant-aware drops, collection book, head lore)
If you have suggestions or questions, feel free to send me a PM.
— Lord Lofi
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.21, 26.3
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Ultimate Mob Heads Fork Forked is a free Minecraft Java mod. Compatible with Minecraft 1.21, 26.3. Downloaded 266 times (via Spigot). Download it and open it directly in the game.