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JParkour | Ride a chicken or any other entity by destroying objects | 1.8-26.1+
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JParkour | Ride a chicken or any other entity by destroying objects | 1.8-26.1+

Java mod listed for Minecraft 1.8–1.21. Downloads from the MC Java Mods app on Android.

⬇ Download on Spigot
JParkour
Ride a chicken or any other entity by destroying objects

This plugin adds a mini-game in the form of various mobs that you can ride and knock down stands with.
SpigotMC.ru | GitHub | Modrinth | RuBukkit.org​
Ride a chicken
Ride a chicken and experience a storm of emotions!

upload_2026-1-16_17-21-5.png
upload_2026-8-16_3-0-6.png 536399588-d9783e3d-5c3a-4510-b5b2-1a62be7dbb89 (2).gif
Knock down the stands
Destroy stands by identifying their type by color and the item inside.

536403264-9e7f0457-f1b6-4163-9371-4e1512a7b43d.png
536396391-a02945d4-a35e-499d-94e5-5c4f899cdcf2 (3).gif

Finish and get the result!
Finish the race, find out your score, and return home!

536402078-c0636ce8-7d0f-4f73-ba04-3f60dcc20203.png
536402685-ca361be9-b7f3-439c-8f25-fdd24e27b69b (1) (1).gif

The game process
Requirements:
️ Supported:
536406758-cd03b156-8335-4e73-b372-d9633be14a37.png
536679823-4f9b944f-6356-429d-b3d3-0095b867dd8b.png

Functions:
Configurations:
You can view the configurations by going to Github src/main/resources/:
or by following the link:
or here:
Spoiler: config.yml
Code (Java):
############################################################
#                         JParkour                         #
#                           v1.7                           #
############################################################

# You can find documentation or help about the plugin here : https : //github.com/mitriyf/JParkour
# Or : https : //vk.com/jdevs

# Don 't remove the version setting.
version: 1.7

# Plugin settings.
settings:
  # Insert hex or minimessage.
  # minimessage - for Paper, 1.18+.
  # hex - It works starting from version 1.16.5, but if your server is lower than this version, do not change anything.
  # It will also work on lower versions, but without displaying the correct colors
  translate: hex
  # You can find out the language code by clicking on the link below and looking at the In-Game section.
  # https://minecraft.fandom.com/wiki/Language#Languages
  # Or you can find out your language code by running the command (don'
t forget to change the language on the client ) :
  # /jparkour admin locale - Get the client 's language code.
  # You can configure locales in the plugin folder where the locales. The folder will be created when you enable locales
  # in the plugin configuration. You can create your own files.
  # Set true to enable locales for messages.
  locales: false
  # Game settings.
  games:
    # XIDX is the world'
s ID.
    # Worlds are deleted after the next launch.
    world : "jparkour-XIDX"
    # Enter the maximum number of worlds that the plugin can use.
    # If the worlds are full, the player will be put in a queue and wait for any available server.
    amount : 999
    # Can people get hurt while waiting for free play ? ( false - no, true - yes )
    damageWaiters : false
    # Is it possible to delete the map after the game ends ?
    # Set it to false if you are concerned about errors in the game console.
    # When set to true, it may cause server crashes ! The plugin automatically deletes worlds after launch.
    deleteWhenClosing : false
    # Specify in ticks the amount of delay for pressing the item marked restart. 1 second = 20 ticks.
    restartCooldown : 100
  # Party settings.
  party :
    # Turn on the party ? If it’s disabled, use bigSize to make your response for the party subcommand.
    enabled : true
    # Specify the time in seconds for accepting the invitation.
    timeForJoin : 30
  # Notification of updates.
  updater :
    # Is it enabled ?
    # Updates are checked when the plugin is enabled.
    enabled : true
    # Auto -update settings.
    settings :
      # Enable this to update only critical updates.
      required : true
      # Enable this feature to update the plugin with any new versions.
      release : false
  # Plugin supports.
  supports :
    # Enable PlaceholderAPI support.
    placeholderAPI : false
    # Tops settings.
    tops :
      # Enable Tops support.
      # If you want to see the result of the tops through placeholders, the PlaceholderAPI feature must be enabled !
      enabled : true
      # How often will the tops be updated ? (In seconds )
      updateInterval : 900
  # Stands.
  armor -stands :
    # Types :
    # Bomb - explodes, and you need to select an item and click the type so that it doesn 't explode.
    # Use - doesn'
t explode.
    # Clicks :
    # RIGHT_CLICK - right click.
    # LEFT_CLICK - left click.
    bomb_gold :
      # Material block.
      block : STAINED_GLASS
      # For older versions.
      blockData : 4
      # The material block is inside.
      in_block : TNT
      # For older versions.
      in_blockData : 0
      # The type of stand.
      type : bomb
      # An item that can defeat a stand.
      # Only an object with this material can defeat this stand !
      # This is because versions 1.8 and above do not have CustomModelData.
      item : GOLD_SWORD
      # Which key should I press ?
      click_type : RIGHT_CLICK
    bomb_diamond :
      block : STAINED_GLASS
      blockData : 11
      in_block : TNT
      in_blockData : 0
      type : bomb
      item : DIAMOND_SWORD
      click_type : RIGHT_CLICK
    diamond_block :
      block : STAINED_GLASS
      blockData : 11
      in_blockData : 0
      in_block : DIAMOND_BLOCK
      type : use
      item : DIAMOND_SWORD
      click_type : LEFT_CLICK
    gold_block :
      block : STAINED_GLASS
      blockData : 4
      in_block : GOLD_BLOCK
      in_blockData : 0
      type : use
      item : GOLD_SWORD
      click_type : LEFT_CLICK

# Set up the message.
# This will only work if you have selected the plugin configuration mode.
# If you have enabled locales, the messages below will be displayed by default if the language is not set.
messages :
  # Actions :
  # [actionbar ] message - Send the actionbar with your message. For 1.11 +
  # [connect ] server - Send a player to a specific BungeeCord server.
  # WARNING : Requires BungeeMessaging. This is present on BungeeCord and WaterFall.
  # On Velocity it might be disabled by default. Check your proxy config.
  # [message ] message - Send a message to the player.
  # [party ] message - Send a message to the party 's players.
  # [room] message - Send a message to the room'
s players.
  # [broadcast ] message - Send a message to all players.
  # [log ] message - Send a message to the console.
  # [delay ] ticks - Make a delay between actions. In ticks. ( 20 ticks = 1 second )
  # [player ] message - Execute a message on behalf of the player. (or a command via / )
  # [teleport ] world ;x ;y ;z ;yaw ;pitch ;delay - Teleport the player to the specified coordinates. The delay is measured in ticks.
  # [console ] command - Run the command on behalf of the console.
  # [title ] title ;subtitle ;fadeIn ;stay ;fadeOut - Send the title to the player. For 1.8 +
  # [sound ] sound ;volume ;pitch ;delay - Perform a sound for the player. The delay is measured in ticks.
  # Search for sounds here : https : //helpch.at/docs/$version$/org/bukkit/Sound.html
  # // Replace $version$ with the version of your server, for example: https://helpch.at/docs/1.8.8/org/bukkit/Sound.html
  # [effect ] type ;duration ;amplifier ;delay - Give the effect to the player. The delay and duration is measured in ticks.
  # Find the types of effects here : https : //helpch.at/docs/$version$/org/bukkit/potion/PotionEffectType.html
  # [explosion ] power ;setFire ;breakBlocks ;delay ;addX ;addY ;addZ - Create an explosion. The delay is measured in ticks.
  # setFire, breakBlocks - set to false or true. addX, addY, addZ - double values that are added to the player 's explosion location.
  # [bossbar] message;color;type;time;style;flag - Send a bossbar to a player with a message for a specific time. For 1.9+
  # Types:
  # stop - The bossbar will disappear after the time you specified in time (seconds)
  # time - Bossbar will animate the time that is running out.
  # Functions:
  # %time% - Seconds left.
  # You can find all the functions like color, style, and flag here: https://helpch.at/docs/$version$/org/bukkit/boss/BossBar.html
  #
  # Placeholders:
  # %jparkour_map% - Displays the name of the map.
  # %jparkour_id% - Displays the ID of the map.
  # %jparkour_playerid% - Display the player'
s ID.
  # %jparkour_status % - Displays the status of the map.
  # %jparkour_lefts % - Displays the number of clicks on the stand.
  # %jparkour_maxlefts % - Displays the maximum number of clicks on the stand.
  # %jparkour_rights % - Displays the number of clicks on the bomb.
  # %jparkour_maxrights % - Displays the maximum number of bomb clicks.
  # %jparkour_tops_SchematicName_Number_name % - Get the name of a player who is on a specific top.
  # %jparkour_tops_SchematicName_Number_top % - Get a player 's place in the top.
  # %jparkour_tops_SchematicName_Number_accuracy% - Get the accuracy of a player who is on a specific top.
  # %jparkour_tops_SchematicName_Number_time% - Get the exact completion time of a player who is on a specific top.
  #
  # Change "SchematicName" to the schematics'
ID, and "Number" to the number in the top that you require.
  # If you don 't know the player's position in the top, you can get it by replacing "Number" with "name=PlayerName".
  # Or if you want to know the position of the person who is watching the placeholder, replace "Number" with "player".
  # Enter the player 's nickname in PlayerName. Examples: %jparkour_tops_nether_1_top%,
  # %jparkour_tops_nether_name=Mitriyf_accuracy%, %jparkour_tops_nether_name=%player%_time%, %jparkour_tops_nether_player_name%.
  # Attention! The "name=PlayerName" function may not work well with usernames that contain _
  #
  # Built-in placeholders:
  # %accuracy% - Display the player'
s execution accuracy.
  # %star_win % - Displays the stars that the player has earned.
  # %star_loss % - Displays the stars that the player has not earned.
  #
  # Info :
  # Messages sent to the console may not replace placeholders or perform certain actions above.
  # Built -in functions :
  # %player % - Get the player name.
  #
  # The command message.
  game :
    # You cannot use actions in statuses and placeholders.
    status :
      wait : "&eWaiting"
      start : "&fPlaying"
      win : "&aVictory"
      left : "&fBlocks destroyed: &e%blocks%/&e%blocks_all%"
      right : "&fBombs repelled: &e%bombs%&f/&e%bombs_all%"
    placeholders :
      notClaimed : "Not claimed"
    actions :
      command :
        help :
          - "[message] &a[JParkour] Help &7(/jparkour help):"
          - ""
          - "[message] &a/jparkour status &f- Check the status of the plugin."
          - "[message] &a/jparkour join &f- Create or join any available room."
          - "[message] &a/jparkour join roomId &f- Attempt to connect to the room (if it is free)."
          - "[message] &a/jparkour exit &f- Exit the game/queue."
          - "[message] &a/jparkour party &f- Get a Party Help."
          - "[message] &a/jparkour admin &f- Get a Admin Help."
          - "[message] &a/jparkour reload &f- Reload the plugin configuration."
          - ""
        party :
          help :
            - "[message] [JParkour] Party Help &7(/jparkour party help):"
            - "[message] &a/jparkour party info &f- Information about the party."
            - "[message] &a/jparkour party create Name &f- Create a party with name."
            - "[message] &a/jparkour party setLeader PlayerName &f- Transfer leadership."
            - "[message] &a/jparkour party disband &f- Delete your party."
            - "[message] &a/jparkour party invite PlayerName &f- Invite a player."
            - "[message] &a/jparkour party kick PlayerName &f- Kick a player."
            - "[message] &a/jparkour party leave &f- Leave the party."
            - "[message] &a/jparkour party accept PartyName &f- Accept an invitation."
            - "[message] &a/jparkour party deny PartyName &f- Decline the party invitation."
          info :
            - "[message] &aInformation about the party:"
            - "[message] &fParty name: &e%party%"
            - "[message] &eLeader: &a%leader%"
            - "[message] &aMembers: &f%members%"
        noperm :
          - "[message] &cYou do not have sufficient permissions!"
      room :
        notfound :
          - "[message] &cThis map does not exist."
        started :
          - "[message] &cThe game has already started."
        connect :
          - "[party] &aConnecting to the room &e%room%..."
        waiter :
          - "[party] &aYou have been placed in queue."
          - "[party] &fExit the queue: &c/jparkour exit"
        exit :
          - "[message] &cYou have left the queue."
        noExit :
          - "[message] &cYou are not in the game."
      party :
        newLeader :
          - "[party] &fA new leader has been assigned to the party: &e%leader%"
        playerLeaved :
          - "[party] &cPlayer %player% has left the party."
        joinedToParty :
          - "[party] &aPlayer %player% joined the party."
        kickedFromParty :
          - "[party] &cPlayer %player% has been kicked from the party."
        partyBroken :
          - "[party] &cThis party broke up."
        alreadyLeader :
          - "[message] &cYou are already the leader of the party."
        playerNotInParty :
          - "[message] &cThis player is not in your party."
        playerNotFound :
          - "[message] &cThere is no such player on the server."
        haveCreated :
          - "[message] &cYou have already created a party."
        alreadyCreated :
          - "[message] &cA party with that name already exists."
        partyCreated :
          - "[message] &aThe party named &e%party%&a was successfully created."
        notLeader :
          - "[message] &cYou are not the leader of the party."
        notInParty :
          - "[message] &cYou're not part of the party."
        inParty :
          - "[message] &cThe player is already in the party."
        leaderSendRequest :
          - "[message] &aAn invitation was sent to the player."
        alreadySendRequest :
          - "[message] &cYou have already sent an invitation to this player."
        playerGetRequest :
          - "[message] &fPlayer &e%leader% &fhas sent you an invitation to his party &e%party%&f."
          - "[message] &fTo accept it, send the following message to the chat: &a/jparkour party accept %party%"
          - "[message] &fTo decline an invitation, write: &c/jparkour party deny %party%"
          - "[message] &eYou have 30 seconds to accept the invitation."
        playerTimeLeaved :
          - "[message] &cYou didn't have time to accept the invitation to %party%"
        leaderTimeLeaved :
          - "[message] &cPlayer %player% did not respond to your invitation."
        noHaveInvites :
          - "[message] &cYou don't have any invitations."
        dontHaveInvite :
          - "[message] &cYou don't have this invitation."
        playerDenyInvite :
          - "[message] &cYou have declined the invitation to %party%"
        deniedInviteParty :
          - "[message] &cPlayer %player% has declined your invitation."
        bigSize :
          - "[party] &cYour party is too large to enter this map."
      game :
        joined :
          - "[message] &aYou are connected to the game: &e%game%"
          - "[room] &e%player% &ais connected."
        started :
          - "[message] &eGame is started."
        ingame :
          - "[message] &cYou are in the game!"
        end :
          - "[message] &cThe game is over."
        restarted :
          - "[delay] 5"
          - "[message] &aThe game has been restarted."
        cooldownRestart :
          - "[message] &cYou can't reload the game that quickly."
        kicked :
          - "[message] &cThe game is over."
        damageHeart :
          - "[message] &c-1 &l♥"
          - "[explosion] 1"
        win :
          - "[title] &aVictory;&e%star_win%&7%star_loss% &f- &e%accuracy%%"
          - "[room] &a%player% &f| &e%star_win%&7%star_loss% &f- &e%accuracy%%"
Spoiler: slots.yml
Code (Java):
# If you use ItemStack, all comments in this config will be cleared.
# Default Item Slots.
# Item types : itemstack, default.
# itemStack - An item can be added by a team or experienced people.
# default - Using the plugin features.
# [ default ] To add a name or description to an item, specify name and lore, for example, exit.
default :
  # [ default ] To add a name or description to an item, specify name and lore, for example, exit.
  # ID of the item.
  exit :
    # Item types : itemstack, default.
    # itemStack - An item can be added by a team or experienced people.
    # default - Using the plugin features.
    # Item slot.
    slot : 8
    type : default
    # Set true to make the item kick the player out of the game when clicked.
    exit : true
    # Item Info.
    item :
      # The name of the item.
      name : "&cExit"
      # Description of the item.
      lore :
        - ""
        - "&cExit&f, and what is it?"
        - ""
      type : BARRIER
  restart :
    slot : 7
    type : default
    # Set true if this item should restart the game.
    restart : true
    item :
      name : "&aRestart game"
      type : ENDER_PEARL
# Editing items for the editor.
editor :
  # [ default ] You can add your own types, for example,
  # if you want the item to only bind to bomb_diamond, then insert it into the stand.
  # By default, stand is set to default, which means that this item is bound through a command.
  ironAxe :
    # Item types : itemstack, default.
    # itemStack - An item can be added by a team or experienced people.
    # default - Using the plugin features.
    # Item slot.
    slot : 0
    type : default
    stand : default
    # Item Info.
    item :
      # The name of the item.
      name : "&aSettings"
      # Description of the item.
      lore :
        - ""
        - "&aSet stand/loc/point."
        - ""
      # Specify BARRIER so that the plugin can detect that this is an exit button.
      type : IRON_AXE
  diamondSword :
    slot : 1
    type : default
    stand : bomb_diamond
    item :
      name : "&cbomb&f_&bdiamond"
      type : DIAMOND_SWORD
  gSword :
    slot : 3
    type : default
    stand : bomb_gold
    item :
      name : "&cbomb&f_&egold"
      type : GOLD_SWORD
  diamondPickaxe :
    slot : 2
    type : default
    stand : diamond_block
    item :
      name : "&bdiamond_block"
      type : DIAMOND_PICKAXE
  gPickaxe :
    slot : 4
    type : default
    stand : gold_block
    item :
      name : "&egold_block"
      type : GOLD_PICKAXE
# Specify items for specific schematics.
schematics :
  # Specify the schem ID.
  nether :
    5slot :
      slot : 4
      type : default
      item :
        type : NETHER_STAR
    1slot :
      slot : 0
      type : default
      item :
        type : DIAMOND_SWORD
    2slot :
      slot : 1
      type : default
      item :
        type : GOLD_SWORD
Spoiler: default.yml
Code (Java):
# Don 't remove the version setting.
version: '
1.7 '

# Specify the name of the map. It will be displayed in the Scoreboard.
schematic:
  name: '
&fDefault '
  # Specify an asterisk symbol or another symbol that will indicate a victory.
  # Leave this blank to display numbers.
  star: ★
  # Specify whether to insert air blocks into the schematic.
  # The default value is false, as it does not work correctly with the editor in newer versions.
  pasteAir: false
  # GameRules.
  # GameRule:Value
  gameRules:
    - randomTickSpeed:0
# The game rules are configurable by the plugin.
rules:
  # Event when player food level changes.
  foodLevelChange: false
  # Event when player picks up an item.
  pickupItem: false
  # Event when player consumes an item.
  consumeItem: false
  # Event when player drops an item.
  dropItem: false
  # Event when entity takes damage.
  entityDamage: false
  # Event when creature spawns in the world.
  creatureSpawn: false
  # Event when entity explodes.
  entityExplode: false
  # Event when entity targets another entity.
  entityTarget: false
  # Event when item spawns in the world.
  itemSpawn: false
  # Event when player places a block.
  placeBlock: false
  # Event when player breaks a block.
  breakBlock: false
  # Event when block starts burning.
  burnBlock: false
  # Event when block is ignited.
  igniteBlock: false
  # Event when block changes from one state to another.
  fromToBlock: false
  # Event when entity changes a block.
  entityChangeBlock: false
  # Event when block physics occurs.
  physicsBlock: false
  # Event when block fades.
  fadeBlock: false
  # Event when leaves decay naturally.
  leavesDecay: false
  # Event when player places multiple blocks at once.
  multiPlaceBlock: false
# Entity settings.
entity:
  # Specify the entity.
  type: CHICKEN
  # Specify the speed of mob.
  speed: 0.3
  # Specify how many ticks the next mob movement will be measured.
  everyTicks: 1
  # Running entity.
  run:
    # Should I reset the vector'
s speed at the finish line ?
    resetVectorFinish : true
    # Down and up when parkouring. It can help if you have too much parkour or something else.
    directions :
      # Up.
      up :
        # Checking all the blocks is ahead.
        blockChecks :
          # How many blocks ahead the plugin will look at.
          forward : 3
          # Should I check the upper blocks ?
          upBlock : true
        # Lifting speed.
        speed : 0.3
      # Down.
      down :
        # Checking what height is needed for the block.
        check : - 0.2
        # The rate of descent.
        speed : - 0.8
player :
  # Specify the maximum number of hit points. 2 hit points = 1 heart.
  health : 6
  # Specify the food level that the player will always have.
  foodLevel : 10
  # Specify which gameMode will be issued to the player.
  gameMode : ADVENTURE
  # Specify the bomb damage.
  damageBomb : 2
  # If the bomb was activated by the wrong object, then detonate it.
  failedDefuseBomb : true
  # Should we immediately provide all items of schematics and default ?
  fullSlots : false
  # Specify the radius from the finish line at which victory can appear. ( For mobs that are very tall )
  radiusFinish : 0.5
  # Specify how many ticks the player will be kicked after. (Finish, 20 ticks = 1 second )
  exitTime : 100
# Coordinates of the schematic insertion.
coords :
  x : 0
  y : 100
  z : 0
# Locations.
locations :
  # Specify through : ";" - X, Y, Z, YAW, PITCH from the location of the schematic.
  spawn : 0.5 ; 0.0 ; 0.5 ; 180.0 ; 0.0
  # The block that will be used to start the game. (Works worldwide )
  # Remove the extra blocks for teleportation at this Z coordinate. (To avoid accidentally entering parkour )
  portal : 0.0 ; 0.0 ;- 7.0 ; 180.0 ; 0.0
  # Players
  players :
    # The player count starts at 0.
    0 :
      # The starting point where the chicken will run.
      start : 0.5 ; 0.0 ;- 11.5 ; 180.0 ; 0.0
      # End.
      end : 0.5 ; 0.0 ;- 101.5 ; 180.0 ; 0.0
      # Points. Don 't start with 0, only with 1! And always follow the order of numbers.
      points:
        1:
          # Specify the radius within which the point will be detected.
          radiusStartPoint: 0.15
          # Specify the location of the point.
          location:
            # Specify through: ";" - X, Y, Z, YAW, PITCH from the location of the schematic.
            start: 0.0;0.0;-15.0;0.0;0.0
            # Is it possible to teleport the chicken'
s and the player 's heads to the coordinates below?
            # Otherwise, there will be some kind of drift. Is it enabled?
            teleport: false
        2:
          radiusStartPoint: 0.15
          location:
            start: 1.0;0.0;-21.5;0.0;0.0
            teleport: false
        3:
          radiusStartPoint: 0.15
          location:
            start: 0.5;0.0;-28.0;0.0;0.0
            teleport: false
      # Specify where the stands will appear.
      # Order: type;X;Y;Z;YAW;PITCH (from the location of the schematic)
      stands:
        - bomb_gold;0.5;0.0;-93.5;0.0;0.0
        - gold_block;-1.5;2.0;-56.5;0.0;0.0
        - diamond_block;2.5;2.0;-46.5;0.0;0.0
        - bomb_diamond;0.5;1.0;-78.5;0.0;0.0
        - gold_block;-1.5;1.0;-23.5;0.0;0.0
        - diamond_block;2.5;1.0;-68.5;0.0;0.0
        - bomb_diamond;0.5;1.0;-35.5;0.0;0.0
    1:
      start: 0.5;0.0;-101.5;0.0;0.0
      end: 0.5;0.0;-11.5;0.0;0.0
      points:
        1:
          radiusStartPoint: 0.15
          location:
            start: 0.0;0.0;-22.5;0.0;0.0
            teleport: false
        2:
          radiusStartPoint: 0.15
          location:
            start: 1.0;0.0;-17.5;0.0;0.0
            teleport: false
        3:
          radiusStartPoint: 0.15
          location:
            start: 0.5;0.0;-14.5;0.0;0.0
            teleport: false
      stands:
        - gold_block;-1.5;1.0;-29.5;0.0;0.0
        - bomb_diamond;0.5;0.0;-94.5;0.0;0.0
        - bomb_diamond;0.5;0.0;-20.5;0.0;0.0
        - gold_block;-1.5;1.0;-86.5;0.0;0.0
        - bomb_gold;0.5;0.0;-13.5;0.0;0.0
        - bomb_gold;0.5;1.0;-36.5;0.0;0.0
        - diamond_block;0.5;1.0;-61.5;0.0;0.0
        - bomb_diamond;0.5;0.0;-70.5;0.0;0.0
stars:
  # 1 - 100%.
  # 0.8 - 80%.
  # 0.1 - 10%.
  # Percent
  '
5 ': 0.9
  '
4 ': 0.75
  '
3 ': 0.5
  '
2 ': 0.3
  '
1 ': 0.15

# Stands.
stands:
  # Specify the radius for the stands to appear.
  radiusStands: 5
  # Set a timer before the bomb explodes.
  timer: 20
# Set up the message.
# This will only work if you have selected the plugin configuration mode.
messages:
  # Actions. These actions perform the same role as in the config.
  # But there is no support for other languages here.
  actions:
    joined:
      - '
[log ] [SCHEMATIC ] The %player % connected to the game : %game % '
    started:
      - '
[log ] [SCHEMATIC ] The %player % started the game. '
    end:
      - '
[log ] [SCHEMATIC ] The %player % has finished the game. '
    kicked:
      - '
[log ] [SCHEMATIC ] The %player % was kicked out of the game. '
    restarted:
      - '
[log ] [SCHEMATIC ] The game has been restarted. '
    cooldownRestart:
      - '
[explosion ] 1 '
    damageHeart:
      - '
[log ] [SCHEMATIC ] The %player % lost a heart. '
    win:
      - '
[log ] [SCHEMATIC ] The %player % won and got a score %star_win %|%star_loss % '
  # The star rating system.
  stars:
    # 1 - 100%.
    # 0.8 - 80%.
    # 0.1 - 10%.
    # Specify additional actions below. You can view them in the configuration.
    '
5 ':
      - '
&e★★★★★ '
    '
4 ':
      - '
&e★★★★ & 7★ '
    '
3 ':
      - '
&e★★★ & 7★★ '
    '
2 ':
      - '
&e★★ & 7★★★ '
    '
1 ':
      - '
&e★ & 7★★★★ '
    '
0 ':
      - '
& 7★★★★★ '

You can consider the rest of the possibilities when using the plugin.

Русская версия: Плагин - JParkour | Управляйте курицей или любым другим существом, уничтожая стенды | ️ 1.8-1.21+ ️ | SpigotMC.RU — Minecraft форум

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Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

JParkour | Ride a chicken or any other entity by destroying objects | 1.8-26.1+ is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.12, 1.16, 1.18 and newer. Downloaded 40 times (via Spigot). Download it and open it directly in the game.

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