ModsJava
CrisStealCore+ | All-in-One Lifesteal, Shop, Anti-Exploit & Custom Items System ✨
Java mod listed for Minecraft 1.20–1.21. Downloads from the MC Java Mods app on Android.
⬇ Download on Spigot
======================================================================================
WHAT IS CRISSTEALCORE?
⚙️ INSTALLATION
CORE CONFIGURATION FILES
❤️ LIFESTEAL & LIVES SYSTEM
ANTI-EXPLOIT SYSTEM
ON-DEATH EFFECTS & COMMANDS
⚔️ RESURRECTION SYSTEM
SHOP SYSTEM
CHAT SYSTEM
CUSTOM EVENTS
CUSTOM ITEMS
ECONOMY & COINS
PLACEHOLDERS (PAPI)
COMMANDS & PERMISSIONS
EFFECTS REFERENCE
SUPPORT
IMAGES
VIDEO SHOWCASE
SUPPORT - CLICK
For bugs, enable minimal reproduction and share your YAML snippets. Ensure you’re on a supported Paper/Spigot build and using the latest version of CrisStealCore.
Important: Do not copy and paste the .yml/error file into the Discord chat; send it in an online document such as Pastebin.
WHAT IS CRISSTEALCORE?
Spoiler: VIEW DESCRIPTION
CrisStealCore is a powerful
Lifesteal Core Plugin built for
Paper/Spigot servers.
It provides full control over Lifesteal, Shops, Custom Items, Anti-Exploit mechanics, and more.
✔️ Lifesteal mechanics (steal, lose, min/max hearts)
✔️ Creation of 100% configurable items, complete ecosystem
✔️ Custom ban & lives system
✔️ Custom Events
✔️ Anti-exploit checks
✔️ Advanced YAML-based creation
✔️ Multi-page GUI Shop, custom opening commands
✔️ Coins (SQLite) + Vault support
✔️ PlaceholderAPI & full customization
It provides full control over Lifesteal, Shops, Custom Items, Anti-Exploit mechanics, and more.
✔️ Lifesteal mechanics (steal, lose, min/max hearts)
✔️ Creation of 100% configurable items, complete ecosystem
✔️ Custom ban & lives system
✔️ Custom Events
✔️ Anti-exploit checks
✔️ Advanced YAML-based creation
✔️ Multi-page GUI Shop, custom opening commands
✔️ Coins (SQLite) + Vault support
✔️ PlaceholderAPI & full customization
⚙️ INSTALLATION
Spoiler: VIEW INSTALLATION
[*]Place the CrisStealCore.jar inside /plugins/
[*]Start your server to generate default files.
[*]Edit configurations in /plugins/CrisStealCore/
[*]configuration.yml → core settings
[*]lang/ → language messages
[*]items/ → custom item definitions
[*]shop/ → shop pages
[*]events/ → events manager
[*]Reload with /criscoreadmin reload all or restart the server.
Code (Text):
[*]Place the CrisStealCore.jar inside /plugins/
[*]Start your server to generate default files.
[*]Edit configurations in /plugins/CrisStealCore/
[*]configuration.yml → core settings
[*]lang/ → language messages
[*]items/ → custom item definitions
[*]shop/ → shop pages
[*]events/ → events manager
[*]Reload with /criscoreadmin reload all or restart the server.
CORE CONFIGURATION FILES
Spoiler: VIEW CONFIGURATION DETAILS
- configuration.yml → Main settings, Lifesteal, Anti-Exploit
- events/ → Events creator
- deaths-messages.yml → Custom kill/death messages
- items/ → Custom item files
- coins.yml → Currency settings
- shop/ → Shop pages
- shop-configuration.yml → Command mapping & world restrictions
- lang/ → Language customization
- cusom-drops.yml → create custom item drop
- resurrection-logic.yml → Configure the entire system for reviving a player
- placeholders.yml → Edit the placeholders to your liking
- chat.yml → Edit the chat format and more
❤️ LIFESTEAL & LIVES SYSTEM
Spoiler: VIEW LIFESTEAL SETTINGS
Control:
Code (Text):
settings:
lives:
enabled: true #disable to not use lives system
max-deaths: 3 # deaths before ban
reset-hearts-on-ban: true #disable to not reset hearts on ban
ban:
use-command: true #disable to not use a command to ban players
command: "ban {PLAYER} {TIME} CrisSteal elimination"
duration-minutes: -1 # -1 permanent, 0 no ban, >0 minutes when using internal ban
lives:
enabled: true #disable to not use lives system
max-deaths: 3 # deaths before ban
reset-hearts-on-ban: true #disable to not reset hearts on ban
ban:
use-command: true #disable to not use a command to ban players
command: "ban {PLAYER} {TIME} CrisSteal elimination"
duration-minutes: -1 # -1 permanent, 0 no ban, >0 minutes when using internal ban
- Heart stealing and loss
- Min/max limits
- Bans on zero hearts
- World restrictions
- Fully custom lives-based elimination system
ANTI-EXPLOIT SYSTEM
Spoiler: VIEW ANTI-EXPLOIT
anti-exploit:
enabled: true #disable to not use anti-exploit system
block-same-ip: true #disable to not block same ip kills
repeat-kill-window-seconds: 120 #time in seconds to prevent same ip kills
prevent-drops-on-exploit: true #disable to not prevent drops from custom-drops.yml
warn-message-withSameIp: "&c{player} &eentered with the same IP address as &4{player-other}&e!" #message to warn admins when same IP detected
admin-bypass:
enabled: true #disable to not bypass anti-exploit for admins
permission: "cris.core.bypass" #permission to bypass anti-exploit
Prevents exploit abuse:
Code (Text):
anti-exploit:
enabled: true #disable to not use anti-exploit system
block-same-ip: true #disable to not block same ip kills
repeat-kill-window-seconds: 120 #time in seconds to prevent same ip kills
prevent-drops-on-exploit: true #disable to not prevent drops from custom-drops.yml
warn-message-withSameIp: "&c{player} &eentered with the same IP address as &4{player-other}&e!" #message to warn admins when same IP detected
admin-bypass:
enabled: true #disable to not bypass anti-exploit for admins
permission: "cris.core.bypass" #permission to bypass anti-exploit
- Detects same-IP kills
- Prevents repeated kills
- Removes drops if exploit detected
ON-DEATH EFFECTS & COMMANDS
Spoiler: VIEW ON-DEATH EFFECTS
Customize death actions with titles, sounds, particles & commands.
Full PlaceholderAPI support.
Code (Text):
on-player-death:
enabled: true #disable to not show any effects
particles-effect: "WITCH"
disabled-worlds: ["example_world", "example_world_2"] #disable in specific worlds
execute-commands:
- criscoreadmin add healt %player_name% 1
messages:
enabled: true #disable to not show any messages
on-death:
- "&c❤︎ &aYou gained 1 heart on death!"
title:
message: "&c&lYou died!"
fade-in: 10
stay: 60
fade-out: 20
subtitle:
message: "&7Be careful next time..."
actionbar:
message: "&eLost items? Check your grave!"
enabled: true #disable to not show any effects
particles-effect: "WITCH"
disabled-worlds: ["example_world", "example_world_2"] #disable in specific worlds
execute-commands:
- criscoreadmin add healt %player_name% 1
messages:
enabled: true #disable to not show any messages
on-death:
- "&c❤︎ &aYou gained 1 heart on death!"
title:
message: "&c&lYou died!"
fade-in: 10
stay: 60
fade-out: 20
subtitle:
message: "&7Be careful next time..."
actionbar:
message: "&eLost items? Check your grave!"
Full PlaceholderAPI support.
⚔️ RESURRECTION SYSTEM
Spoiler: VIEW RESURRECTION LOGIC
Allows custom resurrection using items or events.
Code (Text):
# Resurrection System Configuration
# ===================================
# Enable/disable the resurrection system
enabled: true
# Item ID from "items/" folder that players need to revive others
revive-item-id: "item-resurrection" # this is item-resurrection.yml
click-action: "ALL_CLICK" # ALL_CLICK, LEFT_CLICK, RIGHT_CLICK, SHIFT_LEFT_CLICK, SHIFT_RIGHT_CLICK
# Time in seconds for the resurrection process (player must hold right-click)
resurrection-time: 12
# Cancel resurrection if the reviver moves (moves more than 0.5 blocks)
cancel-on-move: true
# Time in seconds before the dead player permanently dies (0 to disable)
death-timeout: 60
# Cooldown in seconds before the resurrection item can be used again (0 to disable)
cooldown: 0
# Consume the item when resurrection is successful (true/false)
consume-on-use: true
# Maximum range in blocks to detect dead players (player must be within this range and looking at them)
revive-range: 1.5
on-bleeding:
message: "&4{player} &cis bleeding..."
# Messages and display during resurrection countdown
countdown:
# Actionbar message shown during countdown
# Placeholders: {time} (seconds remaining), {victim} (dead player name)
actionbar: "&e&lResurrecting {victim}... &7{time}s remaining"
# Title shown during countdown
title:
message: "&a&lRESURRECTING..."
fade-in: 5
stay: 10
fade-out: 5
# Subtitle shown during countdown
subtitle:
message: "&7Hold still! &e{time}s"
# Message when resurrection is completed
success:
title: "&a&lRESURRECTED!"
subtitle: "&7{victim} has been brought back to life!"
actionbar: "&aSuccessfully resurrected {victim}!"
# Message when resurrection is cancelled (moved)
cancelled:
title: "&c&lCANCELLED"
subtitle: "&7You moved! Resurrection cancelled."
actionbar: "&cResurrection cancelled - don't move!"
# Messages for the dead player waiting to be revived
dead-player:
# Time remaining before permanent death
# Placeholders: {time} (seconds remaining), {reviver} (player trying to revive, if any)
countdown:
actionbar: "&c&lWaiting for revival... &7{time}s until permanent death"
title:
message: "&c&lYOU ARE DEAD"
fade-in: 10
stay: 40
fade-out: 10
subtitle:
message: "&7Someone can revive you with a resurrection item! &e{time}s"
# When someone starts reviving
being-revived:
actionbar: "&a&l{reviver} &7is resurrecting you! &e{time}s"
title:
message: "&a&lBEING RESURRECTED"
fade-in: 5
stay: 10
fade-out: 5
subtitle:
message: "&7{reviver} is bringing you back to life!"
# When successfully revived
revived:
title: "&a&lYOU WERE RESURRECTED!"
subtitle: "&7{reviver} brought you back to life!"
actionbar: "&aWelcome back to life!"
# When time runs out
permanent-death:
title: "&c&lPERMANENT DEATH"
subtitle: "&7Your time ran out..."
actionbar: "&cYou have permanently died."
# Messages for the reviver
reviver:
# When starting to revive
started:
actionbar: "&eHold right-click to resurrect {victim}! &7{time}s"
# Effects when starting resurrection
start:
sound: "BLOCK_NOTE_BLOCK_PLING" # Sound to play when starting
particles: "SPELL_WITCH" # Particles to show when starting
title: "&e&lRESURRECTING..." # Title shown when starting
subtitle: "&7Hold still! &e{time}s" # Subtitle shown when starting
title:
fade-in: 5
stay: 20
fade-out: 5
# When resurrection is successful
success:
title: "&a&lSUCCESS"
subtitle: "&7You resurrected {victim}!"
actionbar: "&aYou successfully resurrected {victim}!"
sound: "ENTITY_PLAYER_LEVELUP" # Sound to play on success
particles: "TOTEM" # Particles to show on success
title:
fade-in: 10
stay: 40
fade-out: 10
# When cancelled (moved)
cancelled:
actionbar: "&cYou moved! Resurrection cancelled."
# Cooldown messages
cooldown-message: "&cYou must wait &e{time}s &cbefore using this again!"
cooldown:
sound: "ENTITY_VILLAGER_NO" # Sound when on cooldown
particles: "SMOKE_NORMAL" # Particles when on cooldown
title: "&c&lON COOLDOWN" # Title when on cooldown
subtitle: "&7Wait &e{time}s &7more!" # Subtitle when on cooldown
title:
fade-in: 5
stay: 20
fade-out: 5
# When no target found
no-target-message: "&cNo dead player found nearby! Stand within &e{range} &cblocks and look at them."
# When someone else is already reviving
already-reviving-message: "&cSomeone is already reviving this player!"
# Disabled worlds (resurrection won't work in these worlds)
disabled-worlds: []
# Corpse appearance configuration
corpse:
# Hologram (text above the corpse)
# To edit the hologram and head height, only configure one if you have "separate: false" they act as one.
hologram:
# Text to display above the corpse
# Placeholders: {player} (dead player's name)
text: "&c&l✟ &7{player}"
text2: "&4&l{time}"
# Y offset for hologram position (relative to death location)
# Positive = higher, Negative = lower
offset-y: 1.4
# Y offset for text2 position (relative to text position, only when separate: true)
# Positive = higher than text, Negative = lower than text
# If not specified, defaults to text2 appearing 0.25 blocks below text
text2-offset-y: 0.25
# If true, creates a separate armor stand for the hologram (more flexible positioning)
# If false, the hologram text is on the same armor stand as the head
separate: true
# Head (floating player head)
head:
# Y offset for head position (relative to death location)
# Positive = higher, Negative = lower
# Note: If separate hologram is enabled, this only affects the head position
offset-y: -1.4
# Messages for the reviver when interaction fails
reviver:
# When player doesn't have the resurrection item
no-item-message: "&cYou need a resurrection item to revive this player!"
# When item activator doesn't match (e.g., item only allows LEFT_CLICK)
wrong-activator-message: "&cThis item cannot be used to revive players!"
# When item requires shift but player isn't sneaking
need-shift-message: "&cYou must be sneaking to use this item!"
# ===================================
# Enable/disable the resurrection system
enabled: true
# Item ID from "items/" folder that players need to revive others
revive-item-id: "item-resurrection" # this is item-resurrection.yml
click-action: "ALL_CLICK" # ALL_CLICK, LEFT_CLICK, RIGHT_CLICK, SHIFT_LEFT_CLICK, SHIFT_RIGHT_CLICK
# Time in seconds for the resurrection process (player must hold right-click)
resurrection-time: 12
# Cancel resurrection if the reviver moves (moves more than 0.5 blocks)
cancel-on-move: true
# Time in seconds before the dead player permanently dies (0 to disable)
death-timeout: 60
# Cooldown in seconds before the resurrection item can be used again (0 to disable)
cooldown: 0
# Consume the item when resurrection is successful (true/false)
consume-on-use: true
# Maximum range in blocks to detect dead players (player must be within this range and looking at them)
revive-range: 1.5
on-bleeding:
message: "&4{player} &cis bleeding..."
# Messages and display during resurrection countdown
countdown:
# Actionbar message shown during countdown
# Placeholders: {time} (seconds remaining), {victim} (dead player name)
actionbar: "&e&lResurrecting {victim}... &7{time}s remaining"
# Title shown during countdown
title:
message: "&a&lRESURRECTING..."
fade-in: 5
stay: 10
fade-out: 5
# Subtitle shown during countdown
subtitle:
message: "&7Hold still! &e{time}s"
# Message when resurrection is completed
success:
title: "&a&lRESURRECTED!"
subtitle: "&7{victim} has been brought back to life!"
actionbar: "&aSuccessfully resurrected {victim}!"
# Message when resurrection is cancelled (moved)
cancelled:
title: "&c&lCANCELLED"
subtitle: "&7You moved! Resurrection cancelled."
actionbar: "&cResurrection cancelled - don't move!"
# Messages for the dead player waiting to be revived
dead-player:
# Time remaining before permanent death
# Placeholders: {time} (seconds remaining), {reviver} (player trying to revive, if any)
countdown:
actionbar: "&c&lWaiting for revival... &7{time}s until permanent death"
title:
message: "&c&lYOU ARE DEAD"
fade-in: 10
stay: 40
fade-out: 10
subtitle:
message: "&7Someone can revive you with a resurrection item! &e{time}s"
# When someone starts reviving
being-revived:
actionbar: "&a&l{reviver} &7is resurrecting you! &e{time}s"
title:
message: "&a&lBEING RESURRECTED"
fade-in: 5
stay: 10
fade-out: 5
subtitle:
message: "&7{reviver} is bringing you back to life!"
# When successfully revived
revived:
title: "&a&lYOU WERE RESURRECTED!"
subtitle: "&7{reviver} brought you back to life!"
actionbar: "&aWelcome back to life!"
# When time runs out
permanent-death:
title: "&c&lPERMANENT DEATH"
subtitle: "&7Your time ran out..."
actionbar: "&cYou have permanently died."
# Messages for the reviver
reviver:
# When starting to revive
started:
actionbar: "&eHold right-click to resurrect {victim}! &7{time}s"
# Effects when starting resurrection
start:
sound: "BLOCK_NOTE_BLOCK_PLING" # Sound to play when starting
particles: "SPELL_WITCH" # Particles to show when starting
title: "&e&lRESURRECTING..." # Title shown when starting
subtitle: "&7Hold still! &e{time}s" # Subtitle shown when starting
title:
fade-in: 5
stay: 20
fade-out: 5
# When resurrection is successful
success:
title: "&a&lSUCCESS"
subtitle: "&7You resurrected {victim}!"
actionbar: "&aYou successfully resurrected {victim}!"
sound: "ENTITY_PLAYER_LEVELUP" # Sound to play on success
particles: "TOTEM" # Particles to show on success
title:
fade-in: 10
stay: 40
fade-out: 10
# When cancelled (moved)
cancelled:
actionbar: "&cYou moved! Resurrection cancelled."
# Cooldown messages
cooldown-message: "&cYou must wait &e{time}s &cbefore using this again!"
cooldown:
sound: "ENTITY_VILLAGER_NO" # Sound when on cooldown
particles: "SMOKE_NORMAL" # Particles when on cooldown
title: "&c&lON COOLDOWN" # Title when on cooldown
subtitle: "&7Wait &e{time}s &7more!" # Subtitle when on cooldown
title:
fade-in: 5
stay: 20
fade-out: 5
# When no target found
no-target-message: "&cNo dead player found nearby! Stand within &e{range} &cblocks and look at them."
# When someone else is already reviving
already-reviving-message: "&cSomeone is already reviving this player!"
# Disabled worlds (resurrection won't work in these worlds)
disabled-worlds: []
# Corpse appearance configuration
corpse:
# Hologram (text above the corpse)
# To edit the hologram and head height, only configure one if you have "separate: false" they act as one.
hologram:
# Text to display above the corpse
# Placeholders: {player} (dead player's name)
text: "&c&l✟ &7{player}"
text2: "&4&l{time}"
# Y offset for hologram position (relative to death location)
# Positive = higher, Negative = lower
offset-y: 1.4
# Y offset for text2 position (relative to text position, only when separate: true)
# Positive = higher than text, Negative = lower than text
# If not specified, defaults to text2 appearing 0.25 blocks below text
text2-offset-y: 0.25
# If true, creates a separate armor stand for the hologram (more flexible positioning)
# If false, the hologram text is on the same armor stand as the head
separate: true
# Head (floating player head)
head:
# Y offset for head position (relative to death location)
# Positive = higher, Negative = lower
# Note: If separate hologram is enabled, this only affects the head position
offset-y: -1.4
# Messages for the reviver when interaction fails
reviver:
# When player doesn't have the resurrection item
no-item-message: "&cYou need a resurrection item to revive this player!"
# When item activator doesn't match (e.g., item only allows LEFT_CLICK)
wrong-activator-message: "&cThis item cannot be used to revive players!"
# When item requires shift but player isn't sneaking
need-shift-message: "&cYou must be sneaking to use this item!"
SHOP SYSTEM
Spoiler: VIEW SHOP CONFIGURATION
shop-configuration.yml
# Price display format (only used for Vault economy, Coins uses coins.yml format)
# Format string using Java DecimalFormat syntax, e.g.: "%,.0f" for "1,000" or "%.2f" for "1000.00"
price-format: "%,.0f"
Now the shops are configured within the "shop" file where you can create your own shops.
shop.yml
Features:
Code (Text):
# Custom command for open the spesific shop yml file.
shop-commands:
shop: # the yml file name
command: /heart shop
permission: criscore.heartshop
aliases: [hrt]
shop_page_2:
command: /heart shop 2
aliases: [heart2]
disable-world: [example_world, example_world_2] # disable in specific worlds
not-enough: "ENTITY_VILLAGER_NO"
purchased: "ENTITY_PLAYER_LEVELUP"
shop-commands:
shop: # the yml file name
command: /heart shop
permission: criscore.heartshop
aliases: [hrt]
shop_page_2:
command: /heart shop 2
aliases: [heart2]
disable-world: [example_world, example_world_2] # disable in specific worlds
not-enough: "ENTITY_VILLAGER_NO"
purchased: "ENTITY_PLAYER_LEVELUP"
# Format string using Java DecimalFormat syntax, e.g.: "%,.0f" for "1,000" or "%.2f" for "1000.00"
price-format: "%,.0f"
Now the shops are configured within the "shop" file where you can create your own shops.
shop.yml
Code (Text):
# This is the main shop file, you can use it to create a shop with multiple pages.
# You can use the "PAGE" action to go to specific shop, using .yml file name.
# You can use the "CLOSE" action to close the shop.
title: "&8Heart Shop - Page 1"
gui:
size: 27
background:
material: "BLACK_STAINED_GLASS_PANE"
decoration-range: "all"
global-lore:
- ""
- "&7&r-----------------------------"
- "&7Price: &6${price}"
- "&aClick to buy"
items:
heart1:
slot: 13
item-id: heart_1
# material: STONE # you can use normal items from minecraft
price: 250
heart2:
slot: 11
item-id: heart_2
price: 450
heart3:
slot: 15
item-id: heart_3
price: 750
to_page_2:
slot: 26
sound: "UI_BUTTON_CLICK"
material: ARROW
name: "&e&lNext Page"
lore:
- "&7Go to page 2"
action: "PAGE,shop_page_2" #you can use "PAGE" to go to specific shop, using .yml file name
close_button:
slot: 22
sound: "UI_BUTTON_CLICK"
material: BARRIER
name: "&c&lClose Shop"
lore:
- "&7Click to close this shop"
action: "CLOSE"
# You can use the "PAGE" action to go to specific shop, using .yml file name.
# You can use the "CLOSE" action to close the shop.
title: "&8Heart Shop - Page 1"
gui:
size: 27
background:
material: "BLACK_STAINED_GLASS_PANE"
decoration-range: "all"
global-lore:
- ""
- "&7&r-----------------------------"
- "&7Price: &6${price}"
- "&aClick to buy"
items:
heart1:
slot: 13
item-id: heart_1
# material: STONE # you can use normal items from minecraft
price: 250
heart2:
slot: 11
item-id: heart_2
price: 450
heart3:
slot: 15
item-id: heart_3
price: 750
to_page_2:
slot: 26
sound: "UI_BUTTON_CLICK"
material: ARROW
name: "&e&lNext Page"
lore:
- "&7Go to page 2"
action: "PAGE,shop_page_2" #you can use "PAGE" to go to specific shop, using .yml file name
close_button:
slot: 22
sound: "UI_BUTTON_CLICK"
material: BARRIER
name: "&c&lClose Shop"
lore:
- "&7Click to close this shop"
action: "CLOSE"
- Multi-page GUI system
- Custom sounds per page or globally
- Custom open commands
- Vault/Coins support
- Full YAML customization
- AND MORE
CHAT SYSTEM
Spoiler: VIEW CHAT FEATURES
Includes:
Code (Text):
# Chat Configuration
# ===================
# Enable/disable chat customization
enabled: true
# Chat Format
# Placeholders: {displayname}, {username}, {world}, {message}
# Supports colors (&a, &b, etc.) and RGB (&#RRGGBB)
chat:
format: "&7[{displayname}] &f{message}"
# Permissions for colors
permissions:
colors: "criscore.chat.color" # Permission for basic colors (&a, &b, etc.)
rgb: "criscore.chat.rgb" # Permission for RGB colors (includes colors)
# Hover messages (shown when hovering over player name in chat)
# Edit line by line, supports placeholders
hover-messages:
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
- "&c❤ &7Hearts: &c{hearts} &7{hearts_symbol}"
- "&7Kills: &a{kills} &7| &cDeaths: &c{deaths}"
- "&7K/D Ratio: &e{kd_ratio}"
- "&7Hearts Stolen: &c{stolen} &7| &7Lost: &c{lost}"
- "&7Level: &b{level} &7| &7Health: &c{health}/20"
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
- "&eClick to send private message!"
# Click command when clicking on player name
# Options: "msg {player} ", "tell {player} ", or "none" to disable
click-command: "msg {player} "
# Private Message Commands (/msg, /tell)
commands:
msg:
usage: "&cUsage: /msg <player> <message>"
player-not-found: "&cPlayer not found: {player}"
cannot-message-self: "&cYou cannot message yourself."
sender-format: "&7[&eYou &7-> &e{receiver}&7] &f{message}"
receiver-format: "&7[&e{sender} &7-> &eYou&7] &f{message}"
tell:
# Uses same format as /msg
usage: "&cUsage: /tell <player> <message>"
player-not-found: "&cPlayer not found: {player}"
cannot-message-self: "&cYou cannot message yourself."
sender-format: "&7[&eYou &7-> &e{receiver}&7] &f{message}"
receiver-format: "&7[&e{sender} &7-> &eYou&7] &f{message}"
reply:
usage: "&cUsage: /r <message>"
no-one-to-reply: "&cYou have no one to reply to."
player-offline: "&cThat player is offline."
# Placeholders available in hover messages:
# - {player} - Player name
# - {displayname} - Player display name
# - {hearts} - Current hearts
# - {hearts_symbol} - Heart symbol (❤)
# - {kills} - Total kills
# - {deaths} - Total deaths
# - {stolen} - Hearts stolen
# - {lost} - Hearts lost
# - {kd_ratio} - Kill/Death ratio
# - {world} - Current world
# - {level} - Player level
# - {health} - Current health
# Also supports PlaceholderAPI placeholders if installed
# ===================
# Enable/disable chat customization
enabled: true
# Chat Format
# Placeholders: {displayname}, {username}, {world}, {message}
# Supports colors (&a, &b, etc.) and RGB (&#RRGGBB)
chat:
format: "&7[{displayname}] &f{message}"
# Permissions for colors
permissions:
colors: "criscore.chat.color" # Permission for basic colors (&a, &b, etc.)
rgb: "criscore.chat.rgb" # Permission for RGB colors (includes colors)
# Hover messages (shown when hovering over player name in chat)
# Edit line by line, supports placeholders
hover-messages:
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
- "&c❤ &7Hearts: &c{hearts} &7{hearts_symbol}"
- "&7Kills: &a{kills} &7| &cDeaths: &c{deaths}"
- "&7K/D Ratio: &e{kd_ratio}"
- "&7Hearts Stolen: &c{stolen} &7| &7Lost: &c{lost}"
- "&7Level: &b{level} &7| &7Health: &c{health}/20"
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
- "&eClick to send private message!"
# Click command when clicking on player name
# Options: "msg {player} ", "tell {player} ", or "none" to disable
click-command: "msg {player} "
# Private Message Commands (/msg, /tell)
commands:
msg:
usage: "&cUsage: /msg <player> <message>"
player-not-found: "&cPlayer not found: {player}"
cannot-message-self: "&cYou cannot message yourself."
sender-format: "&7[&eYou &7-> &e{receiver}&7] &f{message}"
receiver-format: "&7[&e{sender} &7-> &eYou&7] &f{message}"
tell:
# Uses same format as /msg
usage: "&cUsage: /tell <player> <message>"
player-not-found: "&cPlayer not found: {player}"
cannot-message-self: "&cYou cannot message yourself."
sender-format: "&7[&eYou &7-> &e{receiver}&7] &f{message}"
receiver-format: "&7[&e{sender} &7-> &eYou&7] &f{message}"
reply:
usage: "&cUsage: /r <message>"
no-one-to-reply: "&cYou have no one to reply to."
player-offline: "&cThat player is offline."
# Placeholders available in hover messages:
# - {player} - Player name
# - {displayname} - Player display name
# - {hearts} - Current hearts
# - {hearts_symbol} - Heart symbol (❤)
# - {kills} - Total kills
# - {deaths} - Total deaths
# - {stolen} - Hearts stolen
# - {lost} - Hearts lost
# - {kd_ratio} - Kill/Death ratio
# - {world} - Current world
# - {level} - Player level
# - {health} - Current health
# Also supports PlaceholderAPI placeholders if installed
- Private messaging (/msg, /tell, /r)
- RGB and color chat support
Permissions:
- Hover System
- Click detection
- criscore.chat.color
- criscore.chat.rgb
CUSTOM EVENTS
Spoiler: VIEW EVENTS
You can create your own events, for example blood-moon.yml:
Includes:
Code (Text):
# Enable or disable this event (true/false)
# If false, the event will NOT start even if manually triggered
enabled: true
# Duration in seconds (1200 seconds = 20 minutes)
# How long the event will stay active after starting
duration: 1200
# Messages displayed to all players when event starts/ends
# Supports color codes (&c, &a, etc.) and placeholders
messages:
start: # Messages broadcast when event starts
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
- "&4&lBLOOD MOON RISING!"
- "&7All players steal &c2 hearts &7per kill!"
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
end: # Messages broadcast when event ends
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
- "&7The &4Blood Moon &7has ended!"
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
interval: [] # Periodic reminder messages (empty list = disabled)
interval-seconds: 0 # How often to show interval messages (0 = disabled)
# Worlds where this event is valid (empty list = all worlds)
# Leave empty [] to affect all worlds, or add specific world names
valid-worlds: []
# BossBar configuration (displayed at the top of screen)
bossbar:
enabled: true # Enable or disable bossbar for this event
color: "RED" # BossBar color: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
text: "&4&lBLOOD MOON &7- &c%time_left%" # BossBar text (supports color codes)
# Time format placeholders: %hours%, %minutes%, %seconds%, %h%, %m%, %s%
# %time_left% uses the format below, %time_left_raw% shows seconds only
time-format: "%m%m %s%s" # Format: "15m 30s" example
# Commands to execute when event starts/ends (executed as console)
commands:
start:
- "time set night"
- "weather thunder"
end:
- "time set day"
- "weather clear"
# Visual and audio effects when event starts
effects:
particle: "SMOKE_LARGE" # Particle effect name
sound: "ENTITY_WITHER_SPAWN" # Sound effect name
# Multipliers that modify game mechanics during the event
# All values are relative to 1.0 (100%)
# 1.0 = no change | 2.0 = double | 0.5 = half | etc.
multipliers:
lifesteal: 2.0 # Hearts stolen on player kill: 200% (double the normal amount)
mob-drops: 1.5 # Drop chances from killing mobs: 150% (50% more drops)
player-kill-drops: 1.5 # Drop chances from player kills: 150% (50% more drops)
mob-health: 1.2 # Mob maximum health: 120% (mobs have 20% more health)
mob-damage: 1.3 # Mob damage dealt: 130% (mobs deal 30% more damage)
# If false, the event will NOT start even if manually triggered
enabled: true
# Duration in seconds (1200 seconds = 20 minutes)
# How long the event will stay active after starting
duration: 1200
# Messages displayed to all players when event starts/ends
# Supports color codes (&c, &a, etc.) and placeholders
messages:
start: # Messages broadcast when event starts
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
- "&4&lBLOOD MOON RISING!"
- "&7All players steal &c2 hearts &7per kill!"
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
end: # Messages broadcast when event ends
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
- "&7The &4Blood Moon &7has ended!"
- "&8&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
interval: [] # Periodic reminder messages (empty list = disabled)
interval-seconds: 0 # How often to show interval messages (0 = disabled)
# Worlds where this event is valid (empty list = all worlds)
# Leave empty [] to affect all worlds, or add specific world names
valid-worlds: []
# BossBar configuration (displayed at the top of screen)
bossbar:
enabled: true # Enable or disable bossbar for this event
color: "RED" # BossBar color: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
text: "&4&lBLOOD MOON &7- &c%time_left%" # BossBar text (supports color codes)
# Time format placeholders: %hours%, %minutes%, %seconds%, %h%, %m%, %s%
# %time_left% uses the format below, %time_left_raw% shows seconds only
time-format: "%m%m %s%s" # Format: "15m 30s" example
# Commands to execute when event starts/ends (executed as console)
commands:
start:
- "time set night"
- "weather thunder"
end:
- "time set day"
- "weather clear"
# Visual and audio effects when event starts
effects:
particle: "SMOKE_LARGE" # Particle effect name
sound: "ENTITY_WITHER_SPAWN" # Sound effect name
# Multipliers that modify game mechanics during the event
# All values are relative to 1.0 (100%)
# 1.0 = no change | 2.0 = double | 0.5 = half | etc.
multipliers:
lifesteal: 2.0 # Hearts stolen on player kill: 200% (double the normal amount)
mob-drops: 1.5 # Drop chances from killing mobs: 150% (50% more drops)
player-kill-drops: 1.5 # Drop chances from player kills: 150% (50% more drops)
mob-health: 1.2 # Mob maximum health: 120% (mobs have 20% more health)
mob-damage: 1.3 # Mob damage dealt: 130% (mobs deal 30% more damage)
- Periodic reminder messages
- Custom Multipliers
- Custom Bossbar
- Commands that are executed at startup and shutdown
CUSTOM ITEMS
Spoiler: VIEW ITEM CONFIGURATION
Code (Text):
name: "&8&lShadow Scroll"
lore:
- "&7Use to gain &8&lShadow Arts &7for 2 minutes."
- ""
- "&eDrop item to activate"
material: PAPER
custom-model-data: 1301
glow: true
consume-use: true
cooldown: 120
Hiders:
- 'HIDE_ATTRIBUTES'
- 'HIDE_ENCHANTS'
disable_drop: false
cancel_place: false
need-to-activate:
requirement1:
conditions:
- IS_INVISIBLE
messages:
- "&cYou must be &fInvisible &cto use this scroll."
activators:
my_activator:
option: DROP_ACTIVATE
sound: "ENTITY_ENDERMAN_TELEPORT"
particles-success: "SPELL_WITCH"
execute-as: CONSOLE
messages:
when-using: "&7You channel the &8&lShadows&7..."
on-cooldown: "&cYou must wait &f{cooldown} &cbefore using this again."
denied_sound: "ENTITY_VILLAGER_NO"
particles-denied: "SMOKE_NORMAL"
commands:
- "effect give %player_name% minecraft:speed 45 1 true"
- "effect give %player_name% minecraft:night_vision 60 0 true"
extras-success:
title:
message: "&8&lShadow Arts"
fade-in: 5
stay: 40
fade-out: 10
subtitle:
message: "&7Empowered while unseen"
actionbar:
message: "&8Silent power flows through you"
extras-denied:
title:
message: "&c&lRequirement missing"
fade-in: 5
stay: 40
fade-out: 10
subtitle:
message: "&7You must be invisible to use this"
actionbar:
message: "&cBecome invisible first"
lore:
- "&7Use to gain &8&lShadow Arts &7for 2 minutes."
- ""
- "&eDrop item to activate"
material: PAPER
custom-model-data: 1301
glow: true
consume-use: true
cooldown: 120
Hiders:
- 'HIDE_ATTRIBUTES'
- 'HIDE_ENCHANTS'
disable_drop: false
cancel_place: false
need-to-activate:
requirement1:
conditions:
- IS_INVISIBLE
messages:
- "&cYou must be &fInvisible &cto use this scroll."
activators:
my_activator:
option: DROP_ACTIVATE
sound: "ENTITY_ENDERMAN_TELEPORT"
particles-success: "SPELL_WITCH"
execute-as: CONSOLE
messages:
when-using: "&7You channel the &8&lShadows&7..."
on-cooldown: "&cYou must wait &f{cooldown} &cbefore using this again."
denied_sound: "ENTITY_VILLAGER_NO"
particles-denied: "SMOKE_NORMAL"
commands:
- "effect give %player_name% minecraft:speed 45 1 true"
- "effect give %player_name% minecraft:night_vision 60 0 true"
extras-success:
title:
message: "&8&lShadow Arts"
fade-in: 5
stay: 40
fade-out: 10
subtitle:
message: "&7Empowered while unseen"
actionbar:
message: "&8Silent power flows through you"
extras-denied:
title:
message: "&c&lRequirement missing"
fade-in: 5
stay: 40
fade-out: 10
subtitle:
message: "&7You must be invisible to use this"
actionbar:
message: "&cBecome invisible first"
Spoiler: VIEW EXAMPLE 2
Supports:
Code (Text):
# Example item with passive actions
# This item demonstrates passive actions
name: "&6&lDivine Ring of Power"
material: GOLD_INGOT
lore:
- "&7A legendary ring imbued with"
- "&7divine power that enhances"
- "&7the wielder's abilities."
- ""
- "&7Simply holding this ring grants"
- "&7incredible strength and vitality."
- ""
- "&eRight click to activate special ability!"
glow: true
Hiders:
- 'HIDE_ATTRIBUTES'
- 'HIDE_ENCHANTS'
# Passive actions - apply automatically when item is in inventory
passive-actions:
when: INVENTORY # Options: INVENTORY, HAND, OFF_HAND, ALL_HANDS
your_passive0: # can be any name
- INCREASE_STRENGTH,5
- INCREASE_HEARTS,4
- BOOST_SPEED,1.2
example1: # can create multiple passive actions
- INCREASE_ARMOR,3
- REGENERATION,1
# Optional: Activator for manual use (separate from passive actions)
activators:
main:
option: RIGHT_CLICK
commands:
- "heal %player_name%"
sound: ENTITY_PLAYER_LEVELUP
messages:
when-using: "&aDivine energy flows through you!"
# This item demonstrates passive actions
name: "&6&lDivine Ring of Power"
material: GOLD_INGOT
lore:
- "&7A legendary ring imbued with"
- "&7divine power that enhances"
- "&7the wielder's abilities."
- ""
- "&7Simply holding this ring grants"
- "&7incredible strength and vitality."
- ""
- "&eRight click to activate special ability!"
glow: true
Hiders:
- 'HIDE_ATTRIBUTES'
- 'HIDE_ENCHANTS'
# Passive actions - apply automatically when item is in inventory
passive-actions:
when: INVENTORY # Options: INVENTORY, HAND, OFF_HAND, ALL_HANDS
your_passive0: # can be any name
- INCREASE_STRENGTH,5
- INCREASE_HEARTS,4
- BOOST_SPEED,1.2
example1: # can create multiple passive actions
- INCREASE_ARMOR,3
- REGENERATION,1
# Optional: Activator for manual use (separate from passive actions)
activators:
main:
option: RIGHT_CLICK
commands:
- "heal %player_name%"
sound: ENTITY_PLAYER_LEVELUP
messages:
when-using: "&aDivine energy flows through you!"
- Health, biome, world, potion, region, fire, underwater checks
- Activators: LEFT_CLICK, RIGHT_CLICK, DROP_ACTIVATE
- Particles, sounds, cooldowns & titles
- Pasives
ECONOMY & COINS
Spoiler: VIEW ECONOMY SYSTEM
settings:
economy:
use-vault: true
use-coins: true
Includes:
Code (Text):
settings:
economy:
use-vault: true
use-coins: true
- SQLite-based Coins system
- Vault integration
- Symbol and format customization (K/M scale)
PLACEHOLDERS (PAPI)
Spoiler: VIEW PLACEHOLDERS
Auto-registers with PlaceholderAPI.
Guide:
❤️ Hearts
%criscore_hearts% Displays player’s formatted heart count (uses placeholders.yml > hearts.formatted) ❤ 15 Hearts
%criscore_hearts_raw% Displays only the raw heart number 15
⚔️ Stats
%criscore_kills% Total kills of the player 23
%criscore_deaths% Total deaths of the player 7
%criscore_stolen% Hearts stolen by the player 12
%criscore_lost% Hearts lost by the player 5
K/D Ratio
%criscore_kd_ratio% Kill/Death ratio (raw number) 3.28 or ∞
%criscore_kd_ratio_formatted% Formatted ratio using placeholders.yml > stats.kd_ratio &7K/D: &f3.28
Coins & Economy
%criscore_coins% Formatted player balance (uses plugin’s format system) 12.3K
%criscore_coins_raw% Raw coins amount 12345.5
%criscore_coins_formatted% Custom text format from placeholders.yml > balance.formatted ⛁ 12.3K
⏳ Cooldowns
Placeholder Description Example Output
%criscore_cooldown_<itemid>% Displays remaining cooldown for an item by ID (auto formats hours/minutes/seconds) 1h 23m 12s, 3m 45s, or Ready
%criscore_debug_cooldown% Lists all registered item IDs with cooldown tracking Item IDs: heart_sword, lifebow, heart_totem...
%criscore_debug_cooldown_<itemid>% Shows cooldown details for specific item (for testing/debugging) `Item: heart_totem
Events
%criscore_active_event% List of active events
%criscore_active_event_count% Number of active events
%criscore_event_time_<event>% Time remaining for specific event
%criscore_event_active_<event>% Whether specific event is active (Yes/No)
⚙️ Utility & Debug
Placeholder Description Example Output
%criscore_test_format% Tests your cooldown format output Format: %hours%h %minutes%m %seconds%s → 2h 30m 45s
Guide:
❤️ Hearts
%criscore_hearts% Displays player’s formatted heart count (uses placeholders.yml > hearts.formatted) ❤ 15 Hearts
%criscore_hearts_raw% Displays only the raw heart number 15
⚔️ Stats
%criscore_kills% Total kills of the player 23
%criscore_deaths% Total deaths of the player 7
%criscore_stolen% Hearts stolen by the player 12
%criscore_lost% Hearts lost by the player 5
K/D Ratio
%criscore_kd_ratio% Kill/Death ratio (raw number) 3.28 or ∞
%criscore_kd_ratio_formatted% Formatted ratio using placeholders.yml > stats.kd_ratio &7K/D: &f3.28
Coins & Economy
%criscore_coins% Formatted player balance (uses plugin’s format system) 12.3K
%criscore_coins_raw% Raw coins amount 12345.5
%criscore_coins_formatted% Custom text format from placeholders.yml > balance.formatted ⛁ 12.3K
⏳ Cooldowns
Placeholder Description Example Output
%criscore_cooldown_<itemid>% Displays remaining cooldown for an item by ID (auto formats hours/minutes/seconds) 1h 23m 12s, 3m 45s, or Ready
%criscore_debug_cooldown% Lists all registered item IDs with cooldown tracking Item IDs: heart_sword, lifebow, heart_totem...
%criscore_debug_cooldown_<itemid>% Shows cooldown details for specific item (for testing/debugging) `Item: heart_totem
Events
%criscore_active_event% List of active events
%criscore_active_event_count% Number of active events
%criscore_event_time_<event>% Time remaining for specific event
%criscore_event_active_<event>% Whether specific event is active (Yes/No)
⚙️ Utility & Debug
Placeholder Description Example Output
%criscore_test_format% Tests your cooldown format output Format: %hours%h %minutes%m %seconds%s → 2h 30m 45s
COMMANDS & PERMISSIONS
Spoiler: VIEW COMMANDS
Player Commands:
/hearts
/withdrawheart <amount>
/redeemheart
/stats <player>
/coins
/heart shop
- Heart Managment:
/criscoreadmin set healt <player> <amount>
/criscoreadmin add healt <player> <amount>
/criscoreadmin remove healt <player> <amount>
- Item Managment:
/criscoreadmin give <item> <player> <amount>
/criscoreadmin take <item> <player> <amount>
- Player Managment
/criscoreadmin stats <player>
/criscoreadmin normalize stats <player>
/criscoreadmin kill <player>
/criscoreadmin revive <player>
/criscoreadmin unban <player>
/criscoreadmin reset <player>
- Utility Commands
/criscoreadmin reload <all|items|shop|lang>
/criscoreadmin transfer <player> <amount>
/criscoreadmin broadcast <message>
/criscoreadmin save
- Event Management
/criscoreadmin event start <event-name>
/criscoreadmin event stop <event-name>
/criscoreadmin event pause <event-name>
/criscoreadmin event resume <event-name>
/criscoreadmin event list
- Extra Commands
/withdrawheart
/redeemheart
/msg /tell /r
/coins
/stats
/heart shop
Remember that for the shop you can create your own commands, create new shops, etc.
Permission:
criscore.admin → Full admin access
/hearts
/withdrawheart <amount>
/redeemheart
/stats <player>
/coins
/heart shop
- Heart Managment:
/criscoreadmin set healt <player> <amount>
/criscoreadmin add healt <player> <amount>
/criscoreadmin remove healt <player> <amount>
- Item Managment:
/criscoreadmin give <item> <player> <amount>
/criscoreadmin take <item> <player> <amount>
- Player Managment
/criscoreadmin stats <player>
/criscoreadmin normalize stats <player>
/criscoreadmin kill <player>
/criscoreadmin revive <player>
/criscoreadmin unban <player>
/criscoreadmin reset <player>
- Utility Commands
/criscoreadmin reload <all|items|shop|lang>
/criscoreadmin transfer <player> <amount>
/criscoreadmin broadcast <message>
/criscoreadmin save
- Event Management
/criscoreadmin event start <event-name>
/criscoreadmin event stop <event-name>
/criscoreadmin event pause <event-name>
/criscoreadmin event resume <event-name>
/criscoreadmin event list
- Extra Commands
/withdrawheart
/redeemheart
/msg /tell /r
/coins
/stats
/heart shop
Remember that for the shop you can create your own commands, create new shops, etc.
Permission:
criscore.admin → Full admin access
EFFECTS REFERENCE
Spoiler: VIEW EFFECTS
Code (Text):
# ==========================================
# CrisSMPCore Effects Reference Guide
# ==========================================
# This file contains all available sound and particle effects
# Copy the effects you want to use in your custom items
#
# Usage in item files (inside activators section):
# activators:
# example_activator: #Name you want
# option: ALL_CLICK
# sound: "SOUND_NAME"
# particles-success: "PARTICLE_NAME"
# extras-success:
# title:
# message: "&aMessage here"
# fade-in: 5
# stay: 40
# fade-out: 10
# subtitle:
# message: "&7Great plugin!"
# actionbar:
# message: "&eGreat plugin &7activated!"
# commands:
# - "your command here"
# messages:
# on-cooldown: "Cooldown message"
# denied_sound: "DENIED_SOUND_NAME"
# particles-denied: "DENIED_PARTICLE_NAME"
# when-using: "Success message"
# extras-denied:
# title:
# message: "&c&lMenssage here"
# fade-in: 5
# stay: 40
# fade-out: 10
# subtitle:
# message: "&7sadly!"
# actionbar:
# message: "&cactivation failed!"
# ==========================================
# SOUND EFFECTS
# ==========================================
# Popular Sounds:
# - "ENTITY_PLAYER_LEVELUP" - Level up sound
# - "ENTITY_EXPERIENCE_ORB_PICKUP" - XP pickup
# - "ENTITY_ENDERMAN_TELEPORT" - Teleport sound
# - "ENTITY_WITCH_AMBIENT" - Witch cackle
# - "ENTITY_VILLAGER_YES" - Villager happy
# - "ENTITY_VILLAGER_NO" - Villager angry
# - "ENTITY_IRON_GOLEM_ATTACK" - Iron golem attack
# - "ENTITY_ENDER_DRAGON_GROWL" - Dragon growl
# - "ENTITY_LIGHTNING_BOLT_THUNDER" - Thunder
# - "BLOCK_FIRE_AMBIENT" - Fire crackling
# - "BLOCK_WATER_AMBIENT" - Water sounds
# - "BLOCK_GLASS_BREAK" - Glass breaking
# - "BLOCK_NOTE_BLOCK_BASS" - Low note
# - "BLOCK_NOTE_BLOCK_PLING" - High note
# - "ENTITY_GENERIC_EXPLODE" - Explosion
# - "ENTITY_SLIME_JUMP" - Slime jump
# - "ENTITY_SPIDER_AMBIENT" - Spider hiss
# ==========================================
# PARTICLE EFFECTS
# ==========================================
# Basic Particles:
# - "HEART" - Hearts floating up
# - "VILLAGER_HAPPY" - Green sparkles
# - "VILLAGER_ANGRY" - Red angry particles
# - "SMOKE_NORMAL" - Small smoke
# - "SMOKE_LARGE" - Large smoke
# - "FLAME" - Fire particles
# - "LAVA" - Lava droplets
# - "WATER_SPLASH" - Water splash
# - "BUBBLE_POP" - Bubbles
# - "SNOWFLAKE" - Snow particles
# - "ITEM_SNOWBALL" - Snowball particles
# Magic Particles:
# - "PORTAL" - Purple portal particles
# - "ENCHANT" - Enchantment sparkles
# - "SPELL_WITCH" - Purple magic particles
# - "SPELL_MOB" - Colored magic particles
# - "DRAGON_BREATH" - Dragon breath cloud
# - "ELECTRIC_SPARK" - Lightning sparks
# - "CRIT" - Critical hit stars
# - "SWEEP_ATTACK" - Sweep attack particles
# Explosive Particles:
# - "EXPLOSION_NORMAL" - Small explosion
# - "EXPLOSION_LARGE" - Large explosion
# - "FIREWORKS_SPARK" - Firework sparks
# Special Particles:
# - "WITCH" - Witch particles
# - "SLIME" - Slime particles
# - "SPLASH" - Water splash
# - "VILLAGER_WORK_FARMER" - Farmer particles
# - "VILLAGER_WORK_LIBRARIAN" - Librarian particles
# - "VILLAGER_WORK_CARTOGRAPHER" - Cartographer particles
# - "VILLAGER_WORK_CLERIC" - Cleric particles
# - "VILLAGER_WORK_ARMORER" - Armorer particles
# - "VILLAGER_WORK_WEAPONSMITH" - Weaponsmith particles
# - "VILLAGER_WORK_TOOLSMITH" - Toolsmith particles
# - "VILLAGER_WORK_BUTCHER" - Butcher particles
# - "VILLAGER_WORK_LEATHERWORKER" - Leatherworker particles
# - "VILLAGER_WORK_MASON" - Mason particles
# - "VILLAGER_WORK_SHEPHERD" - Shepherd particles
# - "VILLAGER_WORK_FISHERMAN" - Fisherman particles
# - "VILLAGER_WORK_FLETCHER" - Fletcher particles
# ==========================================
# PREDEFINED EFFECT COMBINATIONS
# ==========================================
# You can also use these predefined combinations:
# (These are handled by EffectsManager.java)
#
# Magic Effect:
# sound: "ENTITY_ENDERMAN_TELEPORT"
# particles-success: "PORTAL"
#
# Villager Happy:
# sound: "ENTITY_VILLAGER_YES"
# particles-success: "VILLAGER_HAPPY"
#
# Villager Angry:
# sound: "ENTITY_VILLAGER_NO"
# particles-success: "VILLAGER_ANGRY"
#
# Witch Effect:
# sound: "ENTITY_WITCH_AMBIENT"
# particles-success: "WITCH"
#
# Slime Effect:
# sound: "ENTITY_SLIME_JUMP"
# particles-success: "SLIME"
#
# Hearts Effect:
# sound: "ENTITY_PLAYER_LEVELUP"
# particles-success: "HEART"
#
# Flame Effect:
# sound: "BLOCK_FIRE_AMBIENT"
# particles-success: "FLAME"
#
# Explosion Effect:
# sound: "ENTITY_GENERIC_EXPLODE"
# particles-success: "EXPLOSION_LARGE"
#
# Lightning Effect:
# sound: "ENTITY_LIGHTNING_BOLT_THUNDER"
# particles-success: "ELECTRIC_SPARK"
#
# Water Effect:
# sound: "BLOCK_WATER_AMBIENT"
# particles-success: "WATER_SPLASH"
#
# Ice Effect:
# sound: "BLOCK_GLASS_BREAK"
# particles-success: "SNOWFLAKE"
#
# Poison Effect:
# sound: "ENTITY_SPIDER_AMBIENT"
# particles-success: "SPELL_MOB"
#
# Heal Effect:
# sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
# particles-success: "HEART"
#
# Denied Effect:
# sound: "ENTITY_VILLAGER_NO"
# particles-success: "VILLAGER_ANGRY"
#
# Cooldown Effect:
# sound: "BLOCK_NOTE_BLOCK_BASS"
# particles-success: "SMOKE_NORMAL"
# ==========================================
# EXAMPLE ITEM CONFIGURATIONS
# ==========================================
# Healing Item:
# activators:
# example1:
# option: ALL_CLICK
# sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
# particles-success: "HEART"
# commands:
# - "heal %player_name%"
# messages:
# denied_sound: "ENTITY_VILLAGER_NO"
# particles-denied: "VILLAGER_ANGRY"
# when-using: "You feel healed!"
# Magic Item:
# activators:
# my_activator:
# option: RIGHT_CLICK
# sound: "ENTITY_ENDERMAN_TELEPORT"
# particles-success: "PORTAL"
# commands:
# - "effect give %player_name% minecraft:levitation 5 1"
# messages:
# denied_sound: "ENTITY_VILLAGER_NO"
# particles-denied: "SMOKE_LARGE"
# when-using: "You feel magical!"
# Combat Item:
# activators:
# example2:
# option: LEFT_CLICK
# sound: "ENTITY_IRON_GOLEM_ATTACK"
# particles-success: "CRIT"
# commands:
# - "effect give %player_name% minecraft:strength 30 1"
# messages:
# denied_sound: "ENTITY_VILLAGER_NO"
# particles-denied: "EXPLOSION_NORMAL"
# when-using: "You feel stronger!"
# CrisSMPCore Effects Reference Guide
# ==========================================
# This file contains all available sound and particle effects
# Copy the effects you want to use in your custom items
#
# Usage in item files (inside activators section):
# activators:
# example_activator: #Name you want
# option: ALL_CLICK
# sound: "SOUND_NAME"
# particles-success: "PARTICLE_NAME"
# extras-success:
# title:
# message: "&aMessage here"
# fade-in: 5
# stay: 40
# fade-out: 10
# subtitle:
# message: "&7Great plugin!"
# actionbar:
# message: "&eGreat plugin &7activated!"
# commands:
# - "your command here"
# messages:
# on-cooldown: "Cooldown message"
# denied_sound: "DENIED_SOUND_NAME"
# particles-denied: "DENIED_PARTICLE_NAME"
# when-using: "Success message"
# extras-denied:
# title:
# message: "&c&lMenssage here"
# fade-in: 5
# stay: 40
# fade-out: 10
# subtitle:
# message: "&7sadly!"
# actionbar:
# message: "&cactivation failed!"
# ==========================================
# SOUND EFFECTS
# ==========================================
# Popular Sounds:
# - "ENTITY_PLAYER_LEVELUP" - Level up sound
# - "ENTITY_EXPERIENCE_ORB_PICKUP" - XP pickup
# - "ENTITY_ENDERMAN_TELEPORT" - Teleport sound
# - "ENTITY_WITCH_AMBIENT" - Witch cackle
# - "ENTITY_VILLAGER_YES" - Villager happy
# - "ENTITY_VILLAGER_NO" - Villager angry
# - "ENTITY_IRON_GOLEM_ATTACK" - Iron golem attack
# - "ENTITY_ENDER_DRAGON_GROWL" - Dragon growl
# - "ENTITY_LIGHTNING_BOLT_THUNDER" - Thunder
# - "BLOCK_FIRE_AMBIENT" - Fire crackling
# - "BLOCK_WATER_AMBIENT" - Water sounds
# - "BLOCK_GLASS_BREAK" - Glass breaking
# - "BLOCK_NOTE_BLOCK_BASS" - Low note
# - "BLOCK_NOTE_BLOCK_PLING" - High note
# - "ENTITY_GENERIC_EXPLODE" - Explosion
# - "ENTITY_SLIME_JUMP" - Slime jump
# - "ENTITY_SPIDER_AMBIENT" - Spider hiss
# ==========================================
# PARTICLE EFFECTS
# ==========================================
# Basic Particles:
# - "HEART" - Hearts floating up
# - "VILLAGER_HAPPY" - Green sparkles
# - "VILLAGER_ANGRY" - Red angry particles
# - "SMOKE_NORMAL" - Small smoke
# - "SMOKE_LARGE" - Large smoke
# - "FLAME" - Fire particles
# - "LAVA" - Lava droplets
# - "WATER_SPLASH" - Water splash
# - "BUBBLE_POP" - Bubbles
# - "SNOWFLAKE" - Snow particles
# - "ITEM_SNOWBALL" - Snowball particles
# Magic Particles:
# - "PORTAL" - Purple portal particles
# - "ENCHANT" - Enchantment sparkles
# - "SPELL_WITCH" - Purple magic particles
# - "SPELL_MOB" - Colored magic particles
# - "DRAGON_BREATH" - Dragon breath cloud
# - "ELECTRIC_SPARK" - Lightning sparks
# - "CRIT" - Critical hit stars
# - "SWEEP_ATTACK" - Sweep attack particles
# Explosive Particles:
# - "EXPLOSION_NORMAL" - Small explosion
# - "EXPLOSION_LARGE" - Large explosion
# - "FIREWORKS_SPARK" - Firework sparks
# Special Particles:
# - "WITCH" - Witch particles
# - "SLIME" - Slime particles
# - "SPLASH" - Water splash
# - "VILLAGER_WORK_FARMER" - Farmer particles
# - "VILLAGER_WORK_LIBRARIAN" - Librarian particles
# - "VILLAGER_WORK_CARTOGRAPHER" - Cartographer particles
# - "VILLAGER_WORK_CLERIC" - Cleric particles
# - "VILLAGER_WORK_ARMORER" - Armorer particles
# - "VILLAGER_WORK_WEAPONSMITH" - Weaponsmith particles
# - "VILLAGER_WORK_TOOLSMITH" - Toolsmith particles
# - "VILLAGER_WORK_BUTCHER" - Butcher particles
# - "VILLAGER_WORK_LEATHERWORKER" - Leatherworker particles
# - "VILLAGER_WORK_MASON" - Mason particles
# - "VILLAGER_WORK_SHEPHERD" - Shepherd particles
# - "VILLAGER_WORK_FISHERMAN" - Fisherman particles
# - "VILLAGER_WORK_FLETCHER" - Fletcher particles
# ==========================================
# PREDEFINED EFFECT COMBINATIONS
# ==========================================
# You can also use these predefined combinations:
# (These are handled by EffectsManager.java)
#
# Magic Effect:
# sound: "ENTITY_ENDERMAN_TELEPORT"
# particles-success: "PORTAL"
#
# Villager Happy:
# sound: "ENTITY_VILLAGER_YES"
# particles-success: "VILLAGER_HAPPY"
#
# Villager Angry:
# sound: "ENTITY_VILLAGER_NO"
# particles-success: "VILLAGER_ANGRY"
#
# Witch Effect:
# sound: "ENTITY_WITCH_AMBIENT"
# particles-success: "WITCH"
#
# Slime Effect:
# sound: "ENTITY_SLIME_JUMP"
# particles-success: "SLIME"
#
# Hearts Effect:
# sound: "ENTITY_PLAYER_LEVELUP"
# particles-success: "HEART"
#
# Flame Effect:
# sound: "BLOCK_FIRE_AMBIENT"
# particles-success: "FLAME"
#
# Explosion Effect:
# sound: "ENTITY_GENERIC_EXPLODE"
# particles-success: "EXPLOSION_LARGE"
#
# Lightning Effect:
# sound: "ENTITY_LIGHTNING_BOLT_THUNDER"
# particles-success: "ELECTRIC_SPARK"
#
# Water Effect:
# sound: "BLOCK_WATER_AMBIENT"
# particles-success: "WATER_SPLASH"
#
# Ice Effect:
# sound: "BLOCK_GLASS_BREAK"
# particles-success: "SNOWFLAKE"
#
# Poison Effect:
# sound: "ENTITY_SPIDER_AMBIENT"
# particles-success: "SPELL_MOB"
#
# Heal Effect:
# sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
# particles-success: "HEART"
#
# Denied Effect:
# sound: "ENTITY_VILLAGER_NO"
# particles-success: "VILLAGER_ANGRY"
#
# Cooldown Effect:
# sound: "BLOCK_NOTE_BLOCK_BASS"
# particles-success: "SMOKE_NORMAL"
# ==========================================
# EXAMPLE ITEM CONFIGURATIONS
# ==========================================
# Healing Item:
# activators:
# example1:
# option: ALL_CLICK
# sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
# particles-success: "HEART"
# commands:
# - "heal %player_name%"
# messages:
# denied_sound: "ENTITY_VILLAGER_NO"
# particles-denied: "VILLAGER_ANGRY"
# when-using: "You feel healed!"
# Magic Item:
# activators:
# my_activator:
# option: RIGHT_CLICK
# sound: "ENTITY_ENDERMAN_TELEPORT"
# particles-success: "PORTAL"
# commands:
# - "effect give %player_name% minecraft:levitation 5 1"
# messages:
# denied_sound: "ENTITY_VILLAGER_NO"
# particles-denied: "SMOKE_LARGE"
# when-using: "You feel magical!"
# Combat Item:
# activators:
# example2:
# option: LEFT_CLICK
# sound: "ENTITY_IRON_GOLEM_ATTACK"
# particles-success: "CRIT"
# commands:
# - "effect give %player_name% minecraft:strength 30 1"
# messages:
# denied_sound: "ENTITY_VILLAGER_NO"
# particles-denied: "EXPLOSION_NORMAL"
# when-using: "You feel stronger!"
SUPPORT
Spoiler: VIEW SUPPORT INFO
IMAGES
Spoiler: VIEW IMAGES
![[IMG]](//proxy.spigotmc.org/af6e0b25db8d978705f1c1b2b36eafe954122a31/68747470733a2f2f692e6962622e636f2f473451664a3451622f726576697665776974687365636f6e64732e706e67)
![[IMG]](//proxy.spigotmc.org/5841e0bcd53c4d2ef3a24267bce4b6b7ba34199f/68747470733a2f2f692e6962622e636f2f4a524266425066512f73686f702e706e67)
![[IMG]](//proxy.spigotmc.org/d21cf79e8324220a88eafb573fcca65ee9b6369c/68747470733a2f2f692e6962622e636f2f6b73663376354c532f7363726f6c6c2e706e67)
VIDEO SHOWCASE
SUPPORT - CLICK
For bugs, enable minimal reproduction and share your YAML snippets. Ensure you’re on a supported Paper/Spigot build and using the latest version of CrisStealCore.
Important: Do not copy and paste the .yml/error file into the Discord chat; send it in an online document such as Pastebin.
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.20, 1.20.6, 1.21
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
CrisStealCore+ | All-in-One Lifesteal, Shop, Anti-Exploit & Custom Items System ✨ is a free Minecraft Java mod. Compatible with Minecraft 1.20, 1.20.6, 1.21. Downloaded 33 times (via Spigot). Download it and open it directly in the game.