Wenn das AddOn aktiv ist, kann ein Spieler größeren Schaden machen. (Der Damage-Schaden wird multipliziert)
Test-Server: t2code.net
Depency:
- Booster
![[IMG]](//proxy.spigotmc.org/9e323be949128a1839e9364a13ecdd61d702433d/68747470733a2f2f692e696d6775722e636f6d2f7956326d694e732e706e67)
/booster damage| booster.damage | Starte den Booster
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Test-Server: t2code.net
Depency:
- Booster
/booster damage| booster.damage | Starte den Booster
Spoiler: Configs
Config:
Booster :
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time : 10
# Each player must activate the booster itself.
PerPlayer : false
# Is the list below a whitelist or a blacklist
ListMode : Blacklist
# Should the damage boost also affect other players (get damage)
PlayerDamage : true
# List of worlds of the filter
List :
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart : true
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable : false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable : false
Time : 1200
Stages :
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1 :
# By how much the Damage should be multiplied
Strength : 1
2:
Strength : 2
3:
Strength : 3
# Sound that is played at the start of the booster
Startsound:
Enable : true
Sound : 'placeholder'
# Delay before a booster starts
StartDelay:
Enable : false
# Delay before start in seconds
Time : 3
# Time when messages are issued in seconds
Messages : 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs : 20,10,5,3,2,1
EndSound :
# Time before a booster expires and a sound is to be played.
Time : 20,10,5,3,2,1
# Sound to be played
Sound : 'placeholder'
Messages:
StartCountdown : ' %prefix% &cAchtung, Damage-Booster startet in &6%time% &cSekunden!'
Executer : ' %prefix% &2Du hast den &6Damage-Booster &2aktiviert!'
Broadcast : ' %newline%%newline%%newline%%prefix% &6%player% &2hat den &6Damage-Booster &2aktiviert! &6x%stage%'
EndCounter : ' %prefix% &cDer &6Damage-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
Downgrade : ' %newline%%newline%%newline%%prefix% &6Damage-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
End : ' %newline%%newline%%newline%%prefix% &6Damage-Booster &2wurde nun deaktiviert!'
Join : ' %prefix% &2Es ist ein &6Damage-Booster &2aktiv!'
Disabled : ' %prefix% &2Der &6Damage-Booster &2ist deaktiviert!'
Help : ' %prefix% &b/booster damage &8- &aAktiviere den Damage-Booster.'
Code (YAML):
Booster :
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time : 10
# Each player must activate the booster itself.
PerPlayer : false
# Is the list below a whitelist or a blacklist
ListMode : Blacklist
# Should the damage boost also affect other players (get damage)
PlayerDamage : true
# List of worlds of the filter
List :
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart : true
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable : false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable : false
Time : 1200
Stages :
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1 :
# By how much the Damage should be multiplied
Strength : 1
2:
Strength : 2
3:
Strength : 3
# Sound that is played at the start of the booster
Startsound:
Enable : true
Sound : 'placeholder'
# Delay before a booster starts
StartDelay:
Enable : false
# Delay before start in seconds
Time : 3
# Time when messages are issued in seconds
Messages : 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs : 20,10,5,3,2,1
EndSound :
# Time before a booster expires and a sound is to be played.
Time : 20,10,5,3,2,1
# Sound to be played
Sound : 'placeholder'
Messages:
StartCountdown : ' %prefix% &cAchtung, Damage-Booster startet in &6%time% &cSekunden!'
Executer : ' %prefix% &2Du hast den &6Damage-Booster &2aktiviert!'
Broadcast : ' %newline%%newline%%newline%%prefix% &6%player% &2hat den &6Damage-Booster &2aktiviert! &6x%stage%'
EndCounter : ' %prefix% &cDer &6Damage-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
Downgrade : ' %newline%%newline%%newline%%prefix% &6Damage-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
End : ' %newline%%newline%%newline%%prefix% &6Damage-Booster &2wurde nun deaktiviert!'
Join : ' %prefix% &2Es ist ein &6Damage-Booster &2aktiv!'
Disabled : ' %prefix% &2Der &6Damage-Booster &2ist deaktiviert!'
Help : ' %prefix% &b/booster damage &8- &aAktiviere den Damage-Booster.'
Bei Problemen gerne im Discord melden.
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
BoosterAddOn Damage-Booster is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 351 times (via Spigot). Download it and open it directly in the game.