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ByteCart
A rail transit system with pathfinding, item transportation and anticollision.

A cart with a player, or a storage cart, with a ticket in inventory, will be routed through the network to the destination station matching the station name.

Bytecart provides automatic intersections, smart pathfinding and multi-user capability to rail systems, giving the possibility to join thousands of stations with a cart in a secure and reliable manner accross a Minecraft world and beyond. Moreover, autonomous storage carts can travel in the network with no player interaction.

See what ByteCart can do for your community:



ByteCart enhances your cart system to a new level, allowing to build a service of automatic transportation of players and goods to hundreds or thousands of stations connected together. ByteCart aims to provide a reliable player-oriented transportation service.

ByteCart networks can cross all kind of gates transparently: since information is stored in books in inventory, all gate implementations that provide player and/or storage cart ability to cross the gates with all its content are compatible with ByteCart. This works with cross-world gates and cross-server gates. ByteCart works with BungeeCoord portals. Extending the network to other servers is possible, providing that gates exist between servers.

While other plugins are centered on minecart as a vehicle, ByteCart has a global view of a railed network, where carts are managed. ByteCart applies the principles of Internet network : each part of a ByteCart system has a limited part of calculation to switch the carts to the right direction. It was made simple, cheap and scalable. Bytecart provides the ability to build a small rail system and extend it to a worldwide transportation network without transformation work, and at a very small cost of CPU and memory.

By storing a ticket directly in the inventory of a player or a storage cart, Bytecart can manage trips with no player interaction. Moreover, ByteCart can manage trains to transport wagons full of anything.

ByteCart cart system is resilient to server crash, trip interruption or whatever trip incident (unfortunately, some trains may be broken after a server crash and loose wagons).
All pathfinding data are embedded in game, and pathfinding algorithm is distrubuted among the nodes of the network. Trips do not depend on a path computed and stored in memory at start. Players are free to interrupt their trip forever or for a while, and continue later.

ByteCart provides collision-avoidance embedded features. The collision management layer is in charge of collision prevention in every sensitive location. Trips may be longer, but delivery is guaranteed without user interaction.

ByteCart is really helpful if you plan to offer to your players a real and reliable transportation system for them and their material, with easy extension up to millions of stations, and low resource consumption.

Bytecart provide some tools to automatically setup the configuration of the network, so that players don't have to learn network skills.

There is a little cost to pay before using ByteCart : building the network and the devices described in this wiki, at intersections and stations. Building a small network without anti-collision feature is very easy : a tutorial is available. Some IT skills in LAN design are welcome if you plan to build a huge network or make weird things.

Installation

Dependency

You will nedd to install SQLibrary (https://dev.bukkit.org/projects/sqlibrary)

Installation
Download ByteCart.jar and drop it in your plugin folder. If you want to use the dynmap layer, install dynmap now.

Restart your server. Open ByteCart folder and edit config.yml to fit parameters to your needs (default parameters are OK for most servers). Restart your server again.

Features
Compatibility

ByteCart is compatible with TrainCarts but DON'T USE TRAINCARTS PATHFINDING. ByteCart is a pathfinding plugin that replaces the one provided by TrainCarts. All other features are supported. You can use ByteCart on the top of Train Carts and build a transit network using Train Carts for everything related to train management, and ByteCart for pathfinding.

Both ByteCart and TrainCarts (and other plugins) provide a way to load chunks automatically, only activate this feature in a single plugin. In ByteCart, there is a parameter to set to false in config.yml.

Content

ByteCart provides:

ByteCart does not provide:

Tutorial

Download and give a try to a world with a network. Routers and stations schematic files are also provided.

Video:

Tutorial - A simple network
Tutorial - Adding stations, routers and subnets in a ByteCart region

Tutorial - All about trains

Text:

This step-by-step tutorial will guide you through the creation of your first ByteCart network.

Step 1 : A simple circular line

Step 2 : Connect rings together

Step 3 : Expand your network

Permissions
See permission file dump

Documentation
The full documentation of the project and API can be found in the Wiki.

Credits
Station name database feature was adapted from the code source of CartDNS.

API

An API is available and can be downloaded from the download page. An alternate method is to use maven.

See API

Sources
Source files can be found here .

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

ByteCart is a free Minecraft Java mod. Compatible with Minecraft 1.20.6, 1.21. Downloaded 618 times (via Spigot). Download it and open it directly in the game.

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